1149 lines
38 KiB
C++
1149 lines
38 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file geomNode.cxx
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* @author drose
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* @date 2002-02-23
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*/
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#include "geomNode.h"
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#include "geom.h"
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#include "geomTransformer.h"
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#include "sceneGraphReducer.h"
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#include "stateMunger.h"
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#include "accumulatedAttribs.h"
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#include "colorAttrib.h"
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#include "colorScaleAttrib.h"
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#include "cullFaceAttrib.h"
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#include "texMatrixAttrib.h"
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#include "textureAttrib.h"
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#include "shaderAttrib.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "cullableObject.h"
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#include "cullHandler.h"
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#include "cullTraverser.h"
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#include "cullTraverserData.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "indent.h"
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#include "pset.h"
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#include "config_pgraph.h"
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#include "graphicsStateGuardianBase.h"
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#include "boundingBox.h"
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#include "boundingSphere.h"
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#include "config_mathutil.h"
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#include "preparedGraphicsObjects.h"
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bool allow_flatten_color = ConfigVariableBool
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("allow-flatten-color", false,
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PRC_DESC("allows color to always be flattened to vertices"));
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TypeHandle GeomNode::_type_handle;
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/**
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*
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*/
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GeomNode::
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GeomNode(const std::string &name) :
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PandaNode(name)
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{
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_preserved = preserve_geom_nodes;
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// GeomNodes have a certain set of bits on by default.
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set_into_collide_mask(get_default_collide_mask());
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}
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/**
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*
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*/
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GeomNode::
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GeomNode(const GeomNode ©) :
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PandaNode(copy),
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_preserved(copy._preserved),
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_cycler(copy._cycler)
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{
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}
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/**
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*
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*/
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GeomNode::
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~GeomNode() {
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}
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/**
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* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
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* will be a different pointer, but its internal data may or may not be shared
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* with that of the original PandaNode. No children will be copied.
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*/
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PandaNode *GeomNode::
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make_copy() const {
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return new GeomNode(*this);
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}
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/**
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* Applies whatever attributes are specified in the AccumulatedAttribs object
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* (and by the attrib_types bitmask) to the vertices on this node, if
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* appropriate. If this node uses geom arrays like a GeomNode, the supplied
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* GeomTransformer may be used to unify shared arrays across multiple
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* different nodes.
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*
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* This is a generalization of xform().
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*/
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void GeomNode::
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apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types,
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GeomTransformer &transformer) {
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if (pgraph_cat.is_debug()) {
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pgraph_cat.debug()
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<< "Transforming geometry:\n";
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attribs.write(pgraph_cat.debug(false), attrib_types, 2);
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}
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if ((attrib_types & SceneGraphReducer::TT_transform) != 0) {
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if (!attribs._transform->is_identity()) {
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transformer.transform_vertices(this, attribs._transform->get_mat());
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}
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}
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Thread *current_thread = Thread::get_current_thread();
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OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
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CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
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PT(GeomList) geoms = cdata->modify_geoms();
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// Iterate based on the number of geoms, not using STL iterators. This
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// allows us to append to the list in the code below (which we might do
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// when doublesiding polys) without visiting those new nodes during the
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// traversal.
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size_t num_geoms = geoms->size();
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for (size_t i = 0; i < num_geoms; ++i) {
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GeomEntry *entry = &(*geoms)[i];
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PT(Geom) new_geom = entry->_geom.get_read_pointer()->make_copy();
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AccumulatedAttribs geom_attribs = attribs;
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entry->_state = geom_attribs.collect(entry->_state, attrib_types);
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bool any_changed = false;
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if ((attrib_types & SceneGraphReducer::TT_color) != 0) {
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CPT(RenderAttrib) ra = geom_attribs._color;
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if (ra != nullptr) {
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int override = geom_attribs._color_override;
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entry->_state = entry->_state->add_attrib(ra, override);
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}
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ra = entry->_state->get_attrib_def(ColorAttrib::get_class_slot());
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CPT (ColorAttrib) ca = DCAST(ColorAttrib, ra);
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if (ca->get_color_type() != ColorAttrib::T_vertex) {
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if(allow_flatten_color) {
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if(transformer.set_color(new_geom, ca->get_color())) {
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any_changed = true;
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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}
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} else {
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if (transformer.remove_column(new_geom, InternalName::get_color())) {
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any_changed = true;
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}
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}
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_color_scale) != 0) {
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if (geom_attribs._color_scale != nullptr) {
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CPT(ColorScaleAttrib) csa = DCAST(ColorScaleAttrib, geom_attribs._color_scale);
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if (csa->get_scale() != LVecBase4(1.0f, 1.0f, 1.0f, 1.0f)) {
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// Now, if we have an "off" or "flat" color attribute, we simply
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// modify the color attribute, and leave the vertices alone.
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CPT(RenderAttrib) ra = entry->_state->get_attrib_def(ColorAttrib::get_class_slot());
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CPT(ColorAttrib) ca = DCAST(ColorAttrib, ra);
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if(allow_flatten_color) {
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if (transformer.transform_colors(new_geom, csa->get_scale())) {
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any_changed = true;
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}
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} else {
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if (ca->get_color_type() == ColorAttrib::T_off) {
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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// ColorAttrib::T_off means the color scale becomes the new
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// color.
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(csa->get_scale()));
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} else if (ca->get_color_type() == ColorAttrib::T_flat) {
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// ColorAttrib::T_flat means the color scale modulates the
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// specified color to produce a new color.
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const LColor &c1 = ca->get_color();
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const LVecBase4 &c2 = csa->get_scale();
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LColor color(c1[0] * c2[0], c1[1] * c2[1],
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c1[2] * c2[2], c1[3] * c2[3]);
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(color));
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} else {
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// Otherwise, we have vertex color, and we just scale it
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// normally.
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if (transformer.transform_colors(new_geom, csa->get_scale())) {
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any_changed = true;
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}
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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}
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}
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}
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_tex_matrix) != 0) {
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if (geom_attribs._tex_matrix != nullptr) {
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// Determine which texture coordinate names are used more than once.
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// This assumes we have discovered all of the textures that are in
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// effect on the GeomNode; this may not be true if there is a
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// texture that has been applied at a node above that from which we
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// started the flatten operation, but caveat programmer.
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NameCount name_count;
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if (geom_attribs._texture != nullptr) {
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const TextureAttrib *ta = DCAST(TextureAttrib, geom_attribs._texture);
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int num_on_stages = ta->get_num_on_stages();
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for (int si = 0; si < num_on_stages; si++) {
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TextureStage *stage = ta->get_on_stage(si);
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const InternalName *name = stage->get_texcoord_name();
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count_name(name_count, name);
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}
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}
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const TexMatrixAttrib *tma =
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DCAST(TexMatrixAttrib, geom_attribs._tex_matrix);
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CPT(TexMatrixAttrib) new_tma = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
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int num_stages = tma->get_num_stages();
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for (int i = 0; i < num_stages; i++) {
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TextureStage *stage = tma->get_stage(i);
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InternalName *name = stage->get_texcoord_name();
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if (get_name_count(name_count, name) > 1) {
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// We can't transform these texcoords, since the name is used by
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// more than one active stage.
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new_tma = DCAST(TexMatrixAttrib, new_tma->add_stage(stage, tma->get_transform(stage)));
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} else {
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// It's safe to transform these texcoords; the name is used by
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// no more than one active stage.
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if (transformer.transform_texcoords(new_geom, name, name, tma->get_mat(stage))) {
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any_changed = true;
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}
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}
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}
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if (!new_tma->is_empty()) {
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entry->_state = entry->_state->add_attrib(new_tma);
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}
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_other) != 0) {
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entry->_state = geom_attribs._other->compose(entry->_state);
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}
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// We handle cull_face last, since that might involve duplicating the
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// geom, and we'd also like to duplicate all of the changes we may have
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// applied in the above.
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if ((attrib_types & SceneGraphReducer::TT_cull_face) != 0) {
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if (geom_attribs._cull_face != nullptr) {
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const CullFaceAttrib *cfa = DCAST(CullFaceAttrib, geom_attribs._cull_face);
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CullFaceAttrib::Mode mode = cfa->get_effective_mode();
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switch (mode) {
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case CullFaceAttrib::M_cull_none:
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// Doublesided polys. Duplicate them.
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{
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bool has_normals = (new_geom->get_vertex_data()->has_column(InternalName::get_normal()));
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if (has_normals) {
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// If the geometry has normals, we have to duplicate it to
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// reverse the normals on the duplicate copy.
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PT(Geom) dup_geom = new_geom->reverse();
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transformer.reverse_normals(dup_geom);
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geoms->push_back(GeomEntry(dup_geom, entry->_state));
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// The above push_back() operation might have invalidated our
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// old pointer into the list, so we reassign it now.
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entry = &(*geoms)[i];
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} else {
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// If there are no normals, we can just doubleside it in
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// place. This is preferable because we can share vertices.
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new_geom->doubleside_in_place();
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any_changed = true;
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}
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}
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break;
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case CullFaceAttrib::M_cull_counter_clockwise:
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// Reverse winding order.
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new_geom->reverse_in_place();
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transformer.reverse_normals(new_geom);
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any_changed = true;
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break;
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default:
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break;
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}
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}
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}
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if (any_changed) {
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entry->_geom = new_geom;
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}
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}
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}
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CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
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if ((attrib_types & SceneGraphReducer::TT_apply_texture_color) != 0) {
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transformer.apply_texture_colors(this, attribs._other);
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}
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transformer.register_vertices(this, false);
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}
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/**
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* Transforms the contents of this node by the indicated matrix, if it means
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* anything to do so. For most kinds of nodes, this does nothing.
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*
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* For a GeomNode, this does the right thing, but it is better to use a
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* GeomTransformer instead, since it will share the new arrays properly
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* between different GeomNodes.
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*/
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void GeomNode::
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xform(const LMatrix4 &mat) {
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GeomTransformer transformer;
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transformer.transform_vertices(this, mat);
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}
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/**
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* Returns true if it is generally safe to flatten out this particular kind of
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* PandaNode by duplicating instances (by calling dupe_for_flatten()), false
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* otherwise (for instance, a Camera cannot be safely flattened, because the
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* Camera pointer itself is meaningful).
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*/
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bool GeomNode::
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safe_to_flatten() const {
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if (_preserved) {
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return false;
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}
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return true;
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}
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/**
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* Returns true if it is generally safe to combine this particular kind of
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* PandaNode with other kinds of PandaNodes of compatible type, adding
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* children or whatever. For instance, an LODNode should not be combined with
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* any other PandaNode, because its set of children is meaningful.
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*/
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bool GeomNode::
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safe_to_combine() const {
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if (_preserved) {
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return false;
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}
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return true;
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}
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/**
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* The recursive implementation of prepare_scene(). Don't call this directly;
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* call PandaNode::prepare_scene() or NodePath::prepare_scene() instead.
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*/
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void GeomNode::
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r_prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state,
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GeomTransformer &transformer, Thread *current_thread) {
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PreparedGraphicsObjects *prepared_objects = gsg->get_prepared_objects();
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CDReader cdata(_cycler, current_thread);
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GeomList::const_iterator gi;
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CPT(GeomList) geoms = cdata->get_geoms();
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for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
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const GeomEntry &entry = (*gi);
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CPT(RenderState) geom_state = node_state->compose(entry._state);
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CPT(Geom) geom = entry._geom.get_read_pointer();
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// Munge the geom as required by the GSG.
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PT(GeomMunger) munger = gsg->get_geom_munger(geom_state, current_thread);
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geom = transformer.premunge_geom(geom, munger);
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// Prepare each of the vertex arrays in the munged Geom.
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CPT(GeomVertexData) vdata = geom->get_animated_vertex_data(false, current_thread);
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GeomVertexDataPipelineReader vdata_reader(vdata, current_thread);
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int num_arrays = vdata_reader.get_num_arrays();
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for (int i = 0; i < num_arrays; ++i) {
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CPT(GeomVertexArrayData) array = vdata_reader.get_array(i);
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prepared_objects->enqueue_vertex_buffer((GeomVertexArrayData *)array.p());
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}
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// And also each of the index arrays.
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int num_primitives = geom->get_num_primitives();
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for (int i = 0; i < num_primitives; ++i) {
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CPT(GeomPrimitive) prim = geom->get_primitive(i);
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prepared_objects->enqueue_index_buffer((GeomPrimitive *)prim.p());
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}
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if (munger->is_of_type(StateMunger::get_class_type())) {
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StateMunger *state_munger = (StateMunger *)munger.p();
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geom_state = state_munger->munge_state(geom_state);
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}
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// And now prepare each of the textures.
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const TextureAttrib *ta;
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if (geom_state->get_attrib(ta)) {
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int num_stages = ta->get_num_on_stages();
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for (int i = 0; i < num_stages; ++i) {
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Texture *texture = ta->get_on_texture(ta->get_on_stage(i));
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// TODO: prepare the sampler states, if specified.
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if (texture != nullptr) {
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prepared_objects->enqueue_texture(texture);
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}
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}
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}
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// As well as the shaders.
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const ShaderAttrib *sa;
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if (geom_state->get_attrib(sa)) {
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Shader *shader = (Shader *)sa->get_shader();
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if (shader != nullptr) {
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prepared_objects->enqueue_shader(shader);
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}
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// TODO: prepare the shader inputs.
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}
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}
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PandaNode::r_prepare_scene(gsg, node_state, transformer, current_thread);
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}
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/**
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* Collapses this node with the other node, if possible, and returns a pointer
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* to the combined node, or NULL if the two nodes cannot safely be combined.
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*
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* The return value may be this, other, or a new node altogether.
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*
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* This function is called from GraphReducer::flatten(), and need not deal
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* with children; its job is just to decide whether to collapse the two nodes
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* and what the collapsed node should look like.
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*/
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PandaNode *GeomNode::
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combine_with(PandaNode *other) {
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if (is_exact_type(get_class_type()) &&
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other->is_exact_type(get_class_type())) {
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// Two GeomNodes can combine by moving Geoms from one to the other.
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GeomNode *gother = DCAST(GeomNode, other);
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add_geoms_from(gother);
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return this;
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}
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return PandaNode::combine_with(other);
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}
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/**
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* This is used to support NodePath::calc_tight_bounds(). It is not intended
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* to be called directly, and it has nothing to do with the normal Panda
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* bounding-volume computation.
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*
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* If the node contains any geometry, this updates min_point and max_point to
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* enclose its bounding box. found_any is to be set true if the node has any
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* geometry at all, or left alone if it has none. This method may be called
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* over several nodes, so it may enter with min_point, max_point, and
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* found_any already set.
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*/
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CPT(TransformState) GeomNode::
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calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any,
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const TransformState *transform, Thread *current_thread) const {
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CPT(TransformState) next_transform =
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PandaNode::calc_tight_bounds(min_point, max_point, found_any, transform,
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current_thread);
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const LMatrix4 &mat = next_transform->get_mat();
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CDReader cdata(_cycler, current_thread);
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GeomList::const_iterator gi;
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CPT(GeomList) geoms = cdata->get_geoms();
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for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
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CPT(Geom) geom = (*gi)._geom.get_read_pointer();
|
|
geom->calc_tight_bounds(min_point, max_point, found_any,
|
|
geom->get_animated_vertex_data(true, current_thread),
|
|
!next_transform->is_identity(), mat,
|
|
current_thread);
|
|
}
|
|
|
|
return next_transform;
|
|
}
|
|
|
|
/**
|
|
* Returns true if there is some value to visiting this particular node during
|
|
* the cull traversal for any camera, false otherwise. This will be used to
|
|
* optimize the result of get_net_draw_show_mask(), so that any subtrees that
|
|
* contain only nodes for which is_renderable() is false need not be visited.
|
|
*/
|
|
bool GeomNode::
|
|
is_renderable() const {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Adds the node's contents to the CullResult we are building up during the
|
|
* cull traversal, so that it will be drawn at render time. For most nodes
|
|
* other than GeomNodes, this is a do-nothing operation.
|
|
*/
|
|
void GeomNode::
|
|
add_for_draw(CullTraverser *trav, CullTraverserData &data) {
|
|
trav->_geom_nodes_pcollector.add_level(1);
|
|
|
|
if (pgraph_cat.is_spam()) {
|
|
pgraph_cat.spam()
|
|
<< "Found " << *this << " in state " << *data._state
|
|
<< " draw_mask = " << data._draw_mask << "\n";
|
|
}
|
|
|
|
// Get all the Geoms, with no decalling.
|
|
Geoms geoms = get_geoms(trav->get_current_thread());
|
|
int num_geoms = geoms.get_num_geoms();
|
|
trav->_geoms_pcollector.add_level(num_geoms);
|
|
CPT(TransformState) internal_transform = data.get_internal_transform(trav);
|
|
|
|
for (int i = 0; i < num_geoms; i++) {
|
|
CPT(Geom) geom = geoms.get_geom(i);
|
|
if (geom->is_empty()) {
|
|
continue;
|
|
}
|
|
|
|
CPT(RenderState) state = data._state->compose(geoms.get_geom_state(i));
|
|
if (state->has_cull_callback() && !state->cull_callback(trav, data)) {
|
|
// Cull.
|
|
continue;
|
|
}
|
|
|
|
// Cull the Geom bounding volume against the view frustum andor the cull
|
|
// planes. Don't bother unless we've got more than one Geom, since
|
|
// otherwise the bounding volume of the GeomNode is (probably) the same as
|
|
// that of the one Geom, and we've already culled against that.
|
|
if (num_geoms > 1) {
|
|
if (data._view_frustum != nullptr) {
|
|
// Cull the individual Geom against the view frustum.
|
|
CPT(BoundingVolume) geom_volume = geom->get_bounds();
|
|
const GeometricBoundingVolume *geom_gbv =
|
|
DCAST(GeometricBoundingVolume, geom_volume);
|
|
|
|
int result = data._view_frustum->contains(geom_gbv);
|
|
if (result == BoundingVolume::IF_no_intersection) {
|
|
// Cull this Geom.
|
|
continue;
|
|
}
|
|
}
|
|
if (!data._cull_planes->is_empty()) {
|
|
// Also cull the Geom against the cull planes.
|
|
CPT(BoundingVolume) geom_volume = geom->get_bounds();
|
|
const GeometricBoundingVolume *geom_gbv =
|
|
DCAST(GeometricBoundingVolume, geom_volume);
|
|
int result;
|
|
data._cull_planes->do_cull(result, state, geom_gbv);
|
|
if (result == BoundingVolume::IF_no_intersection) {
|
|
// Cull.
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
CullableObject *object =
|
|
new CullableObject(std::move(geom), std::move(state), internal_transform);
|
|
trav->get_cull_handler()->record_object(object, trav);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the subset of CollideMask bits that may be set for this particular
|
|
* type of PandaNode. For most nodes, this is 0; it doesn't make sense to set
|
|
* a CollideMask for most kinds of nodes.
|
|
*
|
|
* For nodes that can be collided with, such as GeomNode and CollisionNode,
|
|
* this returns all bits on.
|
|
*/
|
|
CollideMask GeomNode::
|
|
get_legal_collide_mask() const {
|
|
return CollideMask::all_on();
|
|
}
|
|
|
|
/**
|
|
* Adds a new Geom to the node. The geom is given the indicated state (which
|
|
* may be RenderState::make_empty(), to completely inherit its state from the
|
|
* scene graph).
|
|
*/
|
|
void GeomNode::
|
|
add_geom(Geom *geom, const RenderState *state) {
|
|
nassertv(geom != nullptr);
|
|
nassertv(geom->check_valid());
|
|
nassertv(state != nullptr);
|
|
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
cdata->modify_geoms()->push_back(GeomEntry(geom, state));
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
|
|
mark_internal_bounds_stale();
|
|
}
|
|
|
|
/**
|
|
* Copies the Geoms (and their associated RenderStates) from the indicated
|
|
* GeomNode into this one.
|
|
*/
|
|
void GeomNode::
|
|
add_geoms_from(const GeomNode *other) {
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
CDStageReader cdata_other(other->_cycler, pipeline_stage, current_thread);
|
|
|
|
GeomList::const_iterator gi;
|
|
CPT(GeomList) other_geoms = cdata_other->get_geoms();
|
|
PT(GeomList) this_geoms = cdata->modify_geoms();
|
|
for (gi = other_geoms->begin(); gi != other_geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
nassertv(entry._geom.get_read_pointer()->check_valid());
|
|
this_geoms->push_back(entry);
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
|
|
mark_internal_bounds_stale();
|
|
}
|
|
|
|
/**
|
|
* Replaces the nth Geom of the node with a new pointer. There must already
|
|
* be a Geom in this slot.
|
|
*
|
|
* Note that if this method is called in a downstream stage (for instance,
|
|
* during cull or draw), then it will propagate the new list of Geoms upstream
|
|
* all the way to pipeline stage 0, which may step on changes that were made
|
|
* independently in pipeline stage 0. Use with caution.
|
|
*/
|
|
void GeomNode::
|
|
set_geom(int n, Geom *geom) {
|
|
nassertv(geom != nullptr);
|
|
nassertv(geom->check_valid());
|
|
|
|
CDWriter cdata(_cycler, true);
|
|
PT(GeomList) geoms = cdata->modify_geoms();
|
|
nassertv(n >= 0 && n < (int)geoms->size());
|
|
(*geoms)[n]._geom = geom;
|
|
|
|
mark_internal_bounds_stale();
|
|
}
|
|
|
|
/**
|
|
* Verifies that the each Geom within the GeomNode reference vertices that
|
|
* actually exist within its GeomVertexData. Returns true if the GeomNode
|
|
* appears to be valid, false otherwise.
|
|
*/
|
|
bool GeomNode::
|
|
check_valid() const {
|
|
int num_geoms = get_num_geoms();
|
|
for (int i = 0; i < num_geoms; i++) {
|
|
const Geom *geom = get_geom(i);
|
|
if (!geom->check_valid()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Calls decompose() on each Geom with the GeomNode. This decomposes higher-
|
|
* order primitive types, like triangle strips, into lower-order types like
|
|
* indexed triangles. Normally there is no reason to do this, but it can be
|
|
* useful as an early preprocessing step, to allow a later call to unify() to
|
|
* proceed more quickly.
|
|
*
|
|
* See also SceneGraphReducer::decompose(), which is the normal way this is
|
|
* called.
