open_toontown_panda3d/panda/src/builder/builderAttrib.I

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// Filename: builderAttrib.I
// Created by: drose (22Jan99)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BuilderAttrib::set_normal_value
// Access: Public
// Description: Reassigns the normal, without knowing whether the
// attribute is indexed or nonindexed. A nonindexed
// attribute will look up the index in the array and
// store the resulting value, while an indexed attribute
// will just store the index number (which assumes the
// array is the same one it's indexing on).
////////////////////////////////////////////////////////////////////
INLINE void BuilderAttrib::
set_normal_value(const BuilderN *array, ushort index) {
set_normal(array[index]);
}
////////////////////////////////////////////////////////////////////
// Function: BuilderAttrib::set_color_value
// Access: Public
// Description: Reassigns the color, without knowing whether the
// attribute is indexed or nonindexed. A nonindexed
// attribute will look up the index in the array and
// store the resulting value, while an indexed attribute
// will just store the index number (which assumes the
// array is the same one it's indexing on).
////////////////////////////////////////////////////////////////////
INLINE void BuilderAttrib::
set_color_value(const BuilderC *array, ushort index) {
set_color(array[index]);
}
////////////////////////////////////////////////////////////////////
// Function: BuilderAttribI::set_normal_value
// Access: Public
// Description: Reassigns the normal, without knowing whether the
// attribute is indexed or nonindexed. A nonindexed
// attribute will look up the index in the array and
// store the resulting value, while an indexed attribute
// will just store the index number (which assumes the
// array is the same one it's indexing on).
////////////////////////////////////////////////////////////////////
INLINE void BuilderAttribI::
set_normal_value(const BuilderN *, ushort index) {
set_normal(index);
}
////////////////////////////////////////////////////////////////////
// Function: BuilderAttribI::set_color_value
// Access: Public
// Description: Reassigns the color, without knowing whether the
// attribute is indexed or nonindexed. A nonindexed
// attribute will look up the index in the array and
// store the resulting value, while an indexed attribute
// will just store the index number (which assumes the
// array is the same one it's indexing on).
////////////////////////////////////////////////////////////////////
INLINE void BuilderAttribI::
set_color_value(const BuilderC *, ushort index) {
set_color(index);
}