open_toontown_panda3d/direct/src/plugin/p3dWinSplashWindow.cxx

927 lines
25 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file p3dWinSplashWindow.cxx
* @author drose
* @date 2009-06-17
*/
#include "p3dWinSplashWindow.h"
#ifdef _WIN32
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x20a
#endif
bool P3DWinSplashWindow::_registered_window_class = false;
/**
*
*/
P3DWinSplashWindow::
P3DWinSplashWindow(P3DInstance *inst, bool make_visible) :
P3DSplashWindow(inst, make_visible)
{
_thread = nullptr;
_thread_id = 0;
_hwnd = nullptr;
_font = nullptr;
_fg_brush = nullptr;
_bg_brush = nullptr;
_bar_brush = nullptr;
_bar_bg_brush = nullptr;
_thread_running = false;
_install_progress = 0.0;
_progress_known = true;
_received_data = 0;
_drawn_bstate = BS_hidden;
_drawn_progress = 0.0;
_drawn_progress_known = true;
_drawn_received_data = 0;
_focus_seq = 0;
_request_focus_tick = 0;
INIT_LOCK(_install_lock);
}
/**
*
*/
P3DWinSplashWindow::
~P3DWinSplashWindow() {
stop_thread();
DESTROY_LOCK(_install_lock);
}
/**
* Changes the window parameters, e.g. to resize or reposition the window; or
* sets the parameters for the first time, creating the initial window.
*/
void P3DWinSplashWindow::
set_wparams(const P3DWindowParams &wparams) {
P3DSplashWindow::set_wparams(wparams);
if (_thread_id == 0) {
start_thread();
}
}
/**
* Makes the splash window visible or invisible, so as not to compete with the
* embedded Panda window in the same space.
*/
void P3DWinSplashWindow::
set_visible(bool visible) {
P3DSplashWindow::set_visible(visible);
if (_visible) {
ShowWindow(_hwnd, SW_SHOWNORMAL);
} else {
ShowWindow(_hwnd, SW_HIDE);
}
}
/**
* Specifies the name of a JPEG image file that is displayed in the center of
* the splash window.
*/
void P3DWinSplashWindow::
set_image_filename(const std::string &image_filename, ImagePlacement image_placement) {
nout << "image_filename = " << image_filename << ", thread_id = " << _thread_id << "\n";
WinImageData *image = nullptr;
switch (image_placement) {
case IP_background:
image = &_background_image;
break;
case IP_button_ready:
image = &_button_ready_image;
set_button_range(_button_ready_image);
break;
case IP_button_rollover:
image = &_button_rollover_image;
break;
case IP_button_click:
image = &_button_click_image;
break;
}
if (image != nullptr) {
ACQUIRE_LOCK(_install_lock);
if (image->_filename != image_filename) {
image->_filename = image_filename;
image->_filename_changed = true;
}
RELEASE_LOCK(_install_lock);
}
if (_thread_id != 0) {
// Post a silly message to spin the message loop.
PostThreadMessage(_thread_id, WM_USER, 0, 0);
if (!_thread_running && _thread_continue) {
// The user must have closed the window. Let's shut down the instance,
// too.
_inst->request_stop_main_thread();
}
}
}
/**
* Specifies the text that is displayed above the install progress bar.
*/
void P3DWinSplashWindow::
set_install_label(const std::string &install_label) {
ACQUIRE_LOCK(_install_lock);
if (_install_label != install_label) {
_install_label = install_label;
}
RELEASE_LOCK(_install_lock);
if (_thread_id != 0) {
// Post a silly message to spin the message loop.
PostThreadMessage(_thread_id, WM_USER, 0, 0);
if (!_thread_running && _thread_continue) {
// The user must have closed the window. Let's shut down the instance,
// too.
_inst->request_stop_main_thread();
}
}
}
/**
* Moves the install progress bar from 0.0 to 1.0.
*/
void P3DWinSplashWindow::
set_install_progress(double install_progress,
bool is_progress_known, size_t received_data) {
ACQUIRE_LOCK(_install_lock);
_install_progress = install_progress;
_progress_known = is_progress_known;
_received_data = received_data;
RELEASE_LOCK(_install_lock);
if (_thread_id != 0) {
// Post a silly message to spin the message loop.
PostThreadMessage(_thread_id, WM_USER, 0, 0);
if (!_thread_running && _thread_continue) {
// The user must have closed the window. Let's shut down the instance,
// too.
