open_toontown_panda3d/direct/src/plugin_npapi/ppBrowserObject.h

57 lines
1.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file ppBrowserObject.h
* @author drose
* @date 2009-07-05
*/
#ifndef PPBROWSEROBJECT_H
#define PPBROWSEROBJECT_H
#include "nppanda3d_common.h"
class PPInstance;
/**
* This is the interface layer between an NPObject and a P3D_object. It maps
* calls from P3D_object into the NPObject system, thus allowing Panda to view
* and operate on a browser object.
*
* Also see PPPandaObject, which maps calls the other way.
*/
class PPBrowserObject : public P3D_object {
public:
PPBrowserObject(PPInstance *inst, NPObject *npobj);
PPBrowserObject(const PPBrowserObject &copy);
~PPBrowserObject();
int get_repr(char *buffer, int buffer_length) const;
P3D_object *get_property(const std::string &property) const;
bool set_property(const std::string &property, bool needs_response,
P3D_object *value);
P3D_object *call(const std::string &method_name,
P3D_object *params[], int num_params) const;
P3D_object *eval(const std::string &expression) const;
static void clear_class_definition();
private:
static P3D_class_definition *get_class_definition();
private:
PPInstance *_instance;
NPObject *_npobj;
static P3D_class_definition *_browser_object_class;
};
#include "ppBrowserObject.I"
#endif