45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
// Filename: collisionHandlerPhysical.I
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CollisionHandlerPhysical::ColliderDef::set_target
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionHandlerPhysical::ColliderDef::
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set_target(const NodePath &target, DriveInterface *drive_interface) {
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_target = target;
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_drive_interface = drive_interface;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionHandlerPhysical::ColliderDef::updated_transform
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// Access: Public
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// Description: Called by the handler when it has changed the
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// transform on the target node, this applies the change
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// to the drive interface if one is specified.
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionHandlerPhysical::ColliderDef::
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updated_transform() {
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if (_drive_interface != (DriveInterface *)NULL) {
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_drive_interface->set_mat(_target.get_mat());
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_drive_interface->force_dgraph();
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}
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}
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