open_toontown_panda3d/panda/src/collide/collisionTraverser.h

174 lines
6.0 KiB
C++

// Filename: collisionTraverser.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONTRAVERSER_H
#define COLLISIONTRAVERSER_H
#include "pandabase.h"
#include "collisionHandler.h"
#include "collisionLevelState.h"
#include "pointerTo.h"
#include "pStatCollector.h"
#include "pset.h"
#include "register_type.h"
class CollisionNode;
class CollisionRecorder;
class CollisionVisualizer;
class Geom;
class NodePath;
class CollisionEntry;
////////////////////////////////////////////////////////////////////
// Class : CollisionTraverser
// Description : This class manages the traversal through the scene
// graph to detect collisions. It holds ownership of a
// number of collider objects, each of which is a
// CollisionNode and an associated CollisionHandler.
//
// When traverse() is called, it begins at the indicated
// root and detects all collisions with any of its
// collider objects against nodes at or below the
// indicated root, calling the appropriate
// CollisionHandler for each detected collision.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionTraverser : public Namable {
PUBLISHED:
CollisionTraverser(const string &name = "ctrav");
~CollisionTraverser();
INLINE void set_respect_prev_transform(bool flag);
INLINE bool get_respect_prev_transform() const;
void add_collider(const NodePath &collider, CollisionHandler *handler);
bool remove_collider(const NodePath &collider);
bool has_collider(const NodePath &collider) const;
int get_num_colliders() const;
NodePath get_collider(int n) const;
MAKE_SEQ(get_colliders, get_num_colliders, get_collider);
CollisionHandler *get_handler(const NodePath &collider) const;
void clear_colliders();
void traverse(const NodePath &root);
#ifdef DO_COLLISION_RECORDING
void set_recorder(CollisionRecorder *recorder);
INLINE bool has_recorder() const;
INLINE CollisionRecorder *get_recorder() const;
INLINE void clear_recorder();
CollisionVisualizer *show_collisions(const NodePath &root);
void hide_collisions();
#endif // DO_COLLISION_RECORDING
void output(ostream &out) const;
void write(ostream &out, int indent_level) const;
private:
typedef pvector<CollisionLevelStateSingle> LevelStatesSingle;
void prepare_colliders_single(LevelStatesSingle &level_states, const NodePath &root);
void r_traverse_single(CollisionLevelStateSingle &level_state, size_t pass);
typedef pvector<CollisionLevelStateDouble> LevelStatesDouble;
void prepare_colliders_double(LevelStatesDouble &level_states, const NodePath &root);
void r_traverse_double(CollisionLevelStateDouble &level_state, size_t pass);
typedef pvector<CollisionLevelStateQuad> LevelStatesQuad;
void prepare_colliders_quad(LevelStatesQuad &level_states, const NodePath &root);
void r_traverse_quad(CollisionLevelStateQuad &level_state, size_t pass);
void compare_collider_to_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_geom_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_solid(CollisionEntry &entry,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
void compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
PStatCollector &get_pass_collector(int pass);
private:
PT(CollisionHandler) _default_handler;
TypeHandle _graph_type;
class OrderedColliderDef {
public:
NodePath _node_path;
bool _in_graph;
};
typedef pmap<NodePath, PT(CollisionHandler) > Colliders;
Colliders _colliders;
typedef pvector<OrderedColliderDef> OrderedColliders;
OrderedColliders _ordered_colliders;
typedef pmap<PT(CollisionHandler), int> Handlers;
Handlers _handlers;
Handlers::iterator remove_handler(Handlers::iterator hi);
bool _respect_prev_transform;
#ifdef DO_COLLISION_RECORDING
CollisionRecorder *_recorder;
NodePath _collision_visualizer_np;
#endif // DO_COLLISION_RECORDING
// Statistics
static PStatCollector _collisions_pcollector;
static PStatCollector _cnode_volume_pcollector;
static PStatCollector _gnode_volume_pcollector;
static PStatCollector _geom_volume_pcollector;
PStatCollector _this_pcollector;
typedef pvector<PStatCollector> PassCollectors;
PassCollectors _pass_collectors;
// pstats category for actual collision detection (vs. bounding heirarchy collision detection)
typedef pvector<PStatCollector> SolidCollideCollectors;
SolidCollideCollectors _solid_collide_collectors;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "CollisionTraverser");
}
private:
static TypeHandle _type_handle;
friend class SortByColliderSort;
};
INLINE ostream &operator << (ostream &out, const CollisionTraverser &trav) {
trav.output(out);
return out;
}
#include "collisionTraverser.I"
#endif