190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
// Filename: p3dConditionVar.cxx
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// Created by: drose (02Jul09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "p3dConditionVar.h"
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#ifndef _WIN32
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#include <sys/time.h>
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#include <math.h>
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#endif
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#include <errno.h>
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DConditionVar::
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P3DConditionVar() {
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#ifdef _WIN32
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InitializeCriticalSection(&_lock);
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// Create an auto-reset event.
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_event_signal = CreateEvent(NULL, false, false, NULL);
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#else // _WIN32
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
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int result = pthread_mutex_init(&_lock, &attr);
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pthread_mutexattr_destroy(&attr);
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assert(result == 0);
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result = pthread_cond_init(&_cvar, NULL);
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assert(result == 0);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DConditionVar::
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~P3DConditionVar() {
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#ifdef _WIN32
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DeleteCriticalSection(&_lock);
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CloseHandle(_event_signal);
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#else // _WIN32
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int result = pthread_mutex_destroy(&_lock);
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assert(result == 0);
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result = pthread_cond_destroy(&_cvar);
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assert(result == 0);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::acquire
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// Access: Public
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// Description: Acquires the internal lock. The lock should be held
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// during any calls to wait() or notify().
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////////////////////////////////////////////////////////////////////
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void P3DConditionVar::
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acquire() {
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#ifdef _WIN32
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EnterCriticalSection(&_lock);
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#else // _WIN32
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int result = pthread_mutex_lock(&_lock);
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assert(result == 0);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::wait
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// Access: Public
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// Description: Requires the lock to be held on entry. Releases the
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// lock, waits for another thread to call notify(), then
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// reacquires the lock on exit.
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////////////////////////////////////////////////////////////////////
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void P3DConditionVar::
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wait() {
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#ifdef _WIN32
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LeaveCriticalSection(&_lock);
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DWORD result = WaitForSingleObject(_event_signal, INFINITE);
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assert(result == WAIT_OBJECT_0);
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EnterCriticalSection(&_lock);
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#else // _WIN32
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int result = pthread_cond_wait(&_cvar, &_lock);
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assert(result == 0);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::wait
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// Access: Public
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// Description: As above, but waits no longer than timeout seconds
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// before returning.
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////////////////////////////////////////////////////////////////////
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void P3DConditionVar::
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wait(double timeout) {
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#ifdef _WIN32
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LeaveCriticalSection(&_lock);
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DWORD result = WaitForSingleObject(_event_signal, (DWORD)(timeout * 1000.0));
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assert(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT);
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EnterCriticalSection(&_lock);
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#else // _WIN32
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struct timeval now;
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gettimeofday(&now, NULL);
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// Convert from timeval to timespec
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struct timespec ts;
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ts.tv_sec = now.tv_sec;
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ts.tv_nsec = now.tv_usec * 1000;
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int seconds = (int)floor(timeout);
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ts.tv_sec += seconds;
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ts.tv_nsec += (int)((timeout - seconds) * 1000000.0);
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if (ts.tv_nsec > 1000000) {
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ts.tv_nsec -= 1000000;
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++ts.tv_sec;
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}
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int result = pthread_cond_timedwait(&_cvar, &_lock, &ts);
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if (result != 0 && result != ETIMEDOUT) {
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errno = result;
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perror("pthread_cond_timedwait");
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}
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::notify
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// Access: Public
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// Description: Waits a single thread blocked on wait(), if any. If
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// no threads are waiting, the event is lost. The lock
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// should be held during this call.
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////////////////////////////////////////////////////////////////////
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void P3DConditionVar::
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notify() {
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#ifdef _WIN32
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SetEvent(_event_signal);
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#else // _WIN32
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int result = pthread_cond_signal(&_cvar);
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assert(result == 0);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DConditionVar::release
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// Access: Public
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// Description: Releases the internal lock.
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////////////////////////////////////////////////////////////////////
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void P3DConditionVar::
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release() {
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#ifdef _WIN32
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LeaveCriticalSection(&_lock);
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#else // _WIN32
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int result = pthread_mutex_unlock(&_lock);
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assert(result == 0);
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#endif // _WIN32
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}
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