_inst->request_stop_main_thread();
}
}
}
/**
* The Panda window is asking us to manage keyboard focus in proxy for it.
* This is used on Vista, where the Panda window may be disallowed from
* directly assigning itself keyboard focus.
*/
void P3DWinSplashWindow::
request_keyboard_focus() {
// Store the time at which we last requested focus.
_request_focus_tick = GetTickCount();
// Increment the _focus_seq to tell the thread to call SetFocus().
ACQUIRE_LOCK(_install_lock);
++_focus_seq;
RELEASE_LOCK(_install_lock);
if (_thread_id != 0) {
// Post a silly message to spin the message loop.
PostThreadMessage(_thread_id, WM_USER, 0, 0);
}
}
/**
* Registers the window class for this window, if needed.
*/
void P3DWinSplashWindow::
register_window_class() {
if (!_registered_window_class) {
HINSTANCE application = GetModuleHandle(nullptr);
WNDCLASS wc;
ZeroMemory(&wc, sizeof(WNDCLASS));
wc.lpfnWndProc = (WNDPROC)st_window_proc;
wc.hInstance = application;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.lpszClassName = "panda3d_splash";
if (!RegisterClass(&wc)) {
nout << "Could not register window class panda3d_splash\n";
}
_registered_window_class = true;
}
}
/**
* Unregisters the window class for this window. It is necessary to do this
* before unloading the DLL.
*/
void P3DWinSplashWindow::
unregister_window_class() {
if (_registered_window_class) {
HINSTANCE application = GetModuleHandle(nullptr);
if (!UnregisterClass("panda3d_splash", application)) {
nout << "Could not unregister window class panda3d_splash\n";
}
_registered_window_class = false;
}
}
/**
* Called when a button click by the user is detected in set_mouse_data(),
* this method simply turns around and notifies the instance. It's a virtual
* method to give subclasses a chance to redirect this message to the main
* thread or process, as necessary.
*/
void P3DWinSplashWindow::
button_click_detected() {
P3DSplashWindow::button_click_detected();
}
/**
* Spawns the sub-thread.
*/
void P3DWinSplashWindow::
start_thread() {
_thread_continue = true;
_thread_running = true;
_thread = CreateThread(nullptr, 0, &win_thread_run, this, 0, &_thread_id);
if (_thread == nullptr) {
// Thread never got started.
_thread_running = false;
}
}
/**
* Terminates and joins the sub-thread.
*/
void P3DWinSplashWindow::
stop_thread() {
_thread_continue = false;
if (_thread_id != 0) {
// Post a silly message to spin the message loop.
PostThreadMessage(_thread_id, WM_USER, 0, 0);
}
if (_thread != nullptr){
// If the thread doesn't close right away, call PeekMessage() to check for
// Windows messages that the thread might be waiting for.
while (WaitForSingleObject(_thread, 200) == WAIT_TIMEOUT) {
MSG msg;
PeekMessage(&msg, nullptr, 0, 0, PM_NOREMOVE | PM_NOYIELD);
nout << "Waiting for thread\n";
}
CloseHandle(_thread);
_thread = nullptr;
// Now that the thread has exited, we can safely close its window. (We
// couldn't close the window in the thread, because that would cause a
// deadlock situation--the thread can't acknowledge the window closing
// until we spin the event loop in the parent thread.)
close_window();
}
}
/**
* The sub-thread's main run method.
*/
void P3DWinSplashWindow::
thread_run() {
make_window();
int last_focus_seq = 0;
MSG msg;
int retval;
retval = GetMessage(&msg, nullptr, 0, 0);
while (retval != 0 && _thread_continue) {
if (retval == -1) {
nout << "Error processing message queue.\n";
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
ACQUIRE_LOCK(_install_lock);
update_image(_background_image);
update_image(_button_ready_image);
update_image(_button_rollover_image);
update_image(_button_click_image);
if (_drawn_label != _install_label) {
// The label has changed. Redraw.
_drawn_label = _install_label;
InvalidateRect(_hwnd, nullptr, TRUE);
}
// Also redraw when the progress bar changes.
bool needs_update_progress = false;
if (_progress_known != _drawn_progress_known) {
needs_update_progress = true;
} else if (_progress_known) {
if (_install_progress != _drawn_progress) {
needs_update_progress = true;
}
} else {
if (_received_data != _drawn_received_data) {
needs_update_progress = true;
}
}
if (needs_update_progress) {
_drawn_progress = _install_progress;
_drawn_progress_known = _progress_known;
_drawn_received_data = _received_data;
InvalidateRect(_hwnd, nullptr, TRUE);
}
if (_drawn_bstate != _bstate) {
// The button has changed state. Redraw it.
