open_toontown_panda3d/pandatool/src/xfile/xFileDataObject.I

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// Filename: xFileDataObject.I
// Created by: drose (03Oct04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE XFileDataObject::
XFileDataObject(const XFileDataDef *data_def) :
_data_def(data_def)
{
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::get_data_def
// Access: Public
// Description: Returns the data object that this object is
// represented by, if any, or NULL if there is none.
////////////////////////////////////////////////////////////////////
INLINE const XFileDataDef *XFileDataObject::
get_data_def() const {
return _data_def;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (int)
// Access: Public
// Description: Stores the indicated integer value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that cannot accept an integer value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (int int_value) {
set(int_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (double)
// Access: Public
// Description: Stores the indicated floating-point value into the
// object, if it makes sense to do so. It is an error
// to call this on an object that cannot accept a
// floating-point value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (double double_value) {
set(double_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (string)
// Access: Public
// Description: Stores the indicated string value into the
// object, if it makes sense to do so. It is an error
// to call this on an object that cannot accept a
// string value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (const string &string_value) {
set(string_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (vec2)
// Access: Public
// Description: Stores the indicated Vec2 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store two
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (const LVecBase2d &vec) {
set(vec);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (vec3)
// Access: Public
// Description: Stores the indicated Vec3 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store three
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (const LVecBase3d &vec) {
set(vec);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (vec4)
// Access: Public
// Description: Stores the indicated Vec4 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store four
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (const LVecBase4d &vec) {
set(vec);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator = (mat)
// Access: Public
// Description: Stores the indicated Matrix value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store sixteen
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
operator = (const LMatrix4d &mat) {
set(mat);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(int)
// Access: Public
// Description: Stores the indicated integer value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that cannot accept an integer value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(int int_value) {
set_int_value(int_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(double)
// Access: Public
// Description: Stores the indicated floating-point value into the
// object, if it makes sense to do so. It is an error
// to call this on an object that cannot accept a
// floating-point value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(double double_value) {
set_double_value(double_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(string)
// Access: Public
// Description: Stores the indicated string value into the
// object, if it makes sense to do so. It is an error
// to call this on an object that cannot accept a
// string value.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(const string &string_value) {
set_string_value(string_value);
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(vec2)
// Access: Public
// Description: Stores the indicated Vec2 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store two
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(const LVecBase2d &vec) {
store_double_array(2, vec.get_data());
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(vec3)
// Access: Public
// Description: Stores the indicated Vec3 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store three
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(const LVecBase3d &vec) {
store_double_array(3, vec.get_data());
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(vec4)
// Access: Public
// Description: Stores the indicated Vec4 value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store four
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(const LVecBase4d &vec) {
store_double_array(4, vec.get_data());
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::set(mat)
// Access: Public
// Description: Stores the indicated Matrix value into the object,
// if it makes sense to do so. It is an error to call
// this on an object that does not store sixteen
// floating-point values.
////////////////////////////////////////////////////////////////////
INLINE void XFileDataObject::
set(const LMatrix4d &mat) {
store_double_array(16, mat.get_data());
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::i
// Access: Public
// Description: Unambiguously returns the object's representation as
// an integer, or 0 if the object has no integer
// representation. See also get_data_def() to determine
// what kind of representation this object has.
////////////////////////////////////////////////////////////////////
INLINE int XFileDataObject::
i() const {
return get_int_value();
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::d
// Access: Public
// Description: Unambiguously returns the object's representation as
// a double, or 0.0 if the object has no double
// representation. See also get_data_def() to determine
// what kind of representation this object has.
////////////////////////////////////////////////////////////////////
INLINE double XFileDataObject::
d() const {
return get_double_value();
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::s
// Access: Public
// Description: Unambiguously returns the object's representation as
// a string, or empty string if the object has no string
// representation. See also get_data_def() to determine
// what kind of representation this object has.
////////////////////////////////////////////////////////////////////
INLINE string XFileDataObject::
s() const {
return get_string_value();
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::vec2
// Access: Public
// Description: Returns the object's representation as an LVecBase2d.
// It is an error if the object does not have two nested
// objects that store a double value.
////////////////////////////////////////////////////////////////////
INLINE LVecBase2d XFileDataObject::
vec2() const {
LVecBase2d vec;
get_double_array(2, &vec[0]);
return vec;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::vec3
// Access: Public
// Description: Returns the object's representation as an LVecBase3d.
// It is an error if the object does not have three nested
// objects that store a double value.
////////////////////////////////////////////////////////////////////
INLINE LVecBase3d XFileDataObject::
vec3() const {
LVecBase3d vec;
get_double_array(3, &vec[0]);
return vec;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::vec4
// Access: Public
// Description: Returns the object's representation as an LVecBase4d.
// It is an error if the object does not have four nested
// objects that store a double value.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4d XFileDataObject::
vec4() const {
LVecBase4d vec;
get_double_array(4, &vec[0]);
return vec;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::mat4
// Access: Public
// Description: Returns the object's representation as an LMatrix4d.
// It is an error if the object does not have sixteen
// nested objects that store a double value.
////////////////////////////////////////////////////////////////////
INLINE LMatrix4d XFileDataObject::
mat4() const {
LMatrix4d mat;
get_double_array(16, &mat(0, 0));
return mat;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::size
// Access: Public
// Description: Returns the number of nested data objects within this
// object.
////////////////////////////////////////////////////////////////////
INLINE int XFileDataObject::
size() const {
return get_num_elements();
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator [] (int)
// Access: Public
// Description: Returns the nth nested object within this object.
// Call get_num_children() to determine the number of
// nested objects.
////////////////////////////////////////////////////////////////////
INLINE const XFileDataObject &XFileDataObject::
operator [] (int n) const {
const XFileDataObject *element = ((XFileDataObject *)this)->get_element(n);
nassertr(element != (XFileDataObject *)NULL, *this);
return *element;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator [] (string)
// Access: Public
// Description: Returns the named nested object within this object.
// It is an error if the named object does not exist.
// Call find_child() instead if there is any doubt.
////////////////////////////////////////////////////////////////////
INLINE const XFileDataObject &XFileDataObject::
operator [] (const string &name) const {
const XFileDataObject *element = ((XFileDataObject *)this)->get_element(name);
nassertr(element != (XFileDataObject *)NULL, *this);
return *element;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator [] (int)
// Access: Public
// Description: Returns the nth nested object within this object.
// Call get_num_children() to determine the number of
// nested objects.
////////////////////////////////////////////////////////////////////
INLINE XFileDataObject &XFileDataObject::
operator [] (int n) {
XFileDataObject *element = get_element(n);
nassertr(element != (XFileDataObject *)NULL, *this);
return *element;
}
////////////////////////////////////////////////////////////////////
// Function: XFileDataObject::operator [] (string)
// Access: Public
// Description: Returns the named nested object within this object.
// It is an error if the named object does not exist.
// Call find_child() instead if there is any doubt.
////////////////////////////////////////////////////////////////////
INLINE XFileDataObject &XFileDataObject::
operator [] (const string &name) {
XFileDataObject *element = get_element(name);
nassertr(element != (XFileDataObject *)NULL, *this);
return *element;
}
INLINE ostream &
operator << (ostream &out, const XFileDataObject &data_object) {
data_object.output_data(out);
return out;
}