193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pgVirtualFrame.cxx
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* @author drose
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* @date 2005-08-17
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*/
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#include "pgVirtualFrame.h"
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#include "scissorEffect.h"
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#include "sceneGraphReducer.h"
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TypeHandle PGVirtualFrame::_type_handle;
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/**
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*
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*/
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PGVirtualFrame::
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PGVirtualFrame(const std::string &name) : PGItem(name)
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{
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_has_clip_frame = false;
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_clip_frame.set(0.0f, 0.0f, 0.0f, 0.0f);
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setup_child_nodes();
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}
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/**
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*
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*/
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PGVirtualFrame::
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~PGVirtualFrame() {
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}
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/**
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*
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*/
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PGVirtualFrame::
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PGVirtualFrame(const PGVirtualFrame ©) :
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PGItem(copy),
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_has_clip_frame(copy._has_clip_frame),
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_clip_frame(copy._clip_frame)
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{
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setup_child_nodes();
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// Reassign the clip planes according to the clip frame.
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if (_has_clip_frame) {
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set_clip_frame(_clip_frame);
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} else {
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clear_clip_frame();
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}
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}
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/**
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* Returns a newly-allocated Node that is a shallow copy of this one. It will
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* be a different Node pointer, but its internal data may or may not be shared
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* with that of the original Node.
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*/
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PandaNode *PGVirtualFrame::
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make_copy() const {
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LightReMutexHolder holder(_lock);
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return new PGVirtualFrame(*this);
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}
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/**
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* This is called by r_copy_subgraph(); the copy has already been made of this
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* particular node (and this is the copy); this function's job is to copy all
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* of the children from the original.
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*
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* Note that it includes the parameter inst_map, which is a map type, and is
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* not (and cannot be) exported from PANDA.DLL. Thus, any derivative of
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* PandaNode that is not also a member of PANDA.DLL *cannot* access this map,
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* and probably should not even override this function.
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*/
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void PGVirtualFrame::
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r_copy_children(const PandaNode *from, PandaNode::InstanceMap &inst_map,
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Thread *current_thread) {
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LightReMutexHolder holder(_lock);
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PandaNode::r_copy_children(from, inst_map, current_thread);
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// Reassign the canvas_node to point to the new copy, if it's there.
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const PGVirtualFrame *from_frame = DCAST(PGVirtualFrame, from);
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PandaNode *from_canvas_node = from_frame->get_canvas_node();
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PandaNode *from_canvas_parent = from_frame->get_canvas_parent();
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InstanceMap::const_iterator ci;
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ci = inst_map.find(from_canvas_node);
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if (ci != inst_map.end()) {
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remove_child(_canvas_node);
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_canvas_node = DCAST(ModelNode, (*ci).second);
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}
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ci = inst_map.find(from_canvas_parent);
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if (ci != inst_map.end()) {
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remove_child(_canvas_parent);
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_canvas_parent = DCAST(ModelNode, (*ci).second);
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}
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// Reassign the clip planes according to the clip frame.
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if (_has_clip_frame) {
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set_clip_frame(_clip_frame);
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} else {
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clear_clip_frame();
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}
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}
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/**
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* Creates a PGVirtualFrame with the indicated dimensions.
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*/
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void PGVirtualFrame::
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setup(PN_stdfloat width, PN_stdfloat height) {
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LightReMutexHolder holder(_lock);
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set_state(0);
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clear_state_def(0);
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set_frame(0, width, 0, height);
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PN_stdfloat bevel = 0.05f;
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PGFrameStyle style;
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style.set_width(bevel, bevel);
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style.set_color(0.8f, 0.8f, 0.8f, 1.0f);
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style.set_type(PGFrameStyle::T_bevel_out);
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set_frame_style(0, style);
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set_clip_frame(bevel, width - 2 * bevel,
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bevel, height - 2 * bevel);
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}
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/**
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* Sets the bounding rectangle of the clip frame. This is the size of the
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* small window through which we can see the virtual canvas. Normally, this
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* is the same size as the actual frame or smaller (typically it is smaller by
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* the size of the bevel, or to make room for scroll bars).
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*/
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void PGVirtualFrame::
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set_clip_frame(const LVecBase4 &frame) {
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LightReMutexHolder holder(_lock);
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if (!_has_clip_frame || _clip_frame != frame) {
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_has_clip_frame = true;
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_clip_frame = frame;
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CPT(RenderEffect) scissor_effect = ScissorEffect::make_node
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(LPoint3(_clip_frame[0], _clip_frame[2], _clip_frame[2]),
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LPoint3(_clip_frame[1], _clip_frame[2], _clip_frame[2]),
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LPoint3(_clip_frame[1], _clip_frame[3], _clip_frame[3]),
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LPoint3(_clip_frame[0], _clip_frame[3], _clip_frame[3]));
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_canvas_parent->set_effect(scissor_effect);
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clip_frame_changed();
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}
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}
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/**
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* Removes the clip frame from the item. This disables clipping.
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*/
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void PGVirtualFrame::
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clear_clip_frame() {
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LightReMutexHolder holder(_lock);
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if (_has_clip_frame) {
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_has_clip_frame = false;
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_canvas_parent->clear_effect(ScissorEffect::get_class_type());
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clip_frame_changed();
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}
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}
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/**
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* Called when the user changes the clip_frame size.
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*/
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void PGVirtualFrame::
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clip_frame_changed() {
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}
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/**
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* Creates the special canvas_node and canvas_parent for this object.
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*/
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void PGVirtualFrame::
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setup_child_nodes() {
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_canvas_parent = new ModelNode("canvas_parent");
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_canvas_parent->set_preserve_transform(ModelNode::PT_local);
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add_child(_canvas_parent);
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_canvas_node = new ModelNode("canvas");
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_canvas_node->set_preserve_transform(ModelNode::PT_local);
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_canvas_parent->add_child(_canvas_node);
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}
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