open_toontown_panda3d/panda/src/tinydisplay/tinyTextureContext.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file tinyTextureContext.I
* @author drose
* @date 2008-04-30
*/
/**
*
*/
INLINE TinyTextureContext::
TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view) :
TextureContext(pgo, tex, view)
{
_gltex.num_levels = 0;
_gltex.allocated_buffer = NULL;
_gltex.total_bytecount = 0;
}
/**
*
*/
INLINE TinyTextureContext::
~TinyTextureContext() {
nassertv(_gltex.num_levels == 0 && _gltex.allocated_buffer == NULL && _gltex.total_bytecount == 0);
}