open_toontown_panda3d/panda/src/dxgsg/dxSavedFrameBuffer.h

65 lines
1.7 KiB
C++

// Filename: dxSavedFrameBuffer.h
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DXSAVEDFRAMEBUFFER_H
#define DXSAVEDFRAMEBUFFER_H
#include <pandabase.h>
#include <savedFrameBuffer.h>
#include <texture.h>
#include <textureContext.h>
#include <pixelBuffer.h>
////////////////////////////////////////////////////////////////////
// Class : DXSavedFrameBuffer
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDADX DXSavedFrameBuffer : public SavedFrameBuffer {
public:
INLINE DXSavedFrameBuffer(const RenderBuffer &buffer,
CPT(DisplayRegion) dr);
INLINE ~DXSavedFrameBuffer();
PT(Texture) _back_rgba;
PT(PixelBuffer) _depth;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
SavedFrameBuffer::init_type();
register_type(_type_handle, "DXSavedFrameBuffer",
SavedFrameBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "dxSavedFrameBuffer.I"
#endif