open_toontown_panda3d/dtool/src/dtoolbase/pvector.h

54 lines
1.7 KiB
C++

// Filename: pvector.h
// Created by: drose (05Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PVECTOR_H
#define PVECTOR_H
#include <vector>
#include "dtoolbase.h"
#include "pallocator.h"
#ifdef NO_STYLE_ALLOCATOR
// If we're not using custom allocators, just use the standard class
// definition.
#define pvector vector
#else
////////////////////////////////////////////////////////////////////
// Class : pvector
// Description : This is our own Panda specialization on the default
// STL vector. Its main purpose is to call the hooks
// for MemoryUsage to properly track STL-allocated
// memory.
////////////////////////////////////////////////////////////////////
template<class Type>
class pvector : public vector<Type, pallocator<Type> > {
public:
pvector() : vector<Type, pallocator<Type> >() { }
pvector(const pvector<Type> &copy) : vector<Type, pallocator<Type> >(copy) { }
pvector(size_type n) : vector<Type, pallocator<Type> >(n) { }
pvector(size_type n, const Type &value) : vector<Type, pallocator<Type> >(n, value) { }
pvector(const Type *begin, const Type *end) : vector<Type, pallocator<Type> >(begin, end) { }
};
#endif // NO_STYLE_ALLOCATOR
#endif