open_toontown_panda3d/panda/src/display/frameBufferStack.h

52 lines
1.6 KiB
C++

// Filename: frameBufferStack.h
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FRAMEBUFFERSTACK_H
#define FRAMEBUFFERSTACK_H
#include "pandabase.h"
#include "savedFrameBuffer.h"
class GraphicsStateGuardian;
////////////////////////////////////////////////////////////////////
// Class : FrameBufferStack
// Description : An instance of this kind of object is returned by
// GraphicsStateGuardian::push_frame_buffer(). It
// holds the information needed to restore the previous
// frame buffer contents in the subsequent matching call
// to pop_frame_buffer().
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FrameBufferStack {
public:
INLINE FrameBufferStack();
INLINE ~FrameBufferStack();
INLINE FrameBufferStack(const FrameBufferStack &copy);
INLINE void operator =(const FrameBufferStack &copy);
private:
PT(SavedFrameBuffer) _frame_buffer;
int _stack_level;
friend class GraphicsStateGuardian;
};
#include "frameBufferStack.I"
#endif