1373 lines
49 KiB
Plaintext
1373 lines
49 KiB
Plaintext
// Filename: textNode.I
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// Created by: drose (13Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::freeze
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// Access: Published
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// Description: This method is deprecated and no longer does
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// anything. It is included for historical purposes
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// only and will shortly be removed.
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////////////////////////////////////////////////////////////////////
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INLINE int TextNode::
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freeze() {
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::thaw
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// Access: Published
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// Description: This method is deprecated and no longer does
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// anything. It is included for historical purposes
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// only and will shortly be removed.
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////////////////////////////////////////////////////////////////////
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INLINE int TextNode::
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thaw() {
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_font
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// Access: Published
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// Description: Sets the font that will be used when making text. If
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// this is set to NULL, the default font will be used,
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// which can be set via set_default_font().
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_font(TextFont *font) {
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if (_font != font) {
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_font = font;
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invalidate_with_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_font
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// Access: Published
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// Description: Returns the font currently in use, if any. If this
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// returns NULL, the default font will be used, which
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// can be retrieved via get_default_font().
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////////////////////////////////////////////////////////////////////
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INLINE TextFont *TextNode::
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get_font() const {
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return _font;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_default_font
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// Access: Published, Static
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// Description: Specifies the default font to be used for any
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// TextNode whose font is uninitialized or NULL. See
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// set_font().
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_default_font(TextFont *font) {
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// If the user overrides the default, we don't need to try to load
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// whatever it would have been.
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_loaded_default_font = true;
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_default_font = font;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_default_font
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// Access: Published, Static
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// Description: Specifies the default font to be used for any
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// TextNode whose font is uninitialized or NULL. See
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// set_font().
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////////////////////////////////////////////////////////////////////
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INLINE TextFont *TextNode::
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get_default_font() {
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if (!_loaded_default_font) {
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load_default_font();
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}
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return _default_font;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_line_height
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// Access: Published
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// Description: Returns the number of units high each line of text
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// is. This is based on the font.
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_line_height() const {
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if (_font != (TextFont *)NULL) {
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return _font->get_line_height();
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} else if (get_default_font() != (TextFont *)NULL) {
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return _default_font->get_line_height();
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}
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return 0.0f;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_small_caps
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// Access: Published
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// Description: Sets the small_caps flag. When this is set,
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// lowercase letters are generated as scaled-down
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// versions of their uppercase equivalents. This is
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// particularly useful to set for fonts that do not have
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// lowercase letters.
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//
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// It is also a good idea to set this for a (dynamic)
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// font that has already implemented lowercase letters
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// as scaled-down versions of their uppercase
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// equivalents, since without this flag the texture
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// memory may needlessly duplicate equivalent glyphs for
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// upper and lowercase letters. Setting this flag
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// causes the texture memory to share the mixed-case
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// letters.
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//
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// The amount by which the lowercase letters are scaled
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// is specified by set_small_caps_scale().
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_small_caps(bool small_caps) {
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if (small_caps) {
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_flags |= F_small_caps;
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} else {
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_flags &= ~F_small_caps;
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}
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invalidate_with_measure();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_small_caps
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// Access: Published
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// Description: Returns the small_caps flag. See set_small_caps().
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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get_small_caps() const {
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return (_flags & F_small_caps) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_small_caps_scale
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// Access: Published
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// Description: Sets the scale factor applied to lowercase letters
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// from their uppercase equivalents, when the small_caps
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// flag is in effect. See set_small_caps(). Normally,
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// this will be a number less than one.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_small_caps_scale(float small_caps_scale) {
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_small_caps_scale = small_caps_scale;
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invalidate_with_measure();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_small_caps_scale
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// Access: Published
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// Description: Returns the scale factor applied to lowercase letters
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// from their uppercase equivalents, when the small_caps
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// flag is in effect. See set_small_caps() and
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// set_small_caps_scale().
