62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
// Filename: shader.I
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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INLINE Shader::
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Visualize* Shader::get_viz(void) {
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return _viz;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::set_viz
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void Shader::
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set_viz(Shader::Visualize* v) {
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_viz = v;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FrustumShader::add_frustum
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int FrustumShader::
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add_frustum(LensNode* frust) {
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make_dirty();
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_frusta.push_back(frust);
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return (_frusta.size());
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}
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////////////////////////////////////////////////////////////////////
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// Function: FrustumShader::remove_frustum
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int FrustumShader::
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remove_frustum(LensNode* frust) {
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make_dirty();
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LensVector::iterator i;
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for (i = _frusta.begin(); i != _frusta.end(); ++i) {
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if ((*i) == frust) {
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_frusta.erase(i);
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return true;
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}
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}
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return false;
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}
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