564 lines
18 KiB
Plaintext
564 lines
18 KiB
Plaintext
// Filename: pointerTo.I
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// Created by: drose (10Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerToBase<T>::
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PointerToBase(To *ptr) {
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_ptr = (To *)NULL;
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reassign(ptr);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerToBase<T>::
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PointerToBase(const PointerToBase<T> ©) {
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_ptr = (To *)NULL;
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reassign(copy);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Destructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerToBase<T>::
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~PointerToBase() {
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reassign((To *)NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::reassign
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// Access: Protected
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// Description: This is the main work of the PointerTo family. When
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// the pointer is reassigned, decrement the old
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// reference count and increment the new one.
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////////////////////////////////////////////////////////////////////
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template<class T>
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void PointerToBase<T>::
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reassign(To *ptr) {
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if (ptr != _ptr) {
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// First save the old pointer; we won't delete it until we have
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// assigned the new one. We do this just in case there are
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// cascading effects from deleting this pointer that might
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// inadvertently delete the new one. (Don't laugh--it's
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// happened!)
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To *old_ptr = _ptr;
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_ptr = ptr;
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if (_ptr != (To *)NULL) {
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_ptr->ref();
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#ifdef DO_MEMORY_USAGE
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if (MemoryUsage::get_track_memory_usage()) {
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// Make sure the MemoryUsage record knows what the TypeHandle
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// is, if we know it ourselves.
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TypeHandle type = get_type_handle(To);
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if (type == TypeHandle::none()) {
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do_init_type(To);
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type = get_type_handle(To);
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}
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if (type != TypeHandle::none()) {
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MemoryUsage::update_type(_ptr, type);
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}
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}
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#endif
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}
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// Now delete the old pointer.
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if (old_ptr != (To *)NULL) {
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unref_delete(old_ptr);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::reassign
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE void PointerToBase<T>::
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reassign(const PointerToBase<To> ©) {
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reassign(copy._ptr);
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}
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#ifndef CPPPARSER
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#ifndef WIN32_VC
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Equivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator == (const To *other) const {
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return _ptr == other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Nonequivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator != (const To *other) const {
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return _ptr != other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator > (const To *other) const {
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return _ptr > other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Less-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator <= (const To *other) const {
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return _ptr <= other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator >= (const To *other) const {
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return _ptr >= other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Equivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator == (To *other) const {
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return _ptr == other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Nonequivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator != (To *other) const {
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return _ptr != other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator > (To *other) const {
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return _ptr > other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Less-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator <= (To *other) const {
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return _ptr <= other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator >= (To *other) const {
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return _ptr >= other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Equivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator == (const PointerToBase<To> &other) const {
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return _ptr == other._ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Nonequivalence operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator != (const PointerToBase<To> &other) const {
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return _ptr != other._ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator > (const PointerToBase<To> &other) const {
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return _ptr > other._ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Less-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator <= (const PointerToBase<To> &other) const {
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return _ptr <= other._ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Greater-than-or-equal operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator >= (const PointerToBase<To> &other) const {
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return _ptr >= other._ptr;
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}
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#endif // WIN32_VC
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Less-than operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator < (const To *other) const {
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return _ptr < other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::Less-than operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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operator < (const PointerToBase<To> &other) const {
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return _ptr < other._ptr;
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}
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#endif // CPPPARSER
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::is_null
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// Access: Public
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// Description: Returns true if the PointerTo is a NULL pointer,
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// false otherwise. (Direct comparison to a NULL
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// pointer also works.)
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE bool PointerToBase<T>::
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is_null() const {
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return (_ptr == NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::clear
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// Access: Public
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// Description: A convenient way to set the PointerTo object to NULL.
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// (Assignment to a NULL pointer also works, of course.)
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE void PointerToBase<T>::
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clear() {
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reassign((To *)NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToBase::output
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// Access: Public
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// Description: A handy function to output PointerTo's as a hex
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// pointer followed by a reference count.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE void PointerToBase<T>::
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output(ostream &out) const {
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out << (void *)_ptr;
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if (_ptr != (To *)NULL) {
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out << ":" << _ptr->get_ref_count();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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PointerTo(To *ptr) : PointerToBase<T>(ptr) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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PointerTo(const PointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Dereference operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To &PointerTo<T>::
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operator *() const {
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return *_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Member access operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To *PointerTo<T>::
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operator -> () const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Typecast operator
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// Access: Public
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// Description: We also have the typecast operator to automatically
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// convert PointerTo's to the required kind of actual
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// pointer. This introduces ambiguities which the
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// compiler will resolve one way or the other, but we
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// don't care which way it goes because either will be
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// correct.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T>::
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operator TYPENAME PointerToBase<T>::To *() const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::p
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// Access: Public
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// Description: Returns an ordinary pointer instead of a PointerTo.
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// Useful to work around compiler problems, particularly
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// for implicit upcasts.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE TYPENAME PointerTo<T>::To *PointerTo<T>::
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p() const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T> &PointerTo<T>::
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operator = (To *ptr) {
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reassign(ptr);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerTo::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE PointerTo<T> &PointerTo<T>::
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operator = (const PointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const To *ptr) :
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PointerToBase<T>((ConstPointerTo<T>::To *)ptr)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const PointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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ConstPointerTo(const ConstPointerTo<T> ©) :
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PointerToBase<T>((const PointerToBase<T> &)copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Dereference operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To &ConstPointerTo<T>::
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operator *() const {
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return *_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Member access operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To *ConstPointerTo<T>::
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operator -> () const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Typecast operator
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// Access: Public
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// Description: We also have the typecast operator to automatically
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// convert ConstPointerTo's to the required kind of actual
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// pointer. This introduces ambiguities which the
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// compiler will resolve one way or the other, but we
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// don't care which way it goes because either will be
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// correct.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T>::
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operator const TYPENAME PointerToBase<T>::To *() const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::p
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// Access: Public
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// Description: Returns an ordinary pointer instead of a ConstPointerTo.
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// Useful to work around compiler problems, particularly
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// for implicit upcasts.
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE const TYPENAME ConstPointerTo<T>::To *ConstPointerTo<T>::
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p() const {
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return _ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const To *ptr) {
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reassign((To *)ptr);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const ConstPointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerTo::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class T>
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INLINE ConstPointerTo<T> &ConstPointerTo<T>::
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operator = (const PointerTo<T> ©) {
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reassign((const PointerToBase<T> &)copy);
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return *this;
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}
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