open_toontown_panda3d/panda/src/physx/physxRaycastHit.h

48 lines
1001 B
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxRaycastHit.h
* @author enn0x
* @date 2009-10-21
*/
#ifndef PHYSXRAYCASTHIT_H
#define PHYSXRAYCASTHIT_H
#include "pandabase.h"
#include "luse.h"
#include "config_physx.h"
class PhysxShape;
/**
* This structure captures results for a single raycast query. See PhysxScene
* for raycasting methods.
*/
class EXPCL_PANDAPHYSX PhysxRaycastHit {
PUBLISHED:
INLINE PhysxRaycastHit(const NxRaycastHit hit);
INLINE ~PhysxRaycastHit();
bool is_empty() const;
PhysxShape *get_shape() const;
LPoint3f get_impact_pos() const;
LVector3f get_impact_normal() const;
float get_distance() const;
private:
NxRaycastHit _hit;
};
#include "physxRaycastHit.I"
#endif // PHYSXRAYCASTHIT_H