336 lines
9.9 KiB
C++
336 lines
9.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file staticTextFont.cxx
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* @author drose
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* @date 2001-05-03
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*/
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#include "staticTextFont.h"
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#include "config_text.h"
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#include "geom.h"
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#include "geomNode.h"
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#include "geomVertexReader.h"
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#include "geomPoints.h"
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#include "renderState.h"
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#include "dcast.h"
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// Temporary
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#include "textureCollection.h"
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#include "nodePath.h"
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TypeHandle StaticTextFont::_type_handle;
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/**
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* The constructor expects the root node to a model generated via egg-mkfont,
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* which consists of a set of models, one per each character in the font.
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*
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* If a CoordinateSystem value is specified, it informs the font of the
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* coordinate system in which this model was generated. "up" in this
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* coordinate system will be the direction of the top of the letters.
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*/
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StaticTextFont::
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StaticTextFont(PandaNode *font_def, CoordinateSystem cs) {
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nassertv(font_def != nullptr);
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_font = font_def;
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_cs = cs;
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_glyphs.clear();
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if (_cs == CS_default) {
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_cs = get_default_coordinate_system();
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}
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NodePath np(font_def);
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if (_cs != CS_zup_right) {
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// We have to convert the entire font to CS_zup_right before we can use
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// it, because the text subsystem assumes the glyphs are stored in
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// CS_zup_right.
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NodePath temp_root("root");
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NodePath temp_child = temp_root.attach_new_node("child");
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np = np.copy_to(temp_child);
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LMatrix4 mat = LMatrix4::convert_mat(_cs, CS_zup_right);
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temp_child.set_mat(mat);
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temp_root.clear_model_nodes();
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temp_root.flatten_light();
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np = temp_root.get_child(0).get_child(0);
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_font = np.node();
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_cs = CS_zup_right;
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}
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// If there is no explicit quality level or filter settings on the textures
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// in the static font, set the appropriate defaults for text.
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TextureCollection tc = np.find_all_textures();
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int num_textures = tc.get_num_textures();
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for (int i = 0; i < num_textures; ++i) {
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Texture *tex = tc.get_texture(i);
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// Don't compress font textures. Though there's a relatively high bang-
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// for-the-buck in compressing them, there's an increased risk that broken
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// graphics drivers will fail to render the text properly, causing
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// troubles for a user who then won't be able to navigate the options
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// menus to disable texture compression.
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tex->set_compression(Texture::CM_off);
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if (tex->get_quality_level() == Texture::QL_default) {
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tex->set_quality_level(text_quality_level);
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}
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if (tex->get_minfilter() == SamplerState::FT_default) {
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tex->set_minfilter(text_minfilter);
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}
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if (tex->get_magfilter() == SamplerState::FT_default) {
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tex->set_magfilter(text_magfilter);
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}
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}
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find_characters(_font, RenderState::make_empty());
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_is_valid = !_glyphs.empty();
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// Check for an explicit space width.
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int character = 32;
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Glyphs::iterator gi = _glyphs.find(character);
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if (gi != _glyphs.end()) {
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TextGlyph *glyph = (*gi).second;
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_space_advance = glyph->get_advance();
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}
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set_name(font_def->get_name());
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}
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/**
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* Returns a new copy of the same font.
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*/
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PT(TextFont) StaticTextFont::
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make_copy() const {
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return new StaticTextFont(_font);
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}
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/**
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*
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*/
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void StaticTextFont::
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write(std::ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "StaticTextFont " << get_name() << "; "
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<< _glyphs.size() << " characters available in font:\n";
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Glyphs::const_iterator gi;
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// Figure out which symbols we have. We collect lowercase letters,
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// uppercase letters, and digits together for the user's convenience.
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static const int num_letters = 26;
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static const int num_digits = 10;
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bool lowercase[num_letters];
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bool uppercase[num_letters];
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bool digits[num_digits];
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memset(lowercase, 0, sizeof(bool) * num_letters);
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memset(uppercase, 0, sizeof(bool) * num_letters);
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memset(digits, 0, sizeof(bool) * num_digits);
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int count_lowercase = 0;
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int count_uppercase = 0;
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int count_digits = 0;
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for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
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int ch = (*gi).first;
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if (ch < 128) {
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if (islower(ch)) {
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count_lowercase++;
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lowercase[ch - 'a'] = true;
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} else if (isupper(ch)) {
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count_uppercase++;
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uppercase[ch - 'A'] = true;
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} else if (isdigit(ch)) {
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count_digits++;
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digits[ch - '0'] = true;
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}
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}
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}
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if (count_lowercase == num_letters) {
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indent(out, indent_level + 2)
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<< "All lowercase letters\n";
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} else if (count_lowercase > 0) {
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indent(out, indent_level + 2)
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<< "Some lowercase letters: ";
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for (int i = 0; i < num_letters; i++) {
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if (lowercase[i]) {
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out << (char)(i + 'a');
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}
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}
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out << "\n";
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}
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if (count_uppercase == num_letters) {
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indent(out, indent_level + 2)
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<< "All uppercase letters\n";
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} else if (count_uppercase > 0) {
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indent(out, indent_level + 2)
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<< "Some uppercase letters: ";
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for (int i = 0; i < num_letters; i++) {
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if (uppercase[i]) {
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out << (char)(i + 'A');
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}
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}
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out << "\n";
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}
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if (count_digits == num_digits) {
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indent(out, indent_level + 2)
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<< "All digits\n";
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} else if (count_digits > 0) {
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indent(out, indent_level + 2)
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<< "Some digits: ";
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for (int i = 0; i < num_digits; i++) {
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if (digits[i]) {
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out << (char)(i + '0');
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}
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}
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out << "\n";
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}
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for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
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int ch = (*gi).first;
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if (ch >= 128 || !isalnum(ch)) {
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indent(out, indent_level + 2)
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<< ch;
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if (ch < isprint(ch)) {
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out << " = '" << (char)ch << "'\n";
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}
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}
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}
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}
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/**
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* Gets the glyph associated with the given character code, as well as an
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* optional scaling parameter that should be applied to the glyph's geometry
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* and advance parameters. Returns true if the glyph exists, false if it does
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* not. Even if the return value is false, the value for glyph might be
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* filled in with a printable glyph.
