open_toontown_panda3d/panda/src/collide/collisionVisualizer.I

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// Filename: collisionVisualizer.I
// Created by: drose (17Apr03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::SolidInfo::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionVisualizer::SolidInfo::
SolidInfo() {
_detected_count = 0;
_missed_count = 0;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::set_viz_scale
// Access: Published
// Description: Scales the objects that are drawn to represent the
// normals and points of the collisions. By default,
// these objects are drawn at an arbitrary scale which
// is appropriate if the scene units are measured in
// feet. Change this scale accordinatly if the scene
// units are measured on some other scale or if you need
// to observe these objects from farther away.
////////////////////////////////////////////////////////////////////
INLINE void CollisionVisualizer::
set_viz_scale(float viz_scale) {
_viz_scale = viz_scale;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::get_viz_scale
// Access: Published
// Description: Returns the value last set by set_viz_scale().
////////////////////////////////////////////////////////////////////
INLINE float CollisionVisualizer::
get_viz_scale() const {
return _viz_scale;
}