_drawn_bstate = _bstate;
InvalidateRect(_hwnd, nullptr, TRUE);
}
if (_focus_seq != last_focus_seq) {
last_focus_seq = _focus_seq;
if (SetFocus(_hwnd) == nullptr && GetLastError() != 0) {
nout << "SetFocus(" << _hwnd << ") failed: " << GetLastError() << "\n";
}
}
RELEASE_LOCK(_install_lock);
retval = GetMessage(&msg, nullptr, 0, 0);
}
// Tell our parent thread that we're done.
_thread_running = false;
// Close the instance.
_inst->request_stop_sub_thread();
}
/**
* The OS-specific thread callback function.
*/
DWORD P3DWinSplashWindow::
win_thread_run(LPVOID data) {
((P3DWinSplashWindow *)data)->thread_run();
return 0;
}
/**
* Creates the window for displaying progress. Runs within the sub-thread.
*/
void P3DWinSplashWindow::
make_window() {
register_window_class();
HINSTANCE application = GetModuleHandle(nullptr);
int width = 320;
int height = 240;
if (_wparams.get_win_width() != 0 && _wparams.get_win_height() != 0) {
width = _wparams.get_win_width();
height = _wparams.get_win_height();
}
int x = _wparams.get_win_x();
int y = _wparams.get_win_y();
if (x == -1) x = CW_USEDEFAULT;
if (y == -1) y = CW_USEDEFAULT;
if (x == -2) x = (int)(0.5 * (GetSystemMetrics(SM_CXSCREEN) - width));
if (y == -2) y = (int)(0.5 * (GetSystemMetrics(SM_CYSCREEN) - height));
if (_wparams.get_window_type() == P3D_WT_embedded) {
// Create an embedded window.
DWORD window_style =
WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
const P3D_window_handle &handle = _wparams.get_parent_window();
assert(handle._window_handle_type == P3D_WHT_win_hwnd);
HWND parent_hwnd = handle._handle._win_hwnd._hwnd;
_hwnd =
CreateWindow("panda3d_splash", "Panda3D", window_style,
x, y, width, height,
parent_hwnd, nullptr, application, 0);
if (!_hwnd) {
nout << "Could not create embedded window!\n";
return;
}
} else {
// Create a toplevel window.
DWORD window_style =
WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS |
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX |
WS_SIZEBOX | WS_MAXIMIZEBOX;
RECT win_rect = { 0, 0, width, height };
// Adjust window size based on desired client area size
AdjustWindowRect(&win_rect, window_style, FALSE);
_hwnd =
CreateWindow("panda3d_splash", "Panda3D", window_style,
x, y,
win_rect.right - win_rect.left,
win_rect.bottom - win_rect.top,
nullptr, nullptr, application, 0);
if (!_hwnd) {
nout << "Could not create toplevel window!\n";
return;
}
}
SetWindowLongPtr(_hwnd, GWLP_USERDATA, (LONG_PTR)this);
nout << "Created splash window " << _hwnd << "\n";
if (_visible) {
ShowWindow(_hwnd, SW_SHOWNORMAL);
} else {
ShowWindow(_hwnd, SW_HIDE);
}
// Load the requested font.
_font = CreateFontA(-_font_size, 0, 0, 0, _font_weight,
(_font_style != FS_normal), FALSE, FALSE,
ANSI_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS,
CLEARTYPE_QUALITY, VARIABLE_PITCH, _font_family.c_str());
if (_font == nullptr) {
nout << "CreateFont failed: " << GetLastError() << "\n";
_font = (HFONT)GetStockObject(ANSI_VAR_FONT);
}
_fg_brush = CreateSolidBrush(RGB(_fgcolor_r, _fgcolor_g, _fgcolor_b));
_bg_brush = CreateSolidBrush(RGB(_bgcolor_r, _bgcolor_g, _bgcolor_b));
_bar_brush = CreateSolidBrush(RGB(_barcolor_r, _barcolor_g, _barcolor_b));
_bar_bg_brush = CreateSolidBrush(RGB(_bar_bgcolor_r, _bar_bgcolor_g, _bar_bgcolor_b));
}
/**
* Loads the image from the named file (if it has changed), converts to to
* BITMAP form, and stores it in _bitmap. Runs only in the sub-thread.
