open_toontown_panda3d/panda/src/display/graphicsPipeSelection.h

90 lines
2.5 KiB
C++

// Filename: graphicsPipeSelection.h
// Created by: drose (15Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSPIPESELECTION_H
#define GRAPHICSPIPESELECTION_H
#include "pandabase.h"
#include "graphicsPipe.h"
#include "pointerTo.h"
#include "typeHandle.h"
#include "pmutex.h"
#include "vector_string.h"
class HardwareChannel;
class GraphicsWindow;
////////////////////////////////////////////////////////////////////
// Class : GraphicsPipeSelection
// Description : This maintains a list of GraphicsPipes by type that
// are available for creation. Normally there is one
// default interactive GraphicsPipe, and possibly other
// types available as well.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GraphicsPipeSelection {
protected:
GraphicsPipeSelection();
~GraphicsPipeSelection();
PUBLISHED:
int get_num_pipe_types() const;
TypeHandle get_pipe_type(int n) const;
void print_pipe_types() const;
PT(GraphicsPipe) make_pipe(TypeHandle type);
PT(GraphicsPipe) make_default_pipe();
INLINE int get_num_aux_modules() const;
void load_aux_modules();
INLINE static GraphicsPipeSelection *get_global_ptr();
public:
typedef PT(GraphicsPipe) PipeConstructorFunc();
bool add_pipe_type(TypeHandle type, PipeConstructorFunc *func);
private:
INLINE void load_default_module() const;
void do_load_default_module();
void load_named_module(const string &name);
class PipeType {
public:
INLINE PipeType(TypeHandle type, PipeConstructorFunc *constructor);
TypeHandle _type;
PipeConstructorFunc *_constructor;
};
typedef pvector<PipeType> PipeTypes;
PipeTypes _pipe_types;
Mutex _lock;
typedef vector_string DisplayModules;
DisplayModules _display_modules;
string _default_display_module;
string _default_pipe_name;
bool _default_module_loaded;
static GraphicsPipeSelection *_global_ptr;
};
#include "graphicsPipeSelection.I"
#endif