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_small_caps_scale() const {
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return _small_caps_scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_slant
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_slant(float slant) {
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if (_slant != slant) {
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_slant = slant;
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invalidate_with_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_slant
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_slant() const {
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return _slant;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_align
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_align(TextNode::Alignment align_type) {
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if (_align != align_type) {
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_align = align_type;
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invalidate_with_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_align
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE TextNode::Alignment TextNode::
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get_align() const {
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return _align;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_wordwrap
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// Access: Published
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// Description: Sets the TextNode up to automatically wordwrap text
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// that exceeds the indicated width.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_wordwrap(float wordwrap) {
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if (!has_wordwrap() || _wordwrap_width != wordwrap) {
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_flags |= F_has_wordwrap;
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_wordwrap_width = wordwrap;
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invalidate_with_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_wordwrap
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// Access: Published
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// Description: Removes the wordwrap setting from the TextNode. Text
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// will be as wide as it is.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_wordwrap() {
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if (has_wordwrap()) {
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_flags &= ~F_has_wordwrap;
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invalidate_with_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_wordwrap
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_wordwrap() const {
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return (_flags & F_has_wordwrap) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_wordwrap
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_wordwrap() const {
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return _wordwrap_width;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_text_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_text_color(float r, float g, float b, float a) {
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set_text_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_text_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_text_color(const Colorf &text_color) {
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if (!has_text_color() || _text_color != text_color) {
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_text_color = text_color;
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_flags |= F_has_text_color;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_text_color
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// Access: Published
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// Description: Removes the text color specification; the text will
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// be colored whatever it was in the source font file.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_text_color() {
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if (has_text_color()) {
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_flags &= ~F_has_text_color;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_text_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_text_color() const {
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return (_flags & F_has_text_color) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_text_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_text_color() const {
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return _text_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_color(float r, float g, float b, float a) {
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set_frame_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_color(const Colorf &frame_color) {
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if (_frame_color != frame_color) {
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_frame_color = frame_color;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_frame_color() const {
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return _frame_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_border
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_border(float size, float uv_portion) {
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if (!has_card_border() || _card_border_size != size || _card_border_uv_portion != uv_portion) {
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_flags |= F_has_card_border;
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_card_border_size = size;
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_card_border_uv_portion = uv_portion;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_card_border
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_card_border() {
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if (has_card_border()) {
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_flags &= ~F_has_card_border;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_border_size
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_card_border_size() const {
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return _card_border_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_border_uv_portion
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_card_border_uv_portion() const {
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return _card_border_uv_portion;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_card_border
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_card_border() const {
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return (_flags & F_has_card_border) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_color(float r, float g, float b, float a) {
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set_card_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_color(const Colorf &card_color) {
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if (_card_color != card_color) {
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_card_color = card_color;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_card_color() const {
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return _card_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_texture
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_texture(Texture *card_texture) {
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if (card_texture == (Texture *)NULL) {
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clear_card_texture();
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} else {
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if (!has_card_texture() || _card_texture != card_texture) {
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_flags |= F_has_card_texture;
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_card_texture = card_texture;
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invalidate_no_measure();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_card_texture
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_card_texture() {
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if (has_card_texture()) {
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_flags &= ~F_has_card_texture;
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_card_texture = NULL;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_card_texture
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_card_texture() const {
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return (_flags & F_has_card_texture) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_texture
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture *TextNode::
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get_card_texture() const {
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return _card_texture;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_shadow_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_shadow_color(float r, float g, float b, float a) {
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set_shadow_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_shadow_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_shadow_color(const Colorf &shadow_color) {
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if (_shadow_color != shadow_color) {
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_shadow_color = shadow_color;
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invalidate_no_measure();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_shadow_color
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_shadow_color() const {
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return _shadow_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_as_margin
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// Access: Published
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// Description: Specifies that a border will be drawn around the text
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// when it is next created. The parameters are the
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// amount of additional padding to insert between the
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// frame and the text in each dimension, and all should
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// generally be positive.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_as_margin(float left, float right, float bottom, float top) {
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_flags |= (F_has_frame | F_frame_as_margin);
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_frame_ul.set(left, top);
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_frame_lr.set(right, bottom);
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invalidate_no_measure();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_actual
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// Access: Published
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// Description: Similar to set_frame_as_margin, except the frame is
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// specified in actual coordinate units (relative to
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// the text's origin), irrespective of the size of the
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// text. The left and bottom coordinates should
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// generally be negative, while the right and top
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// coordinates should generally be positive.
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////////////////////////////////////////////////////////////////////
|
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INLINE void TextNode::
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set_frame_actual(float left, float right, float bottom, float top) {
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_flags |= F_has_frame;
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_flags &= ~F_frame_as_margin;
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_frame_ul.set(left, top);
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_frame_lr.set(right, bottom);
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invalidate_no_measure();
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}
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|
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_frame
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// Access: Published
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// Description: Specifies that a border will not be drawn around the
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// text.
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////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
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clear_frame() {
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_flags &= ~F_has_frame;
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_frame
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_frame() const {
|
|
return (_flags & F_has_frame) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::is_frame_as_margin
|
|
// Access: Published
|
|
// Description: If this is true, the frame was set via a call to
|
|
// set_frame_as_margin(), and the dimension of the frame
|
|
// as returned by get_frame_as_set() represent a margin
|
|
// all around the text. If false, then the frame was
|
|
// set via a call to set_frame_actual(), and the
|
|
// dimensions of the frame as returned by
|
|
// get_frame_as_set() are relative to the text's origin.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
is_frame_as_margin() const {
|
|
nassertr(has_frame(), false);
|
|
return (_flags & F_frame_as_margin) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_frame_as_set
|
|
// Access: Published
|
|
// Description: Returns the dimensions of the frame as set by
|
|
// set_frame_as_margin() or set_frame_actual(). Use
|
|
// is_frame_actual() to determine how to interpret the
|
|
// values returned by this function. It is an error to
|
|
// call this if has_frame() is false.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_frame_as_set() const {
|
|
nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
|
|
return LVecBase4f(_frame_ul[0], _frame_lr[0], _frame_lr[1], _frame_ul[1]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_frame_actual
|
|
// Access: Published
|
|
// Description: Returns the actual dimensions of the frame around the
|
|
// text. If the frame was set via set_frame_as_margin(),
|
|
// the result returned by this function reflects the
|
|
// size of the current text; if the frame was set via
|
|
// set_frame_actual(), this returns the values
|
|
// actually set.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_frame_actual() const {
|
|
nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
|
|
if (is_frame_as_margin()) {
|
|
check_measure();
|
|
return LVecBase4f(_ul2d[0] - _frame_ul[0],
|
|
_lr2d[0] + _frame_lr[0],
|
|
_lr2d[1] - _frame_lr[1],
|
|
_ul2d[1] + _frame_ul[1]);
|
|
} else {
|
|
return get_frame_as_set();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_frame_line_width
|
|
// Access: Published
|
|
// Description: Specifies the thickness of the lines that will be
|
|
// used to draw the frame.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_frame_line_width(float frame_width) {
|
|
_frame_width = frame_width;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_frame_line_width
|
|
// Access: Published
|
|
// Description: Returns the thickness of the lines that will be
|
|
// used to draw the frame.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_frame_line_width() const {
|
|
return _frame_width;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_frame_corners
|
|
// Access: Published
|
|
// Description: Enables or disables the drawing of corners for the
|
|
// frame. These are extra points drawn at each of the
|
|
// four corners, to soften the ugly edges generated when
|
|
// the line width is greater than one.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_frame_corners(bool corners) {
|
|
if (corners) {
|
|
_flags |= F_frame_corners;
|
|
} else {
|
|
_flags &= ~F_frame_corners;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_frame_corners
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
get_frame_corners() const {
|
|
return (_flags & F_frame_corners) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_card_as_margin
|
|
// Access: Published
|
|
// Description: Specifies that a (possibly opaque or semitransparent)
|
|
// card will be held behind the text when it is next
|
|
// created. Like set_frame_as_margin, the parameters are
|
|
// the amount of additional padding to insert around the
|
|
// text in each dimension, and all should generally be
|
|
// positive.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_card_as_margin(float left, float right, float bottom, float top) {
|
|
_flags |= (F_has_card | F_card_as_margin);
|
|
_card_ul.set(left, top);
|
|
_card_lr.set(right, bottom);
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_card_actual
|
|
// Access: Published
|
|
// Description: Similar to set_card_as_margin, except the card is
|
|
// specified in actual coordinate units (relative to
|
|
// the text's origin), irrespective of the size of the
|
|
// text. The left and bottom coordinates should
|
|
// generally be negative, while the right and top
|
|
// coordinates should generally be positive.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_card_actual(float left, float right, float bottom, float top) {
|
|
_flags |= F_has_card;
|
|
_flags &= ~F_card_as_margin;
|
|
_card_ul.set(left, top);
|
|
_card_lr.set(right, bottom);
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_card
|
|
// Access: Published
|
|
// Description: Specifies that a card will not be drawn behind the
|
|
// text.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_card() {
|
|
_flags &= ~F_has_card;
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_card
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_card() const {
|
|
return (_flags & F_has_card) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::is_card_as_margin
|
|
// Access: Published
|
|
// Description: If this is true, the card was set via a call to
|
|
// set_card_as_margin(), and the dimension of the card
|
|
// as returned by get_card_as_set() represent a margin
|
|
// all around the text. If false, then the card was
|
|
// set via a call to set_card_actual(), and the
|
|
// dimensions of the card as returned by
|
|
// get_card_as_set() are relative to the text's origin.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
is_card_as_margin() const {
|
|
nassertr(has_card(), false);
|
|
return (_flags & F_card_as_margin) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_as_set
|
|
// Access: Published
|
|
// Description: Returns the dimensions of the card as set by
|
|
// set_card_as_margin() or set_card_actual(). Use
|
|
// is_card_actual() to determine how to interpret the
|
|
// values returned by this function. It is an error to
|
|
// call this if has_card() is false.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_as_set() const {
|
|
nassertr(has_card(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
|
|
return LVecBase4f(_card_ul[0], _card_lr[0], _card_lr[1], _card_ul[1]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_actual
|
|
// Access: Published
|
|
// Description: Returns the actual dimensions of the card around the
|
|
// text. If the card was set via set_card_as_margin(),
|
|
// the result returned by this function reflects the
|
|
// size of the current text; if the card was set via
|
|
// set_card_actual(), this returns the values
|
|
// actually set.
|
|
//
|
|
// If the text has no card at all, this returns the
|
|
// dimensions of the text itself, as if the card were
|
|
// set with a margin of 0, 0, 0, 0.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_actual() const {
|
|
if (!has_card()) {