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*/
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bool StaticTextFont::
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get_glyph(int character, CPT(TextGlyph) &glyph) {
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Glyphs::const_iterator gi = _glyphs.find(character);
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if (gi == _glyphs.end()) {
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// No definition for this character.
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glyph = get_invalid_glyph();
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return false;
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}
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glyph = (*gi).second;
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return true;
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}
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/**
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* Given that 'root' is a PandaNode containing at least a polygon and a point
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* which define the character's appearance and kern position, respectively,
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* recursively walk the hierarchy and root and locate those two Geoms.
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*/
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void StaticTextFont::
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find_character_gsets(PandaNode *root, CPT(Geom) &ch, CPT(Geom) &dot,
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const RenderState *&state, const RenderState *net_state) {
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CPT(RenderState) next_net_state = net_state->compose(root->get_state());
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if (root->is_geom_node()) {
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GeomNode *geode = DCAST(GeomNode, root);
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for (int i = 0; i < geode->get_num_geoms(); i++) {
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const Geom *geom = geode->get_geom(i);
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bool found_points = false;
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for (size_t j = 0; j < geom->get_num_primitives() && !found_points; ++j) {
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const GeomPrimitive *primitive = geom->get_primitive(j);
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if (primitive->is_of_type(GeomPoints::get_class_type())) {
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dot = geom;
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found_points = true;
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}
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}
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if (!found_points) {
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// If it doesn't have any points, it must be the regular letter.
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ch = geom;
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state = next_net_state->compose(geode->get_geom_state(i));
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}
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}
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} else {
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PandaNode::Children cr = root->get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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find_character_gsets(cr.get_child(i), ch, dot, state,
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next_net_state);
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}
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}
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}
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/**
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* Walk the hierarchy beginning at the indicated root and locate any nodes
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* whose names are just integers. These are taken to be characters, and their
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* definitions and kern informations are retrieved.
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*/
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void StaticTextFont::
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find_characters(PandaNode *root, const RenderState *net_state) {
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CPT(RenderState) next_net_state = net_state->compose(root->get_state());
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std::string name = root->get_name();
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bool all_digits = !name.empty();
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const char *p = name.c_str();
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while (all_digits && *p != '\0') {
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// VC++ complains if we treat an int as a bool, so we have to do this != 0
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// comparison on the int isdigit() function to shut it up.
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all_digits = (isdigit(*p) != 0);
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p++;
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}
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if (all_digits) {
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int character = atoi(name.c_str());
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CPT(Geom) ch;
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CPT(Geom) dot;
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const RenderState *state = nullptr;
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find_character_gsets(root, ch, dot, state, next_net_state);
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PN_stdfloat width = 0.0;
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if (dot != nullptr) {
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// Get the first vertex from the "dot" geoset. This will be the origin
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// of the next character.
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GeomVertexReader reader(dot->get_vertex_data(), InternalName::get_vertex());
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width = reader.get_data1f();
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}
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_glyphs[character] = new TextGlyph(character, ch, state, width);
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} else if (name == "ds") {
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// The group "ds" is a special node that indicates the font's design size,
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// or line height.
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CPT(Geom) ch;
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CPT(Geom) dot;
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const RenderState *state = nullptr;
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find_character_gsets(root, ch, dot, state, next_net_state);
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if (dot != nullptr) {
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// Get the first vertex from the "dot" geoset. This will be the design
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// size indicator.
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GeomVertexReader reader(dot->get_vertex_data(), InternalName::get_vertex());
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LVecBase3 data = reader.get_data3();
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_line_height = data[2];
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_total_poly_margin = data[0];
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_space_advance = 0.25f * _line_height;
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}
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} else {
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PandaNode::Children cr = root->get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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find_characters(cr.get_child(i), next_net_state);
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}
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}
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}
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