181 lines
5.4 KiB
C++
181 lines
5.4 KiB
C++
// Filename: graphicsOutput.h
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// Created by: drose (06Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSOUTPUT_H
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#define GRAPHICSOUTPUT_H
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#include "pandabase.h"
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#include "graphicsChannel.h"
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#include "graphicsPipe.h"
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#include "displayRegion.h"
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#include "graphicsStateGuardian.h"
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#include "clearableRegion.h"
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#include "typedWritableReferenceCount.h"
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#include "notify.h"
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#include "pmutex.h"
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#include "filename.h"
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#include "pvector.h"
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////////////////////////////////////////////////////////////////////
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// Class : GraphicsOutput
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// Description : This is a base class for the various different
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// classes that represent the result of a frame of
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// rendering. The most common kind of GraphicsOutput is
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// a GraphicsWindow, which is a real-time window on the
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// desktop, but other examples are GraphicsBuffer, which
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// is an offscreen buffer, and GraphicsTexture, which is
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// an offscreen texture that may be rendered into and
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// then applied to geometry.
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//
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// The actual rendering, and anything associated with
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// the graphics context itself, is managed by the
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// associated GraphicsStateGuardian (which might output
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// to multiple GraphicsOutput objects).
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//
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// GraphicsOutputs are not actually writable to bam
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// files, of course, but they may be passed as event
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// parameters, so they inherit from
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// TypedWritableReferenceCount instead of
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// TypedReferenceCount for that convenience.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA GraphicsOutput : public TypedWritableReferenceCount, public ClearableRegion {
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protected:
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GraphicsOutput(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
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private:
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GraphicsOutput(const GraphicsOutput ©);
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void operator = (const GraphicsOutput ©);
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PUBLISHED:
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virtual ~GraphicsOutput();
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INLINE GraphicsStateGuardian *get_gsg() const;
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INLINE GraphicsPipe *get_pipe() const;
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INLINE int get_x_size() const;
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INLINE int get_y_size() const;
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INLINE bool has_size() const;
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INLINE bool is_valid() const;
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virtual bool is_active() const;
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GraphicsChannel *get_channel(int index);
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void remove_channel(int index);
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int get_max_channel_index() const;
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bool is_channel_defined(int index) const;
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int get_num_display_regions() const;
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DisplayRegion *get_display_region(int n) const;
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Filename take_screenshot(const string &prefix = "screenshot");
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bool take_screenshot(const Filename &filename);
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public:
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// No need to publish these.
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PT(DisplayRegion) make_scratch_display_region(int x_size, int y_size) const;
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public:
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// These are not intended to be called directly by the user.
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INLINE void win_display_regions_changed();
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virtual void request_open();
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virtual void request_close();
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virtual void set_close_now();
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public:
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// It is an error to call any of the following methods from any
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// thread other than the draw thread. These methods are normally
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// called by the GraphicsEngine.
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virtual bool begin_frame();
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void clear();
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virtual void end_frame();
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// This method is called in the draw thread prior to issuing any
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// drawing commands for the window.
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virtual void make_current();
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virtual void release_gsg();
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// These methods will be called within the app (main) thread.
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virtual void begin_flip();
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virtual void end_flip();
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// It is an error to call any of the following methods from any
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// thread other than the window thread. These methods are normally
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// called by the GraphicsEngine.
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virtual void process_events();
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protected:
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virtual void close_window();
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virtual bool open_window();
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virtual void reset_window(bool swapchain);
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void declare_channel(int index, GraphicsChannel *chan);
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protected:
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PT(GraphicsStateGuardian) _gsg;
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PT(GraphicsPipe) _pipe;
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private:
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INLINE void determine_display_regions() const;
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void do_determine_display_regions();
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protected:
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Mutex _lock;
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// protects _channels, _display_regions.
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typedef pvector< PT(GraphicsChannel) > Channels;
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Channels _channels;
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typedef pvector<DisplayRegion *> DisplayRegions;
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DisplayRegions _display_regions;
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bool _display_regions_stale;
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protected:
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int _x_size;
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int _y_size;
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bool _has_size;
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bool _is_valid;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "GraphicsOutput",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class GraphicsPipe;
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friend class GraphicsEngine;
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};
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#include "graphicsOutput.I"
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#endif /* GRAPHICSOUTPUT_H */
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