open_toontown_panda3d/panda/src/collide/collisionHandler.cxx

62 lines
2.4 KiB
C++

// Filename: collisionHandler.cxx
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "collisionHandler.h"
TypeHandle CollisionHandler::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionHandler::begin_group
// Access: Public, Virtual
// Description: Will be called by the CollisionTraverser before a new
// traversal is begun. It instructs the handler to
// reset itself in preparation for a number of
// CollisionEntries to be sent.
////////////////////////////////////////////////////////////////////
void CollisionHandler::
begin_group() {
}
////////////////////////////////////////////////////////////////////
// Function: CollisionHandler::add_entry
// Access: Public, Virtual
// Description: Called between a begin_group() .. end_group()
// sequence for each collision that is detected.
////////////////////////////////////////////////////////////////////
void CollisionHandler::
add_entry(CollisionEntry *) {
}
////////////////////////////////////////////////////////////////////
// Function: CollisionHandler::end_group
// Access: Public, Virtual
// Description: Called by the CollisionTraverser at the completion of
// all collision detections for this traversal. It
// should do whatever finalization is required for the
// handler.
//
// The return value is normally true, but if this
// returns value, the CollisionTraverser will remove the
// handler from its list, allowing the CollisionHandler
// itself to determine when it is no longer needed.
////////////////////////////////////////////////////////////////////
bool CollisionHandler::
end_group() {
return true;
}