open_toontown_panda3d/panda/src/pgui/pgButton.I

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// Filename: pgButton.I
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PGButton::setup
// Access: Published
// Description: Sets up the button using the indicated NodePath as
// arbitrary geometry.
////////////////////////////////////////////////////////////////////
INLINE void PGButton::
setup(const NodePath &ready) {
setup(ready, ready, ready, ready);
}
////////////////////////////////////////////////////////////////////
// Function: PGButton::setup
// Access: Published
// Description: Sets up the button using the indicated NodePath as
// arbitrary geometry.
////////////////////////////////////////////////////////////////////
INLINE void PGButton::
setup(const NodePath &ready, const NodePath &depressed) {
setup(ready, depressed, ready, ready);
}
////////////////////////////////////////////////////////////////////
// Function: PGButton::setup
// Access: Published
// Description: Sets up the button using the indicated NodePath as
// arbitrary geometry.
////////////////////////////////////////////////////////////////////
INLINE void PGButton::
setup(const NodePath &ready, const NodePath &depressed,
const NodePath &rollover) {
setup(ready, depressed, rollover, ready);
}
////////////////////////////////////////////////////////////////////
// Function: PGButton::get_click_prefix
// Access: Published, Static
// Description: Returns the prefix that is used to define the click
// event for all PGButtons. The click event is the
// concatenation of this string followed by get_id().
////////////////////////////////////////////////////////////////////
INLINE string PGButton::
get_click_prefix() {
return "click-";
}
////////////////////////////////////////////////////////////////////
// Function: PGButton::get_click_event
// Access: Published
// Description: Returns the event name that will be thrown when the
// button is clicked normally.
////////////////////////////////////////////////////////////////////
INLINE string PGButton::
get_click_event(const ButtonHandle &button) const {
return "click-" + button.get_name() + "-" + get_id();
}