open_toontown_panda3d/panda/src/glutdisplay/glutGraphicsWindow.h

110 lines
3.6 KiB
C++

// Filename: glutGraphicsWindow.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef GLUTGRAPHICSWINDOW_H
#define GLUTGRAPHICSWINDOW_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <graphicsWindow.h>
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class glutGraphicsPipe;
////////////////////////////////////////////////////////////////////
// Class : glutGraphicsWindow
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAGLUT glutGraphicsWindow : public GraphicsWindow
{
public:
glutGraphicsWindow( GraphicsPipe* pipe );
glutGraphicsWindow( GraphicsPipe* pipe,
const GraphicsWindow::Properties& props );
virtual ~glutGraphicsWindow( void );
virtual void config( void );
virtual void end_frame( void );
public:
// context setting
virtual void make_current(void);
virtual void unmake_current(void);
protected:
// Window routines
static void glut_handle_reshape( int w, int h ) {
_global_window->handle_reshape( w, h );
}
void handle_reshape( int w, int h );
// Mouse routines
static void glut_handle_mouse_input( int button, int state, int x,
int y ) {
_global_window->handle_mouse_input( button, state, x, y );
}
void handle_mouse_input( int button, int state, int x, int y );
static void glut_handle_mouse_motion( int x, int y ) {
_global_window->handle_mouse_motion( x, y );
}
void handle_mouse_motion( int x, int y );
static void glut_handle_mouse_entry( int state ) {
_global_window->handle_mouse_entry( state );
}
void handle_mouse_entry( int state );
// Keyboard routines
static void glut_handle_ascii_keyboard_input( uchar key, int x, int y ) {
_global_window->handle_ascii_keyboard_input( key, x, y );
}
void handle_ascii_keyboard_input( uchar key, int, int );
static void glut_handle_special_keyboard_input( int key, int x, int y ) {
_global_window->handle_special_keyboard_input( key, x, y );
}
void handle_special_keyboard_input( int key, int, int );
protected:
static glutGraphicsWindow* _global_window;
int _handle;
public:
virtual void flag_redisplay(void);
virtual void register_draw_function(GraphicsWindow::vfn);
virtual void register_idle_function(GraphicsWindow::vfn);
// virtual void register_resize_function(GraphicsWindow::vfnii);
virtual void main_loop(void);
virtual TypeHandle get_gsg_type() const;
static GraphicsWindow* make_GlutGraphicsWindow(const FactoryParams &params);
public:
static TypeHandle get_class_type(void);
static void init_type(void);
virtual TypeHandle get_type(void) const;
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif