open_toontown_panda3d/panda/src/display/graphicsLayer.cxx

316 lines
11 KiB
C++

// Filename: graphicsLayer.cxx
// Created by: drose (18Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "graphicsLayer.h"
#include "graphicsChannel.h"
#include "graphicsOutput.h"
#include "config_display.h"
#include "notify.h"
#include "mutexHolder.h"
#include <algorithm>
TypeHandle GraphicsLayer::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::Constructor
// Access: Private
// Description: Use GraphicsChannel::make_layer() to make a new
// layer.
////////////////////////////////////////////////////////////////////
GraphicsLayer::
GraphicsLayer() {
_channel = NULL;
_sort = 0;
_is_active = true;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::Constructor
// Access: Public
// Description: Use GraphicsChannel::make_layer() to make a new
// layer.
////////////////////////////////////////////////////////////////////
GraphicsLayer::
GraphicsLayer(GraphicsChannel *channel, int sort) :
_channel(channel),
_sort(sort)
{
_is_active = true;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::Copy Constructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
GraphicsLayer::
GraphicsLayer(const GraphicsLayer &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::Copy Assignment Operator
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
operator = (const GraphicsLayer &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
GraphicsLayer::
~GraphicsLayer() {
// We don't have to destruct our child display regions explicitly,
// since they are all reference-counted and will go away when their
// pointers do. However, we do need to zero out their pointers to
// us.
DisplayRegions::iterator dri;
for (dri = _display_regions.begin();
dri != _display_regions.end();
++dri) {
DisplayRegion *dr = (*dri);
MutexHolder holder(dr->_lock);
dr->_layer = NULL;
}
win_display_regions_changed();
// We don't need to remove ourself from the channel's list of
// layers. We must have already been removed, or we wouldn't be
// destructing!
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::make_display_region
// Access: Published
// Description: Creates a new DisplayRegion that covers the entire
// layer.
////////////////////////////////////////////////////////////////////
DisplayRegion *GraphicsLayer::
make_display_region() {
PT(DisplayRegion) dr = new DisplayRegion(this);
MutexHolder holder(_lock);
_display_regions.push_back(dr);
win_display_regions_changed();
return dr;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::make_display_region
// Access: Published
// Description: Creates a new DisplayRegion that covers the indicated
// sub-rectangle within the layer.
////////////////////////////////////////////////////////////////////
DisplayRegion *GraphicsLayer::
make_display_region(float l, float r, float b, float t) {
nassertr(this != (GraphicsLayer *)NULL, NULL);
PT(DisplayRegion) dr = new DisplayRegion(this, l, r, b, t);
MutexHolder holder(_lock);
_display_regions.push_back(dr);
win_display_regions_changed();
return dr;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_num_drs
// Access: Published
// Description: Returns the number of DisplayRegions associated with
// the layer.
////////////////////////////////////////////////////////////////////
int GraphicsLayer::
get_num_drs() const {
MutexHolder holder(_lock);
return _display_regions.size();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_dr
// Access: Published
// Description: Returns the nth DisplayRegion associated with the
// layer. This might return NULL if another thread has
// recently removed a DisplayRegion.
////////////////////////////////////////////////////////////////////
DisplayRegion *GraphicsLayer::
get_dr(int index) const {
MutexHolder holder(_lock);
if (index >= 0 && index < (int)_display_regions.size()) {
return _display_regions[index];
} else {
return NULL;
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::remove_dr
// Access: Published
// Description: Removes (and possibly deletes) the nth DisplayRegion
// associated with the layer. All subsequent index
// numbers will shift down one.
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
remove_dr(int index) {
MutexHolder holder(_lock);
nassertv(index >= 0 && index < (int)_display_regions.size());
_display_regions[index]->_layer = NULL;
_display_regions.erase(_display_regions.begin() + index);
win_display_regions_changed();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::remove_dr
// Access: Published
// Description: Removes (and possibly deletes) the indicated
// DisplayRegion associated with the layer. All
// subsequent index numbers will shift down one.
// Returns true if the DisplayRegion was removed, false
// if it was not a member of the layer.
////////////////////////////////////////////////////////////////////
bool GraphicsLayer::
remove_dr(DisplayRegion *display_region) {
MutexHolder holder(_lock);
PT(DisplayRegion) ptdr = display_region;
DisplayRegions::iterator dri =
find(_display_regions.begin(), _display_regions.end(), ptdr);
if (dri != _display_regions.end()) {
display_region->_layer = NULL;
_display_regions.erase(dri);
win_display_regions_changed();
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_channel
// Access: Published
// Description: Returns the GraphicsChannel that this layer is
// associated with. It is possible that the
// GraphicsChannel might have been deleted while an
// outstanding PT(GraphicsLayer) prevented all of its
// children layers from also being deleted; in this
// unlikely case, get_channel() may return NULL.
////////////////////////////////////////////////////////////////////
GraphicsChannel *GraphicsLayer::
get_channel() const {
MutexHolder holder(_lock);
return _channel;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_window
// Access: Published
// Description: Returns the GraphicsOutput that this layer is
// ultimately associated with, or NULL if no window is
// associated.
////////////////////////////////////////////////////////////////////
GraphicsOutput *GraphicsLayer::
get_window() const {
MutexHolder holder(_lock);
return (_channel != (GraphicsChannel *)NULL) ? _channel->get_window() : NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::get_pipe
// Access: Published
// Description: Returns the GraphicsPipe that this layer is
// ultimately associated with, or NULL if no pipe is
// associated.
////////////////////////////////////////////////////////////////////
GraphicsPipe *GraphicsLayer::
get_pipe() const {
MutexHolder holder(_lock);
return (_channel != (GraphicsChannel *)NULL) ? _channel->get_pipe() : NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::set_active
// Access: Published
// Description: Sets the active flag on the layer. If the layer
// is marked as inactive, nothing will be rendered.
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
set_active(bool active) {
MutexHolder holder(_lock);
if (active != _is_active) {
_is_active = active;
win_display_regions_changed();
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::set_sort
// Access: Published
// Description: Changes the sort parameter on the layer. If the sort
// parameter is changed, the layer will be reordered
// among the other layers on the same channel. If the
// sort parameter is not changed, the layer will remain
// in the same sort position. (This is different from
// GraphicsChannel::move_layer(), which will reorder the
// layer even if the sort parameter does not change.)
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
set_sort(int sort) {
if (sort != _sort) {
_channel->move_layer(this, sort);
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::channel_resized
// Access: Public
// Description: This is called whenever the parent channel has been
// resized; it should do whatever needs to be done to
// adjust the layer to account for it.
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
channel_resized(int x, int y) {
MutexHolder holder(_lock);
// Since a layer always fills the whole channel, when the channel
// resizes so does the layer, by the same amount.
DisplayRegions::iterator dri;
for (dri = _display_regions.begin();
dri != _display_regions.end();
++dri) {
(*dri)->compute_pixels(x, y);
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsLayer::win_display_regions_changed
// Access: Private
// Description: Intended to be called when the active state on a
// nested channel or layer or display region changes,
// forcing the window to recompute its list of active
// display regions. It is assumed the lock is already
// held.
////////////////////////////////////////////////////////////////////
void GraphicsLayer::
win_display_regions_changed() {
if (_channel != (GraphicsChannel *)NULL) {
_channel->win_display_regions_changed();
}
}