open_toontown_panda3d/tests/display
rdb 93a3e7e699 Changes to make ColorAttrib behavior more consistent:
- T_off now actually properly disables vertex colours
- T_vertex is now the default, to preserve the previous behaviour
- ShaderGenerator behavior is now the same as in the FFP
- tests are updated to verify new behavior
- tests now properly use vertex colours, previously they accidentally only used flat colors
- With color-scale-via-lighting off and no color scale, color is no longer munged
- p3d_Color in GLSL shaders is now properly set to white instead of black with T_off mode
- In DX9 shaders will now sample white color for absent or disabled vertex color

Fixes #401
Also see #371
2018-10-08 22:09:22 +02:00
..
conftest.py tests: skip display tests if pipe cannot create offscreen buffers 2018-06-03 22:33:12 +02:00
test_color_buffer.py Changes to make ColorAttrib behavior more consistent: 2018-10-08 22:09:22 +02:00
test_depth_buffer.py tests: remove accidentally added debug image output 2018-10-07 23:03:07 +02:00
test_fbprops.py tests: ensure FrameBufferProperties has working copy constructor 2018-06-09 10:38:03 +02:00
test_glsl_shader.py tests: do not attempt to run GLSL tests without buffer tex support 2018-07-26 22:58:15 +02:00
test_window.py tests: fixes for the window tests 2017-12-24 20:34:06 +01:00