open_toontown_panda3d/panda/src/egg/eggPoolUniquifier.h

62 lines
1.8 KiB
C++

// Filename: eggPoolUniquifier.h
// Created by: drose (09Nov00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGPOOLUNIQUIFIER_H
#define EGGPOOLUNIQUIFIER_H
#include <pandabase.h>
#include "eggNameUniquifier.h"
////////////////////////////////////////////////////////////////////
// Class : EggPoolUniquifier
// Description : This is a specialization of EggNameUniquifier to
// generate unique names for textures, materials, and
// vertex pools prior to writing out an egg file. It's
// automatically called by EggData prior to writing out
// an egg file.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggPoolUniquifier : public EggNameUniquifier {
public:
EggPoolUniquifier();
virtual string get_category(EggNode *node);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggNameUniquifier::init_type();
register_type(_type_handle, "EggPoolUniquifier",
EggNameUniquifier::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif