45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
// Filename: angularVectorForce.I
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// Created by: charles (09Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : set_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE void AngularVectorForce::
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set_vector(const LVector3f &v) {
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_fvec = v;
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE void AngularVectorForce::
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set_vector(float x, float y, float z) {
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_fvec.set(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_local_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE LVector3f AngularVectorForce::
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get_local_vector(void) const {
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return _fvec;
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}
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