*/
void P3DWinSplashWindow::
update_image(WinImageData &image) {
if (!image._filename_changed) {
// No changes.
return;
}
image._filename_changed = false;
// Clear the old image.
image.dump_image();
// Since we'll be displaying a new image, we need to refresh the window.
InvalidateRect(_hwnd, nullptr, TRUE);
// Go read the image.
std::string data;
if (!read_image_data(image, data, image._filename)) {
return;
}
// Massage the data into Windows' conventions.
int row_stride = image._width * image._num_channels;
int new_row_stride = (image._width * 4);
int new_data_length = new_row_stride * image._height;
char *new_data = new char[new_data_length];
if (image._num_channels == 4) {
// We have to reverse the order of the RGB channels: libjpeg and Windows
// follow an opposite convention.
for (int yi = 0; yi < image._height; ++yi) {
const char *sp = data.data() + yi * row_stride;
char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image._width; ++xi) {
dp[0] = sp[2];
dp[1] = sp[1];
dp[2] = sp[0];
dp[3] = sp[3];
sp += 4;
dp += 4;
}
}
} else if (image._num_channels == 3) {
// We have to reverse the order of the RGB channels: libjpeg and Windows
// follow an opposite convention.
for (int yi = 0; yi < image._height; ++yi) {
const char *sp = data.data() + yi * row_stride;
char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image._width; ++xi) {
dp[0] = sp[2];
dp[1] = sp[1];
dp[2] = sp[0];
dp[3] = (char)0xff;
sp += 3;
dp += 4;
}
}
} else if (image._num_channels == 1) {
// A grayscale image. Replicate out the channels.
for (int yi = 0; yi < image._height; ++yi) {
const char *sp = data.data() + yi * row_stride;
char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image._width; ++xi) {
dp[0] = sp[0];
dp[1] = sp[0];
dp[2] = sp[0];
dp[3] = (char)0xff;
sp += 1;
dp += 4;
}
}
}
// Now load the image.
BITMAPINFOHEADER bmih;
bmih.biSize = sizeof(bmih);
bmih.biWidth = image._width;
bmih.biHeight = -image._height;
bmih.biPlanes = 1;
bmih.biBitCount = 32;
bmih.biCompression = BI_RGB;
bmih.biSizeImage = 0;
bmih.biXPelsPerMeter = 0;
bmih.biYPelsPerMeter = 0;
bmih.biClrUsed = 0;
bmih.biClrImportant = 0;
BITMAPINFO bmi;
memcpy(&bmi, &bmih, sizeof(bmih));
HDC dc = GetDC(_hwnd);
image._bitmap = CreateDIBitmap(dc, &bmih, CBM_INIT, new_data, &bmi, 0);
ReleaseDC(_hwnd, dc);
delete[] new_data;
nout << "Loaded image: " << image._filename << "\n";
}
/**
* Closes the window created above. This call is actually made in the main
* thread.
*/
void P3DWinSplashWindow::
close_window() {
if (_hwnd != nullptr) {
ShowWindow(_hwnd, SW_HIDE);
CloseWindow(_hwnd);
_hwnd = nullptr;
}
if (_fg_brush != nullptr) {
DeleteObject(_fg_brush);
_fg_brush = nullptr;
}
if (_bg_brush != nullptr) {
DeleteObject(_bg_brush);
_bg_brush = nullptr;
}
if (_bar_brush != nullptr) {
DeleteObject(_bar_brush);
_bar_brush = nullptr;
}
if (_bar_bg_brush != nullptr) {
DeleteObject(_bar_bg_brush);
_bar_bg_brush = nullptr;
}
_background_image.dump_image();
_button_ready_image.dump_image();
_button_rollover_image.dump_image();
_button_click_image.dump_image();
}
/**
* Paints the contents of the window into the indicated DC.
*/
void P3DWinSplashWindow::
paint_window(HDC dc) {
RECT rect;
GetClientRect(_hwnd, &rect);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
if (width != _win_width || height != _win_height) {
_win_width = width;
_win_height = height;
set_button_range(_button_ready_image);
}
// Double-buffer with an offscreen bitmap first.
HDC bdc = CreateCompatibleDC(dc);
HBITMAP buffer = CreateCompatibleBitmap(dc, _win_width, _win_height);
SelectObject(bdc, buffer);
// Start by painting the background color.
FillRect(bdc, &rect, _bg_brush);
// Then paint the background image on top of that.
paint_image(bdc, _background_image, false);
// And then, paint the button, if any, on top of *that*.
switch (_drawn_bstate) {
case BS_hidden:
break;
case BS_ready:
paint_image(bdc, _button_ready_image, true);
break;
case BS_rollover:
if (!paint_image(bdc, _button_rollover_image, true)) {
paint_image(bdc, _button_ready_image, true);
}
break;
case BS_click:
if (!paint_image(bdc, _button_click_image, true)) {
paint_image(bdc, _button_ready_image, true);
}
break;
}
// Draw the progress bar. We don't draw this bar at all unless we have
// nonzero progress.
if (!_drawn_progress_known || _drawn_progress != 0.0) {
paint_progress_bar(bdc);
}
// Now blit the buffer to the window.
BitBlt(dc, 0, 0, _win_width, _win_height, bdc, 0, 0, SRCCOPY);
DeleteObject(bdc);
DeleteObject(buffer);
}
/**
* Draws the indicated image, centered within the window. Returns true on
* success, false if the image is not defined.
*/
bool P3DWinSplashWindow::
paint_image(HDC dc, const WinImageData &image, bool use_alpha) {
if (image._bitmap == nullptr) {
return false;
}
// Paint the background splash image.
HDC mem_dc = CreateCompatibleDC(dc);
SelectObject(mem_dc, image._bitmap);
// Determine the relative size of bitmap and window.
int win_cx = _win_width / 2;
int win_cy = _win_height / 2;
BLENDFUNCTION bf;
bf.BlendOp = AC_SRC_OVER;
bf.BlendFlags = 0;
bf.SourceConstantAlpha = 0xff;
bf.AlphaFormat = AC_SRC_ALPHA;
if (image._width <= _win_width && image._height <= _win_height) {
// The bitmap fits within the window; center it.
// This is the top-left corner of the bitmap in window coordinates.
int p_x = win_cx - image._width / 2;
int p_y = win_cy - image._height / 2;
if (!use_alpha) {
BitBlt(dc, p_x, p_y, image._width, image._height,
mem_dc, 0, 0, SRCCOPY);
} else {
AlphaBlend(dc, p_x, p_y, image._width, image._height,
mem_dc, 0, 0, image._width, image._height,
bf);
}
} else {
// The bitmap is larger than the window; scale it down.
double x_scale = (double)_win_width / (double)image._width;
double y_scale = (double)_win_height / (double)image._height;
double scale = std::min(x_scale, y_scale);
int sc_width = (int)(image._width * scale);
int sc_height = (int)(image._height * scale);
int p_x = win_cx - sc_width / 2;
int p_y = win_cy - sc_height / 2;
if (!use_alpha) {
StretchBlt(dc, p_x, p_y, sc_width, sc_height,
mem_dc, 0, 0, image._width, image._height, SRCCOPY);
} else {
// For some reason, AlphaBlend has issues when scaling a black-and-white
// image to draw onto the window: it draws the image in the last fill
// color used on the dc, instead of black. This only happens when the
// image consists only of black and white, and only when the image is
// being scaled. Weird. But StretchBlt, above, doesn't have this
// problem.
AlphaBlend(dc, p_x, p_y, sc_width, sc_height,
mem_dc, 0, 0, image._width, image._height,
bf);
}
}
SelectObject(mem_dc, nullptr);
DeleteDC(mem_dc);
return true;
}
/**
* Draws the progress bar and the label within the window.
*/
void P3DWinSplashWindow::
paint_progress_bar(HDC dc) {
int bar_x, bar_y, bar_width, bar_height;
get_bar_placement(bar_x, bar_y, bar_width, bar_height);
RECT bar_rect = { bar_x, bar_y, bar_x + bar_width, bar_y + bar_height };
// Clear the entire progress bar to white (or the background color).
FillRect(dc, &bar_rect, _bar_bg_brush);
// Draw the interior of the progress bar in blue (or the bar color).
if (_drawn_progress_known) {
int progress_width = (int)(bar_width * _drawn_progress + 0.5);
if (progress_width != 0) {
RECT prog_rect = { bar_x, bar_y, bar_x + progress_width, bar_y + bar_height };
FillRect(dc, &prog_rect, _bar_brush);
}
} else {
// Progress is unknown. Draw a moving block, not a progress bar filling
// up.
int block_width = (int)(bar_width * 0.1 + 0.5);
int block_travel = bar_width - block_width;
int progress = (int)(_received_data * _unknown_progress_rate);
progress = progress % (block_travel * 2);
if (progress > block_travel) {
progress = block_travel * 2 - progress;
}
RECT prog_rect = { bar_x + progress, bar_y,
bar_x + progress + block_width, bar_y + bar_height };
FillRect(dc, &prog_rect, _bar_brush);
}
// Now draw a black (or foreground) border around the progress bar.
if (_bar_border >= 0) {
RECT border_rect = bar_rect;
for (int i = 0; i < _bar_border; ++i) {
--border_rect.left;
--border_rect.top;
++border_rect.right;
++border_rect.bottom;
FrameRect(dc, &border_rect, _fg_brush);
}
}
if (!_drawn_label.empty()) {
// Now draw the install_label right above it.
const char *text = _drawn_label.c_str();
// Measure the text, for centering.
SelectObject(dc, _font);
SIZE text_size;
GetTextExtentPoint32(dc, text, strlen(text), &text_size);
int text_width = text_size.cx;
int text_height = text_size.cy;
int text_x = (_win_width - text_width) / 2;
int text_y = bar_y - (int)(text_height * 1.5) - _bar_border;
// Clear the rectangle behind the text to white.
RECT text_rect = { text_x - 2, text_y - 2, text_x + text_width + 4, text_y + text_height + 4 };
FillRect(dc, &text_rect, _bg_brush);
// And finally, draw the text.
SetTextColor(dc, RGB(_fgcolor_r, _fgcolor_g, _fgcolor_b));
SetBkColor(dc, RGB(_bgcolor_r, _bgcolor_g, _bgcolor_b));
DrawText(dc, text, -1, &text_rect,
DT_VCENTER | DT_CENTER | DT_SINGLELINE);
}
}
/**
* The windows event-processing handler.
*/
LRESULT P3DWinSplashWindow::
window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
switch (msg) {
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_SIZE:
InvalidateRect(hwnd, nullptr, FALSE);
break;
case WM_ERASEBKGND:
return true;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC dc = BeginPaint(hwnd, &ps);
paint_window(dc);
EndPaint(hwnd, &ps);
}
return true;
case WM_MOUSEMOVE:
set_mouse_data(LOWORD(lparam), HIWORD(lparam), _mouse_down);
break;
case WM_LBUTTONDOWN:
SetCapture(hwnd);
set_mouse_data(_mouse_x, _mouse_y, true);
break;
case WM_LBUTTONUP:
set_mouse_data(_mouse_x, _mouse_y, false);
ReleaseCapture();
break;
case WM_KILLFOCUS:
// Someone on the desktop is playing games with us. It keeps wanting to
// grab the keyboard focus back immediately after we successfully call
// SetFocus(). Well, we really mean it, darn it all. If we got a
// WM_KILLFOCUS within a few milliseconds of calling SetFocus(), well,
// call SetFocus() again, until it sticks.
{
int elapsed = GetTickCount() - _request_focus_tick;
if (elapsed < 200) {
if (SetFocus(_hwnd) == nullptr && GetLastError() != 0) {
nout << "Secondary SetFocus failed: " << GetLastError() << "\n";
}
}
}
break;
// Keyboard events that are to be proxied to the Panda window.
case WM_MOUSEWHEEL:
case WM_IME_SETCONTEXT:
case WM_IME_NOTIFY:
case WM_IME_STARTCOMPOSITION:
case WM_IME_ENDCOMPOSITION:
case WM_IME_COMPOSITION:
case WM_CHAR:
case WM_SYSKEYDOWN:
case WM_SYSCOMMAND:
case WM_KEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
if (_inst->get_session() != nullptr) {
_inst->get_session()->send_windows_message(_inst, msg, wparam, lparam);
}
break;
};
return DefWindowProc(hwnd, msg, wparam, lparam);
}
/**
* The windows event-processing handler, static version.
*/
LRESULT P3DWinSplashWindow::
st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
LONG_PTR self = GetWindowLongPtr(hwnd, GWLP_USERDATA);
if (self == nullptr) {
// We haven't assigned the pointer yet.
return DefWindowProc(hwnd, msg, wparam, lparam);
}
return ((P3DWinSplashWindow *)self)->window_proc(hwnd, msg, wparam, lparam);
}
/**
* Frees the previous image data.
*/
void P3DWinSplashWindow::WinImageData::
dump_image() {
if (_bitmap != nullptr) {
DeleteObject(_bitmap);
_bitmap = nullptr;
}
}
#endif // _WIN32