open_toontown_panda3d/panda/src/gobj/geomSphere.h

76 lines
2.1 KiB
C++

// Filename: geomSphere.h
// Created by: drose (01Oct99)
//
////////////////////////////////////////////////////////////////////
#ifndef GEOMSPHERE_H
#define GEOMSPHERE_H
#include <pandabase.h>
#include "geom.h"
////////////////////////////////////////////////////////////////////
// Class : GeomSphere
// Description : A sphere primitive. This isn't actually a primitive
// under OpenGL (or probably most backends), but it's
// handy to be able to render a sphere from time to
// time, and it may be a primitive on some backends.
// This will render the best way the backend knows how
// to render a sphere.
//
// This structure contains a sequence of spheres. Each
// two consecutive vertices defines a sphere, where the
// first vertex represents the center, and the second
// vertex represents a point on the surface.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GeomSphere : public Geom {
public:
GeomSphere() : Geom() { }
virtual Geom *make_copy() const;
virtual void print_draw_immediate() const { }
virtual void draw_immediate(GraphicsStateGuardianBase *gsg) const;
virtual int get_num_vertices_per_prim() const {
return 2;
}
virtual int get_num_more_vertices_than_components() const {
return 0;
}
virtual bool uses_components() const {
return false;
}
virtual int get_length(int) const {
return 2;
}
virtual Geom *explode() const {
return new GeomSphere(*this);
}
public:
static void register_with_read_factory(void);
static TypedWriteable *make_GeomSphere(const FactoryParams &params);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Geom::init_type();
register_type(_type_handle, "GeomSphere",
Geom::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif