open_toontown_panda3d/panda/src/cocoadisplay/cocoaGraphicsPipe.mm

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// Filename: cocoaGraphicsPipe.mm
// Created by: rdb (14May12)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "cocoaGraphicsPipe.h"
//#include "cocoaGraphicsBuffer.h"
#include "cocoaGraphicsWindow.h"
#include "cocoaGraphicsStateGuardian.h"
#include "cocoaPandaApp.h"
#include "config_cocoadisplay.h"
#include "frameBufferProperties.h"
#import <Foundation/NSAutoreleasePool.h>
#import <AppKit/NSApplication.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
#import <AppKit/NSRunningApplication.h>
#endif
#include <mach-o/arch.h>
TypeHandle CocoaGraphicsPipe::_type_handle;
static void init_app() {
if (NSApp == nil) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[CocoaPandaApp sharedApplication];
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
#endif
[NSApp finishLaunching];
[NSApp activateIgnoringOtherApps:YES];
// Put Cocoa into thread-safe mode
// by spawning a thread which immediately exits.
NSThread* thread = [[NSThread alloc] init];
[thread start];
[thread autorelease];
}
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::Constructor
// Access: Public
// Description: Uses the main screen (the one the user is most
// likely to be working in at the moment).
////////////////////////////////////////////////////////////////////
CocoaGraphicsPipe::
CocoaGraphicsPipe() {
_supported_types = OT_window | OT_buffer | OT_texture_buffer;
_is_valid = true;
init_app();
_screen = [NSScreen mainScreen];
NSNumber *num = [[_screen deviceDescription] objectForKey: @"NSScreenNumber"];
_display = (CGDirectDisplayID) [num longValue];
_display_width = CGDisplayPixelsWide(_display);
_display_height = CGDisplayPixelsHigh(_display);
load_display_information();
cocoadisplay_cat.debug()
<< "Creating CocoaGraphicsPipe for main screen "
<< _screen << " with display ID " << _display << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::Constructor
// Access: Public
// Description: Takes a CoreGraphics display ID.
////////////////////////////////////////////////////////////////////
CocoaGraphicsPipe::
CocoaGraphicsPipe(CGDirectDisplayID display) {
_supported_types = OT_window | OT_buffer | OT_texture_buffer;
_is_valid = true;
_display = display;
init_app();
// Iterate over the screens to find the one with our display ID.
NSEnumerator *e = [[NSScreen screens] objectEnumerator];
while (NSScreen *screen = (NSScreen *) [e nextObject]) {
NSNumber *num = [[screen deviceDescription] objectForKey: @"NSScreenNumber"];
if (display == (CGDirectDisplayID) [num longValue]) {
_screen = screen;
break;
}
}
_display_width = CGDisplayPixelsWide(_display);
_display_height = CGDisplayPixelsHigh(_display);
load_display_information();
cocoadisplay_cat.debug()
<< "Creating CocoaGraphicsPipe for screen "
<< _screen << " with display ID " << _display << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::Constructor
// Access: Public
// Description: Takes an NSScreen pointer.
////////////////////////////////////////////////////////////////////
CocoaGraphicsPipe::
CocoaGraphicsPipe(NSScreen *screen) {
_supported_types = OT_window | OT_buffer | OT_texture_buffer;
_is_valid = true;
init_app();
if (screen == nil) {
_screen = [NSScreen mainScreen];
} else {
_screen = screen;
}
NSNumber *num = [[_screen deviceDescription] objectForKey: @"NSScreenNumber"];
_display = (CGDirectDisplayID) [num longValue];
_display_width = CGDisplayPixelsWide(_display);
_display_height = CGDisplayPixelsHigh(_display);
load_display_information();
cocoadisplay_cat.debug()
<< "Creating CocoaGraphicsPipe for screen "
<< _screen << " with display ID " << _display << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::load_display_information
// Access: Private
// Description: Fills in _display_information.
////////////////////////////////////////////////////////////////////
void CocoaGraphicsPipe::
load_display_information() {
_display_information->_vendor_id = CGDisplayVendorNumber(_display);
//_display_information->_device_id = CGDisplayUnitNumber(_display);
//_display_information->_device_id = CGDisplaySerialNumber(_display);
// Display modes
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
CFArrayRef modes = CGDisplayCopyAllDisplayModes(_display, NULL);
size_t num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
for (size_t i = 0; i < num_modes; ++i) {
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
_display_information->_display_mode_array[i].width = CGDisplayModeGetWidth(mode);
_display_information->_display_mode_array[i].height = CGDisplayModeGetHeight(mode);
_display_information->_display_mode_array[i].refresh_rate = CGDisplayModeGetRefreshRate(mode);
_display_information->_display_mode_array[i].fullscreen_only = false;
// Read number of bits per pixels from the pixel encoding
CFStringRef encoding = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(encoding, CFSTR(kIO64BitDirectPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
_display_information->_display_mode_array[i].bits_per_pixel = 64;
} else if (CFStringCompare(encoding, CFSTR(kIO32BitFloatPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
_display_information->_display_mode_array[i].bits_per_pixel = 32;
} else if (CFStringCompare(encoding, CFSTR(kIO16BitFloatPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
_display_information->_display_mode_array[i].bits_per_pixel = 16;
} else if (CFStringCompare(encoding, CFSTR(IOYUV422Pixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo ||
CFStringCompare(encoding, CFSTR(IO8BitOverlayPixels),
kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
_display_information->_display_mode_array[i].bits_per_pixel = 8;
} else {
// The other possible pixel formats in IOKit/IOGraphicsTypes.h
// have strings like "PPPP" or "-RRRRRGGGGGBBBBB", so the number
// of bits per pixel can be deduced from the string length. Nifty!
_display_information->_display_mode_array[i].bits_per_pixel = CFStringGetLength(encoding);
}
CFRelease(encoding);
}
CFRelease(modes);
#else
CFArrayRef modes = CGDisplayAvailableModes(_display);
size_t num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
for (size_t i = 0; i < num_modes; ++i) {
CFDictionaryRef mode = (CFDictionaryRef) CFArrayGetValueAtIndex(modes, i);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayWidth),
kCFNumberIntType, &_display_information->_display_mode_array[i].width);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayHeight),
kCFNumberIntType, &_display_information->_display_mode_array[i].height);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayBitsPerPixel),
kCFNumberIntType, &_display_information->_display_mode_array[i].bits_per_pixel);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayRefreshRate),
kCFNumberIntType, &_display_information->_display_mode_array[i].refresh_rate);
_display_information->_display_mode_array[i].fullscreen_only = false;
}
#endif
// Get processor information
const NXArchInfo *ainfo = NXGetLocalArchInfo();
_display_information->_cpu_brand_string = strdup(ainfo->description);
// Get version of Mac OS X
SInt32 major, minor, bugfix;
Gestalt(gestaltSystemVersionMajor, &major);
Gestalt(gestaltSystemVersionMinor, &minor);
Gestalt(gestaltSystemVersionBugFix, &bugfix);
_display_information->_os_version_major = major;
_display_information->_os_version_minor = minor;
_display_information->_os_version_build = bugfix;
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CocoaGraphicsPipe::
~CocoaGraphicsPipe() {
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::get_interface_name
// Access: Published, Virtual
// Description: Returns the name of the rendering interface
// associated with this GraphicsPipe. This is used to
// present to the user to allow him/her to choose
// between several possible GraphicsPipes available on a
// particular platform, so the name should be meaningful
// and unique for a given platform.
////////////////////////////////////////////////////////////////////
string CocoaGraphicsPipe::
get_interface_name() const {
return "OpenGL";
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::pipe_constructor
// Access: Public, Static
// Description: This function is passed to the GraphicsPipeSelection
// object to allow the user to make a default
// CocoaGraphicsPipe.
////////////////////////////////////////////////////////////////////
PT(GraphicsPipe) CocoaGraphicsPipe::
pipe_constructor() {
return new CocoaGraphicsPipe;
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::get_preferred_window_thread
// Access: Public, Virtual
// Description: Returns an indication of the thread in which this
// GraphicsPipe requires its window processing to be
// performed: typically either the app thread (e.g. X)
// or the draw thread (Windows).
////////////////////////////////////////////////////////////////////
GraphicsPipe::PreferredWindowThread
CocoaGraphicsPipe::get_preferred_window_thread() const {
// The NSView and NSWindow classes are not completely thread-safe,
// they can only be called from the main thread!
return PWT_app;
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::make_output
// Access: Protected, Virtual
// Description: Creates a new window on the pipe, if possible.
////////////////////////////////////////////////////////////////////
PT(GraphicsOutput) CocoaGraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return NULL;
}
CocoaGraphicsStateGuardian *cocoagsg = 0;
if (gsg != 0) {
DCAST_INTO_R(cocoagsg, gsg, NULL);
}
// First thing to try: a CocoaGraphicsWindow
if (retry == 0) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_refuse_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_color)!=0)||
((flags&BF_can_bind_every)!=0)||
((flags&BF_can_bind_layered)!=0)) {
return NULL;
}
return new CocoaGraphicsWindow(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a GLGraphicsBuffer
if (retry == 1) {
if ((host==0)||
// (!gl_support_fbo)||
((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)) {
return NULL;
}
// Early failure - if we are sure that this buffer WONT
// meet specs, we can bail out early.
if ((flags & BF_fb_props_optional)==0) {
if ((fb_prop.get_indexed_color() > 0)||
(fb_prop.get_back_buffers() > 0)||
(fb_prop.get_accum_bits() > 0)||
(fb_prop.get_multisamples() > 0)) {
return NULL;
}
}
// Early success - if we are sure that this buffer WILL
// meet specs, we can precertify it.
if ((cocoagsg != 0) &&
(cocoagsg->is_valid()) &&
(!cocoagsg->needs_reset()) &&
(cocoagsg->_supports_framebuffer_object) &&
(cocoagsg->_glDrawBuffers != 0) &&
(fb_prop.is_basic())) {
precertify = true;
}
return new GLGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
/*
// Third thing to try: a CocoaGraphicsBuffer
if (retry == 2) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_can_bind_layered)!=0)) {
return NULL;
}
if (!support_rtt) {
if (((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_every)!=0)) {
// If we require Render-to-Texture, but can't be sure we
// support it, bail.
return NULL;
}
}
return new CocoaGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
*/
// Nothing else left to try.
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: CocoaGraphicsPipe::make_callback_gsg
// Access: Protected, Virtual
// Description: This is called when make_output() is used to create a
// CallbackGraphicsWindow. If the GraphicsPipe can
// construct a GSG that's not associated with any
// particular window object, do so now, assuming the
// correct graphics context has been set up externally.
////////////////////////////////////////////////////////////////////
PT(GraphicsStateGuardian) CocoaGraphicsPipe::
make_callback_gsg(GraphicsEngine *engine) {
return new CocoaGraphicsStateGuardian(engine, this, NULL);
}