|
|
check_measure();
|
|
return LVecBase4f(_ul2d[0], _lr2d[0], _lr2d[1], _ul2d[1]);
|
|
|
|
} else if (is_card_as_margin()) {
|
|
check_measure();
|
|
return LVecBase4f(_ul2d[0] - _card_ul[0],
|
|
_lr2d[0] + _card_lr[0],
|
|
_lr2d[1] - _card_lr[1],
|
|
_ul2d[1] + _card_ul[1]);
|
|
} else {
|
|
return get_card_as_set();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_transformed
|
|
// Access: Published
|
|
// Description: Returns the actual card dimensions, transformed by
|
|
// the matrix set by set_transform(). This returns the
|
|
// card dimensions in actual coordinates as seen by the
|
|
// rest of the world. Also see get_upper_left_3d() and
|
|
// get_lower_right_3d().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_transformed() const {
|
|
LVecBase4f card = get_card_actual();
|
|
LPoint3f ul = LPoint3f(card[0], 0.0, card[3]) * _transform;
|
|
LPoint3f lr = LPoint3f(card[1], 0.0, card[2]) * _transform;
|
|
|
|
return LVecBase4f(ul[0], lr[0], lr[2], ul[2]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_shadow
|
|
// Access: Published
|
|
// Description: Specifies that the text should be drawn with a
|
|
// shadow, by creating a second copy of the text and
|
|
// offsetting it slightly behind the first.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_shadow(float xoffset, float yoffset) {
|
|
_flags |= F_has_shadow;
|
|
_shadow_offset.set(xoffset, yoffset);
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_shadow
|
|
// Access: Published
|
|
// Description: Specifies that a shadow will not be drawn behind the
|
|
// text.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_shadow() {
|
|
_flags &= ~F_has_shadow;
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_shadow
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_shadow() const {
|
|
return (_flags & F_has_shadow) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_shadow
|
|
// Access: Published
|
|
// Description: Returns the offset of the shadow as set by
|
|
// set_shadow(). It is an error to call this if
|
|
// has_shadow() is false.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase2f TextNode::
|
|
get_shadow() const {
|
|
nassertr(has_shadow(), LVecBase2f(0.0, 0.0));
|
|
return _shadow_offset;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_bin
|
|
// Access: Published
|
|
// Description: Names the GeomBin that the TextNode geometry should
|
|
// be assigned to. If this is set, then a
|
|
// GeomBinTransition will be created to explicitly place
|
|
// each component in the named bin.
|
|
//
|
|
// The draw_order value will also be passed to each
|
|
// GeomBinTransition as appropriate; this is
|
|
// particularly useful if this names a GeomBinFixed,
|
|
// e.g. "fixed".
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_bin(const string &bin) {
|
|
_bin = bin;
|
|
invalidate_no_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_bin
|
|
// Access: Published
|
|
// Description: Removes the effect of a previous call to
|
|
// set_bin(). Text will be drawn in whatever bin
|
|
// it would like to be drawn in, with no explicit
|
|
// ordering.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_bin() {
|
|
_bin = string();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_bin
|
|
// Access: Published
|
|
// Description: Returns true if an explicit drawing bin has been
|
|
// set via set_bin(), false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_bin() const {
|
|
return !_bin.empty();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_bin
|
|
// Access: Published
|
|
// Description: Returns the drawing bin set with set_bin(), or empty
|
|
// string if no bin has been set.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE const string &TextNode::
|
|
get_bin() const {
|
|
return _bin;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_draw_order
|
|
// Access: Published
|
|
// Description: Sets the drawing order of text created by the
|
|
// TextMaker. This is actually the draw order of the
|
|
// card and frame. The shadow is drawn at
|
|
// _draw_order+1, and the text at _draw_order+2.
|
|
//
|
|
// This affects the sorting order assigned to the arcs
|
|
// as they are created, and also is passed to whatever
|
|
// bin may be assigned via set_bin().
