open_toontown_panda3d/panda/src/grutil/lineSegs.cxx

216 lines
6.9 KiB
C++

// Filename: lineSegs.cxx
// Created by: (24May00)
//
////////////////////////////////////////////////////////////////////
#include "lineSegs.h"
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Constructor
// Access: Public
// Description: Constructs a LineSegs object, which can be used to
// create any number of disconnected lines or points of
// various thicknesses and colors through the visible
// scene. After creating the object, call move_to() and
// draw_to() repeatedly to describe the path, then call
// create() to create a GeomNode which will render the
// described path.
////////////////////////////////////////////////////////////////////
LineSegs::
LineSegs() {
_color.set(1.0, 1.0, 1.0, 1.0);
_thick = 1.0;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Destructor
// Access: Public
////////////////////////////////////////////////////////////////////
LineSegs::
~LineSegs() {
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::reset
// Access: Public
// Description: Removes any lines in progress and resets to the
// initial empty state.
////////////////////////////////////////////////////////////////////
void LineSegs::
reset() {
_list.clear();
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::move_to
// Access: Public
// Description: Moves the pen to the given point without drawing a
// line. When followed by draw_to(), this marks the
// first point of a line segment; when followed by
// move_to() or create(), this creates a single point.
////////////////////////////////////////////////////////////////////
void LineSegs::
move_to(const Vertexf &v) {
// We create a new SegmentList with the initial point in it.
SegmentList segs;
segs.push_back(Point(v, _color));
// And add this list to the list of segments.
_list.push_back(segs);
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::draw_to
// Access: Public
// Description: Draws a line segment from the pen's last position
// (the last call to move_to or draw_to) to the
// indicated point. move_to() and draw_to() only update
// tables; the actual drawing is performed when create()
// is called.
////////////////////////////////////////////////////////////////////
void LineSegs::
draw_to(const Vertexf &v) {
if (_list.empty()) {
// Let our first call to draw_to() be an implicit move_to().
move_to(v);
} else {
// Get the current SegmentList, which was the last one we added to
// the LineList.
SegmentList &segs = _list.back();
// Add the new point.
segs.push_back(Point(v, _color));
}
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::empty
// Access: Public
// Description: Returns true if move_to() or draw_to() have not been
// called since the last reset() or create(), false
// otherwise.
////////////////////////////////////////////////////////////////////
bool LineSegs::
is_empty() {
return _list.empty();
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::get_current_position
// Access: Public
// Description: Returns the pen's current position. The next call to
// draw_to() will draw a line segment from this point.
////////////////////////////////////////////////////////////////////
const Vertexf &LineSegs::
get_current_position() {
if (_list.empty()) {
// Our pen isn't anywhere. We'll put it somewhere.
move_to(Vertexf(0.0, 0.0, 0.0));
}
return _list.back().back()._point;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::create
// Access: Public
// Description: Appends to an existing GeomNode a new Geom that
// will render the series of line segments and points
// described via calls to move_to() and draw_to(). The
// lines and points are created with the color and
// thickness established by calls to set_color() and
// set_thick().
//
// If frame_accurate is true, the line segments will be
// created as a frame-accurate index, so that later
// calls to set_vertex or set_vertex_color will be
// visually correct.
////////////////////////////////////////////////////////////////////
GeomNode *LineSegs::
create(GeomNode *previous, bool) {
if (!_list.empty()) {
_created_verts.clear();
_created_colors.clear();
// One array each for the indices into these arrays for points
// and lines, and one for our line-segment lengths array.
PTA_ushort point_index;
PTA_ushort line_index;
PTA_int lengths;
// Now fill up the arrays.
int v = 0;
LineList::const_iterator ll;
SegmentList::const_iterator sl;
for (ll = _list.begin(); ll != _list.end(); ll++) {
const SegmentList &segs = (*ll);
if (segs.size() < 2) {
point_index.push_back(v);
} else {
lengths.push_back(segs.size());
}
for (sl = segs.begin(); sl != segs.end(); sl++) {
if (segs.size() >= 2) {
line_index.push_back(v);
}
_created_verts.push_back((*sl)._point);
_created_colors.push_back((*sl)._color);
v++;
nassertr(v == (int)_created_verts.size(), previous);
}
}
// Now create the lines.
if (line_index.size() > 0) {
// Create a new Geom and add the line segments.
Geom *geom;
if (line_index.size() <= 2) {
// Here's a special case: just one line segment.
GeomLine *geom_line = new GeomLine;
geom_line->set_num_prims(1);
geom_line->set_width(_thick);
geom = geom_line;
} else {
// The more normal case: multiple line segments, connected
// end-to-end like a series of linestrips.
GeomLinestrip *geom_linestrip = new GeomLinestrip;
geom_linestrip->set_num_prims(lengths.size());
geom_linestrip->set_lengths(lengths);
geom_linestrip->set_width(_thick);
geom = geom_linestrip;
}
geom->set_colors(_created_colors, G_PER_VERTEX, line_index);
geom->set_coords(_created_verts, G_PER_VERTEX, line_index);
previous->add_geom(geom);
}
// And now create the points.
if (point_index.size() > 0) {
// Create a new Geom and add the points.
GeomPoint *geom = new GeomPoint;
geom->set_num_prims(point_index.size());
geom->set_size(_thick);
geom->set_colors(_created_colors, G_PER_VERTEX, point_index);
geom->set_coords(_created_verts, G_PER_VERTEX, point_index);
previous->add_geom(geom);
}
// And reset for next time.
reset();
}
return previous;
}