open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsPipe.h

117 lines
3.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glxGraphicsPipe.h
* @author mike
* @date 1997-01-09
*/
#ifndef GLXGRAPHICSPIPE_H
#define GLXGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#include "glgsg.h"
#include "lightMutex.h"
#include "lightReMutex.h"
#include "x11GraphicsPipe.h"
class FrameBufferProperties;
#ifndef CPPPARSER
// Don't pick up the system glxext.h; use our own, which is better.
#define __glxext_h_
#include "pre_x11_include.h"
#include <GL/glx.h>
#include "post_x11_include.h"
// This must be included after we have included glgsg.h (which includes gl.h),
// and after we have checked GLX_VERSION_1_3. But we must also include it
// before we redefine the GLXFBConfig types, below.
#include "panda_glxext.h"
// drose: the version of GLglx.h that ships with Fedora Core 2 seems to define
// GLX_VERSION_1_4, but for some reason does not define GLX_SAMPLE_BUFFERS or
// GLX_SAMPLES. We work around that here.
#ifndef GLX_SAMPLE_BUFFERS
#define GLX_SAMPLE_BUFFERS 100000
#endif
#ifndef GLX_SAMPLES
#define GLX_SAMPLES 100001
#endif
/*
#if !defined(HAVE_GLXFBCONFIG) && defined(GLX_SGIX_fbconfig) && defined(GLX_SGIX_pbuffer)
// If the system glx version isn't 1.3, but these were defined as
// extensions, we can work with that.
#define GLXFBConfig GLXFBConfigSGIX
#define GLXPbuffer GLXPbufferSGIX
#define glXChooseFBConfig glXChooseFBConfigSGIX
#define glXCreateNewContext glXCreateContextWithConfigSGIX
#define glXGetVisualFromFBConfig glXGetVisualFromFBConfigSGIX
#define glXGetFBConfigAttrib glXGetFBConfigAttribSGIX
#define glXDestroyPbuffer glXDestroyGLXPbufferSGIX
#define HAVE_GLXFBCONFIG
#define HAVE_SGI_GLXFBCONFIG
#endif
*/
#endif // CPPPARSER
/**
* This graphics pipe represents the interface for creating OpenGL graphics
* windows on an X-based (e.g. Unix) client.
*/
class glxGraphicsPipe : public x11GraphicsPipe {
public:
glxGraphicsPipe(const std::string &display = std::string());
virtual ~glxGraphicsPipe() {};
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
x11GraphicsPipe::init_type();
register_type(_type_handle, "glxGraphicsPipe",
x11GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsPipe.I"
#endif