open_toontown_panda3d/direct/src/plugin/p3dConditionVar.cxx

190 lines
5.1 KiB
C++

// Filename: p3dConditionVar.cxx
// Created by: drose (02Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dConditionVar.h"
#ifndef _WIN32
#include <sys/time.h>
#include <math.h>
#endif
#include <errno.h>
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConditionVar::
P3DConditionVar() {
#ifdef _WIN32
InitializeCriticalSection(&_lock);
// Create an auto-reset event.
_event_signal = CreateEvent(NULL, false, false, NULL);
#else // _WIN32
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
int result = pthread_mutex_init(&_lock, &attr);
pthread_mutexattr_destroy(&attr);
assert(result == 0);
result = pthread_cond_init(&_cvar, NULL);
assert(result == 0);
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConditionVar::
~P3DConditionVar() {
#ifdef _WIN32
DeleteCriticalSection(&_lock);
CloseHandle(_event_signal);
#else // _WIN32
int result = pthread_mutex_destroy(&_lock);
assert(result == 0);
result = pthread_cond_destroy(&_cvar);
assert(result == 0);
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::acquire
// Access: Public
// Description: Acquires the internal lock. The lock should be held
// during any calls to wait() or notify().
////////////////////////////////////////////////////////////////////
void P3DConditionVar::
acquire() {
#ifdef _WIN32
EnterCriticalSection(&_lock);
#else // _WIN32
int result = pthread_mutex_lock(&_lock);
assert(result == 0);
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::wait
// Access: Public
// Description: Requires the lock to be held on entry. Releases the
// lock, waits for another thread to call notify(), then
// reacquires the lock on exit.
////////////////////////////////////////////////////////////////////
void P3DConditionVar::
wait() {
#ifdef _WIN32
LeaveCriticalSection(&_lock);
DWORD result = WaitForSingleObject(_event_signal, INFINITE);
assert(result == WAIT_OBJECT_0);
EnterCriticalSection(&_lock);
#else // _WIN32
int result = pthread_cond_wait(&_cvar, &_lock);
assert(result == 0);
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::wait
// Access: Public
// Description: As above, but waits no longer than timeout seconds
// before returning.
////////////////////////////////////////////////////////////////////
void P3DConditionVar::
wait(double timeout) {
#ifdef _WIN32
LeaveCriticalSection(&_lock);
DWORD result = WaitForSingleObject(_event_signal, (DWORD)(timeout * 1000.0));
assert(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT);
EnterCriticalSection(&_lock);
#else // _WIN32
struct timeval now;
gettimeofday(&now, NULL);
// Convert from timeval to timespec
struct timespec ts;
ts.tv_sec = now.tv_sec;
ts.tv_nsec = now.tv_usec * 1000;
int seconds = (int)floor(timeout);
ts.tv_sec += seconds;
ts.tv_nsec += (int)((timeout - seconds) * 1000000.0);
if (ts.tv_nsec > 1000000) {
ts.tv_nsec -= 1000000;
++ts.tv_sec;
}
int result = pthread_cond_timedwait(&_cvar, &_lock, &ts);
if (result != 0 && result != ETIMEDOUT) {
errno = result;
perror("pthread_cond_timedwait");
}
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::notify
// Access: Public
// Description: Waits a single thread blocked on wait(), if any. If
// no threads are waiting, the event is lost. The lock
// should be held during this call.
////////////////////////////////////////////////////////////////////
void P3DConditionVar::
notify() {
#ifdef _WIN32
SetEvent(_event_signal);
#else // _WIN32
int result = pthread_cond_signal(&_cvar);
assert(result == 0);
#endif // _WIN32
}
////////////////////////////////////////////////////////////////////
// Function: P3DConditionVar::release
// Access: Public
// Description: Releases the internal lock.
////////////////////////////////////////////////////////////////////
void P3DConditionVar::
release() {
#ifdef _WIN32
LeaveCriticalSection(&_lock);
#else // _WIN32
int result = pthread_mutex_unlock(&_lock);
assert(result == 0);
#endif // _WIN32
}