117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file glxGraphicsPipe.h
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* @author mike
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* @date 1997-01-09
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*/
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#ifndef GLXGRAPHICSPIPE_H
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#define GLXGRAPHICSPIPE_H
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#include "pandabase.h"
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#include "graphicsWindow.h"
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#include "graphicsPipe.h"
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#include "glgsg.h"
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#include "lightMutex.h"
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#include "lightReMutex.h"
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#include "x11GraphicsPipe.h"
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class FrameBufferProperties;
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#ifndef CPPPARSER
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// Don't pick up the system glxext.h; use our own, which is better.
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#define __glxext_h_
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#include "pre_x11_include.h"
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#include <GL/glx.h>
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#include "post_x11_include.h"
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// This must be included after we have included glgsg.h (which includes gl.h),
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// and after we have checked GLX_VERSION_1_3. But we must also include it
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// before we redefine the GLXFBConfig types, below.
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#include "panda_glxext.h"
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// drose: the version of GLglx.h that ships with Fedora Core 2 seems to define
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// GLX_VERSION_1_4, but for some reason does not define GLX_SAMPLE_BUFFERS or
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// GLX_SAMPLES. We work around that here.
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#ifndef GLX_SAMPLE_BUFFERS
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#define GLX_SAMPLE_BUFFERS 100000
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#endif
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#ifndef GLX_SAMPLES
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#define GLX_SAMPLES 100001
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#endif
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/*
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#if !defined(HAVE_GLXFBCONFIG) && defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
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// If the system glx version isn't 1.3, but these were defined as
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// extensions, we can work with that.
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#define GLXFBConfig GLXFBConfigSGIX
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#define GLXPbuffer GLXPbufferSGIX
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#define glXChooseFBConfig glXChooseFBConfigSGIX
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#define glXCreateNewContext glXCreateContextWithConfigSGIX
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#define glXGetVisualFromFBConfig glXGetVisualFromFBConfigSGIX
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#define glXGetFBConfigAttrib glXGetFBConfigAttribSGIX
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#define glXDestroyPbuffer glXDestroyGLXPbufferSGIX
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#define HAVE_GLXFBCONFIG
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#define HAVE_SGI_GLXFBCONFIG
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#endif
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*/
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#endif // CPPPARSER
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/**
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* This graphics pipe represents the interface for creating OpenGL graphics
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* windows on an X-based (e.g. Unix) client.
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*/
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class glxGraphicsPipe : public x11GraphicsPipe {
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public:
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glxGraphicsPipe(const std::string &display = std::string());
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virtual ~glxGraphicsPipe() {};
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virtual std::string get_interface_name() const;
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static PT(GraphicsPipe) pipe_constructor();
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protected:
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virtual PT(GraphicsOutput) make_output(const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsEngine *engine,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host,
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int retry,
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bool &precertify);
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virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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x11GraphicsPipe::init_type();
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register_type(_type_handle, "glxGraphicsPipe",
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x11GraphicsPipe::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glxGraphicsPipe.I"
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#endif
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