open_toontown_panda3d/panda/src/cocoadisplay/cocoaGraphicsWindow.h

132 lines
3.9 KiB
Objective-C

// Filename: cocoaGraphicsWindow.h
// Created by: rdb (14May12)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COCOAGRAPHICSWINDOW_H
#define COCOAGRAPHICSWINDOW_H
#include "pandabase.h"
#include "cocoaGraphicsPipe.h"
#include "graphicsWindow.h"
#import <AppKit/NSEvent.h>
#import <AppKit/NSView.h>
#import <AppKit/NSWindow.h>
////////////////////////////////////////////////////////////////////
// Class : CocoaGraphicsWindow
// Description : An interface to the Cocoa system for managing
// OpenGL windows under Mac OS X.
////////////////////////////////////////////////////////////////////
class CocoaGraphicsWindow : public GraphicsWindow {
public:
CocoaGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~CocoaGraphicsWindow();
virtual bool move_pointer(int device, int x, int y);
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void end_flip();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
void handle_move_event();
void handle_resize_event();
void handle_minimize_event(bool minimized);
void handle_foreground_event(bool foreground);
bool handle_close_request();
void handle_close_event();
void handle_key_event(NSEvent *event);
void handle_mouse_button_event(int button, bool down);
void handle_mouse_moved_event(bool in_window, double x, double y, bool absolute);
void handle_wheel_event(double x, double y);
virtual ButtonMap *get_keyboard_map() const;
INLINE NSWindow *get_nswindow() const;
INLINE NSView *get_nsview() const;
protected:
virtual void close_window();
virtual bool open_window();
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
CGDisplayModeRef find_display_mode(int width, int height);
bool do_switch_fullscreen(CGDisplayModeRef mode);
#else
CFDictionaryRef find_display_mode(int width, int height);
bool do_switch_fullscreen(CFDictionaryRef mode);
#endif
virtual void mouse_mode_absolute();
virtual void mouse_mode_relative();
private:
NSImage *load_image(const Filename &filename);
void handle_modifier(NSUInteger modifierFlags, NSUInteger mask, ButtonHandle button);
ButtonHandle map_key(unsigned short c) const;
ButtonHandle map_raw_key(unsigned short keycode) const;
private:
NSWindow *_window;
NSView *_view;
NSUInteger _modifier_keys;
CGDirectDisplayID _display;
bool _mouse_hidden;
bool _context_needs_update;
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
CGDisplayModeRef _fullscreen_mode;
CGDisplayModeRef _windowed_mode;
#else
CFDictionaryRef _fullscreen_mode;
CFDictionaryRef _windowed_mode;
#endif
typedef pmap<Filename, NSImage*> IconImages;
IconImages _images;
public:
// Just so CocoaPandaView can access it.
NSCursor *_cursor;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "CocoaGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cocoaGraphicsWindow.I"
#endif