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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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better implementation of vertex-column-alignment
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2011-12-17 23:08:03 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
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glGraphicsBuffer_src.h
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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glGraphicsStateGuardian_src.I
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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glGraphicsStateGuardian_src.cxx
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fix the glShaderSource prototype, also fix compilation for GLES2
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2012-06-12 13:34:39 +00:00 |
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glGraphicsStateGuardian_src.h
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fix the glShaderSource prototype, also fix compilation for GLES2
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2012-06-12 13:34:39 +00:00 |
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glImmediateModeSender_src.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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gl_Tangent and gl_Binormal
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2011-11-28 16:21:21 +00:00 |
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glShaderContext_src.cxx
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Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders
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2012-06-12 10:34:07 +00:00 |
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glShaderContext_src.h
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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glTextureContext_src.I
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.cxx
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.h
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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fix color in doc string
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2011-08-16 13:36:34 +00:00 |
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glmisc_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glpure.cxx
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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Remove GLU dependency from Panda3D. Yes. That's right, folks.
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2010-12-19 07:03:49 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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missed one
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2012-06-12 13:44:28 +00:00 |