108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
// Filename: clientButtonDevice.h
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// Created by: drose (26Jan01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CLIENTBUTTONDEVICE_H
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#define CLIENTBUTTONDEVICE_H
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#include <pandabase.h>
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#include "clientDevice.h"
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#include <buttonHandle.h>
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#include <buttonEvent.h>
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#include <buttonEventDataAttribute.h>
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#include <pointerTo.h>
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////////////////////////////////////////////////////////////////////
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// Class : ClientButtonDevice
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// Description : A device, attached to the ClientBase by a
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// ButtonNode, that records the data from a single
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// named button device. The named device can contain
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// any number of up/down style buttons, numbered in
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// sequence beginning at zero; these are mapped by this
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// class to a sequence of ButtonHandles specified by the
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// user.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ClientButtonDevice : public ClientDevice {
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protected:
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ClientButtonDevice(ClientBase *client, const string &device_name);
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public:
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INLINE int get_num_buttons() const;
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INLINE void set_button_map(int index, ButtonHandle button);
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INLINE ButtonHandle get_button_map(int index) const;
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void set_button_state(int index, bool down);
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INLINE bool get_button_state(int index) const;
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INLINE bool is_button_known(int index) const;
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INLINE ButtonEventDataAttribute *get_button_events() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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void output_buttons(ostream &out) const;
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void write_buttons(ostream &out, int indent_level) const;
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private:
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void ensure_button_index(int index);
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protected:
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enum State {
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S_unknown,
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S_up,
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S_down
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};
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class ButtonState {
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public:
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INLINE ButtonState();
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ButtonHandle _handle;
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State _state;
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};
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typedef pvector<ButtonState> Buttons;
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Buttons _buttons;
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PT(ButtonEventDataAttribute) _button_events;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ClientDevice::init_type();
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register_type(_type_handle, "ClientButtonDevice",
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ClientDevice::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class ButtonState;
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};
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#include "clientButtonDevice.I"
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#endif
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