|
|
//
|
|
// The return value is the first unused draw_order
|
|
// number, e.g. _draw_order + 3.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int TextNode::
|
|
set_draw_order(int draw_order) {
|
|
_draw_order = draw_order;
|
|
invalidate_no_measure();
|
|
return _draw_order + 3;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_draw_order
|
|
// Access: Published
|
|
// Description: Returns the drawing order set with set_draw_order().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int TextNode::
|
|
get_draw_order() const {
|
|
return _draw_order;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_transform
|
|
// Access: Published
|
|
// Description: Sets an additional transform that is applied to the
|
|
// entire text paragraph.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_transform(const LMatrix4f &transform) {
|
|
_transform = transform;
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_transform
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LMatrix4f TextNode::
|
|
get_transform() const {
|
|
return _transform;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_coordinate_system
|
|
// Access: Published
|
|
// Description: Specifies the coordinate system in which the text
|
|
// will be generated.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_coordinate_system(CoordinateSystem coordinate_system) {
|
|
_coordinate_system = coordinate_system;
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_coordinate_system
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CoordinateSystem TextNode::
|
|
get_coordinate_system() const {
|
|
return _coordinate_system;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_text
|
|
// Access: Published
|
|
// Description: Changes the text that is displayed under the
|
|
// TextNode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_text(const string &text) {
|
|
TextEncoder::set_text(text);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_text
|
|
// Access: Published
|
|
// Description: The two-parameter version of set_text() accepts an
|
|
// explicit encoding; the text is immediately decoded
|
|
// and stored as a wide-character string. Subsequent
|
|
// calls to get_text() will return the same text
|
|
// re-encoded using whichever encoding is specified by
|
|
// set_encoding().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_text(const string &text, TextNode::Encoding encoding) {
|
|
TextEncoder::set_text(text, encoding);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_text
|
|
// Access: Published
|
|
// Description: Removes the text from the TextNode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_text() {
|
|
TextEncoder::clear_text();
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::append_text
|
|
// Access: Published
|
|
// Description: Appends the indicates string to the end of the stored
|
|
// text.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
append_text(const string &text) {
|
|
TextEncoder::append_text(text);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::append_unicode_char
|
|
// Access: Published
|
|
// Description: Appends a single character to the end of the stored
|
|
// text. This may be a wide character, up to 16 bits in
|
|
// Unicode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
append_unicode_char(int character) {
|
|
TextEncoder::append_unicode_char(character);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::calc_width
|
|
// Access: Published
|
|
// Description: Returns the width of a single character of the font,
|
|
// or 0.0 if the character is not known. This may be a
|
|
// wide character (greater than 255).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
calc_width(int character) const {
|
|
nassertr(_font != (TextFont *)NULL, 0.0);
|
|
return _font->calc_width(character);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::calc_width
|
|
// Access: Published
|
|
// Description: Returns the width of a line of text of arbitrary
|
|
// characters. The line should not include the newline
|
|
// character.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
calc_width(const string &line) const {
|
|
nassertr(_font != (TextFont *)NULL, 0.0);
|
|
return _font->calc_width(decode_text(line));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_left
|
|
// Access: Published
|
|
// Description: Returns the leftmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_left() const {
|
|
check_measure();
|
|
return _ul2d[0];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_right
|
|
// Access: Published
|
|
// Description: Returns the rightmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_right() const {
|
|
check_measure();
|
|
return _lr2d[0];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_bottom
|
|
// Access: Published
|
|
// Description: Returns the bottommost extent of the text in local
|
|
// 2-d coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_bottom() const {
|
|
check_measure();
|
|
return _lr2d[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_top
|
|
// Access: Published
|
|
// Description: Returns the topmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_top() const {
|
|
check_measure();
|
|
return _ul2d[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_height
|
|
// Access: Published
|
|
// Description: Returns the net height of the text in local 2-d
|
|
// coordinates.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_height() const {
|
|
check_measure();
|
|
return _ul2d[1] - _lr2d[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_width
|
|
// Access: Published
|
|
// Description: Returns the net width of the text in local 2-d
|
|
// coordinates.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_width() const {
|
|
check_measure();
|
|
return _lr2d[0] - _ul2d[0];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_upper_left_3d
|
|
// Access: Published
|
|
// Description: Returns the upper-left extent of the text object,
|
|
// after it has been transformed into 3-d space by
|
|
// applying the set_transform() matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LPoint3f TextNode::
|
|
get_upper_left_3d() const {
|
|
check_measure();
|
|
return _ul3d;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_lower_right_3d
|
|
// Access: Published
|
|
// Description: Returns the lower-right extent of the text object,
|
|
// after it has been transformed into 3-d space by
|
|
// applying the set_transform() matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LPoint3f TextNode::
|
|
get_lower_right_3d() const {
|
|
check_measure();
|
|
return _lr3d;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_num_rows
|
|
// Access: Published
|
|
// Description: Returns the number of rows of text that were
|
|
// generated. This counts word-wrapped rows as well as
|
|
// rows generated due to embedded newlines.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int TextNode::
|
|
get_num_rows() const {
|
|
check_measure();
|
|
return _num_rows;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::update
|
|
// Access: Published
|
|
// Description: Can be called after the TextNode has been fully
|
|
// configured, to force the node to recompute its text
|
|
// immediately, rather than waiting for it to be drawn.
|
|
// This call is optional.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
update() {
|
|
check_rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::force_update
|
|
// Access: Published
|
|
// Description: Forces the TextNode to recompute itself now, even if
|
|
// it believes nothing has changed. Normally, this
|
|
// should not need to be called, but it may be useful if
|
|
// some properties change outside of the TextNode's
|
|
// knowledge (for instance, within the font).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
force_update() {
|
|
invalidate_with_measure();
|
|
check_rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_wtext
|
|
// Access: Public
|
|
// Description: Changes the text that is displayed under the
|
|
// TextNode, with a wide text. This automatically sets
|
|
// the string reported by get_text() to the 8-bit
|
|
// encoded version of the same string.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_wtext(const wstring &wtext) {
|
|
TextEncoder::set_wtext(wtext);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::append_wtext
|
|
// Access: Public
|
|
// Description: Appends the indicates string to the end of the stored
|
|
// wide-character text.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
append_wtext(const wstring &wtext) {
|
|
TextEncoder::append_wtext(wtext);
|
|
invalidate_with_measure();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::calc_width
|
|
// Access: Public
|
|
// Description: Returns the width of a line of text of arbitrary
|
|
// characters. The line should not include the newline
|
|
// character.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
calc_width(const wstring &line) const {
|
|
nassertr(_font != (TextFont *)NULL, 0.0);
|
|
return _font->calc_width(line);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::wordwrap_to
|
|
// Access: Public
|
|
// Description: Inserts newlines into the given text at the
|
|
// appropriate places in order to make each line be the
|
|
// longest possible line that is not longer than
|
|
// wordwrap_width (and does not break any words, if
|
|
// possible). Returns the new string.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE wstring TextNode::
|
|
wordwrap_to(const wstring &wtext, float wordwrap_width,
|
|
bool preserve_trailing_whitespace) const {
|
|
nassertr(_font != (TextFont *)NULL, wtext);
|
|
return _font->wordwrap_to(wtext, wordwrap_width, preserve_trailing_whitespace);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::invalidate_no_measure
|
|
// Access: Private
|
|
// Description: Called internally whenever some state on the TextNode
|
|
// changes, requiring the internal geometry to be
|
|
// recomputed, but which will not result in a change in
|
|
// the size or shape of the text (for instance, the text
|
|
// color changes).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
invalidate_no_measure() {
|
|
_flags |= F_needs_rebuild;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::invalidate_with_measure
|
|
// Access: Private
|
|
// Description: Called internally whenever some state on the TextNode
|
|
// changes, requiring the internal geometry to be
|
|
// recomputed, and which will may result in a change in
|
|
// the size or shape of the text (for instance, the text
|
|
// scale changes).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
invalidate_with_measure() {
|
|
_flags |= (F_needs_rebuild | F_needs_measure);
|
|
mark_bound_stale();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::check_rebuild
|
|
// Access: Private
|
|
// Description: Called internally to call do_rebuild() if necessary
|
|
// (that is, if the internal geometry has changed
|
|
// recently).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
check_rebuild() const {
|
|
if ((_flags & F_needs_rebuild) != 0) {
|
|
((TextNode *)this)->do_rebuild();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::check_measure
|
|
// Access: Private
|
|
// Description: Called internally to call do_measure() if necessary;
|
|
// this will remeasure the text without necessarily
|
|
// rebuilding it.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
check_measure() const {
|
|
if ((_flags & F_needs_measure) != 0) {
|
|
((TextNode *)this)->do_measure();
|
|
}
|
|
}
|