open_toontown_panda3d/panda/src/physics/angularVectorForce.I

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// Filename: angularVectorForce.I
// Created by: charles (09Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : set_vector
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void AngularVectorForce::
set_vector(const LVector3f &v) {
_fvec = v;
}
////////////////////////////////////////////////////////////////////
// Function : set_vector
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void AngularVectorForce::
set_vector(float x, float y, float z) {
_fvec.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function : get_local_vector
// Access : public
////////////////////////////////////////////////////////////////////
INLINE LVector3f AngularVectorForce::
get_local_vector(void) const {
return _fvec;
}