91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file buttonHandle.h
|
|
* @author drose
|
|
* @date 2000-03-01
|
|
*/
|
|
|
|
#ifndef BUTTONHANDLE_H
|
|
#define BUTTONHANDLE_H
|
|
|
|
#include "pandabase.h"
|
|
#include "typeHandle.h"
|
|
#include "register_type.h"
|
|
|
|
/**
|
|
* A ButtonHandle represents a single button from any device, including
|
|
* keyboard buttons and mouse buttons (but see KeyboardButton and
|
|
* MouseButton).
|
|
*/
|
|
class EXPCL_PANDA_PUTIL ButtonHandle FINAL {
|
|
PUBLISHED:
|
|
INLINE ButtonHandle();
|
|
CONSTEXPR ButtonHandle(int index);
|
|
INLINE ButtonHandle(const ButtonHandle ©);
|
|
ButtonHandle(const string &name);
|
|
|
|
PUBLISHED:
|
|
INLINE bool operator == (const ButtonHandle &other) const;
|
|
INLINE bool operator != (const ButtonHandle &other) const;
|
|
INLINE bool operator < (const ButtonHandle &other) const;
|
|
INLINE bool operator <= (const ButtonHandle &other) const;
|
|
INLINE bool operator > (const ButtonHandle &other) const;
|
|
INLINE bool operator >= (const ButtonHandle &other) const;
|
|
INLINE int compare_to(const ButtonHandle &other) const;
|
|
INLINE size_t get_hash() const;
|
|
|
|
string get_name() const;
|
|
INLINE bool has_ascii_equivalent() const;
|
|
INLINE char get_ascii_equivalent() const;
|
|
|
|
ButtonHandle get_alias() const;
|
|
|
|
INLINE bool matches(const ButtonHandle &other) const;
|
|
|
|
CONSTEXPR int get_index() const;
|
|
INLINE void output(ostream &out) const;
|
|
INLINE static ButtonHandle none();
|
|
|
|
INLINE operator bool () const;
|
|
|
|
MAKE_PROPERTY(index, get_index);
|
|
MAKE_PROPERTY(name, get_name);
|
|
MAKE_PROPERTY2(ascii_equivalent, has_ascii_equivalent,
|
|
get_ascii_equivalent);
|
|
MAKE_PROPERTY(alias, get_alias);
|
|
|
|
private:
|
|
int _index;
|
|
static ButtonHandle _none;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
register_type(_type_handle, "ButtonHandle");
|
|
}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
|
|
friend class ButtonRegistry;
|
|
};
|
|
|
|
// It's handy to be able to output a ButtonHandle directly, and see the button
|
|
// name.
|
|
INLINE ostream &operator << (ostream &out, ButtonHandle button) {
|
|
button.output(out);
|
|
return out;
|
|
}
|
|
|
|
#include "buttonHandle.I"
|
|
|
|
#endif
|