|
|
*/
|
|
void GeomNode::
|
|
decompose() {
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
GeomList::iterator gi;
|
|
PT(GeomList) geoms = cdata->modify_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
GeomEntry &entry = (*gi);
|
|
nassertv(entry._geom.test_ref_count_integrity());
|
|
PT(Geom) geom = entry._geom.get_write_pointer();
|
|
geom->decompose_in_place();
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
}
|
|
|
|
/**
|
|
* Attempts to unify all of the Geoms contained within this node into a single
|
|
* Geom, or at least as few Geoms as possible. In turn, the individual
|
|
* GeomPrimitives contained within each resulting Geom are also unified. The
|
|
* goal is to reduce the number of GeomPrimitives within the node as far as
|
|
* possible. This may result in composite primitives, such as triangle strips
|
|
* and triangle fans, being decomposed into triangles. See also
|
|
* Geom::unify().
|
|
*
|
|
* max_indices represents the maximum number of indices that will be put in
|
|
* any one GeomPrimitive. If preserve_order is true, then the primitives will
|
|
* not be reordered during the operation, even if this results in a suboptimal
|
|
* result.
|
|
*
|
|
* In order for this to be successful, the primitives must reference the same
|
|
* GeomVertexData, have the same fundamental primitive type, and have
|
|
* compatible shade models.
|
|
*/
|
|
void GeomNode::
|
|
unify(int max_indices, bool preserve_order) {
|
|
bool any_changed = false;
|
|
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
PT(GeomList) new_geoms = new GeomList;
|
|
|
|
// Try to unify each Geom with each preceding Geom. This is an n^2
|
|
// operation, but usually there are only a handful of Geoms to consider,
|
|
// so that's not a big deal.
|
|
GeomList::const_iterator gi;
|
|
CPT(GeomList) old_geoms = cdata->get_geoms();
|
|
for (gi = old_geoms->begin(); gi != old_geoms->end(); ++gi) {
|
|
const GeomEntry &old_entry = (*gi);
|
|
|
|
bool unified = false;
|
|
|
|
// Go from back to front, to minimize damage to the primitive ordering.
|
|
GeomList::reverse_iterator gj;
|
|
for (gj = new_geoms->rbegin(); gj != new_geoms->rend() && !unified; ++gj) {
|
|
GeomEntry &new_entry = (*gj);
|
|
if (old_entry._state == new_entry._state) {
|
|
// Both states match, so try to combine the primitives.
|
|
CPT(Geom) old_geom = old_entry._geom.get_read_pointer();
|
|
PT(Geom) new_geom = new_entry._geom.get_write_pointer();
|
|
if (new_geom->copy_primitives_from(old_geom)) {
|
|
// Successfully combined!
|
|
unified = true;
|
|
any_changed = true;
|
|
}
|
|
}
|
|
|
|
if (preserve_order) {
|
|
// If we're insisting on preserving the order, we can only attempt
|
|
// to merge with the tail of the list.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!unified) {
|
|
// Couldn't unify this Geom with anything, so just add it to the
|
|
// output list.
|
|
new_geoms->push_back(old_entry);
|
|
}
|
|
}
|
|
|
|
// Done! We'll keep whatever's left in the output list.
|
|
cdata->set_geoms(new_geoms);
|
|
|
|
// Finally, go back through and unify the resulting geom(s).
|
|
GeomList::iterator wgi;
|
|
for (wgi = new_geoms->begin(); wgi != new_geoms->end(); ++wgi) {
|
|
GeomEntry &entry = (*wgi);
|
|
nassertv(entry._geom.test_ref_count_integrity());
|
|
PT(Geom) geom = entry._geom.get_write_pointer();
|
|
geom->unify_in_place(max_indices, preserve_order);
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
|
|
if (any_changed) {
|
|
mark_internal_bounds_stale();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Writes a short description of all the Geoms in the node.
|
|
*/
|
|
void GeomNode::
|
|
write_geoms(std::ostream &out, int indent_level) const {
|
|
CDReader cdata(_cycler);
|
|
write(out, indent_level);
|
|
GeomList::const_iterator gi;
|
|
CPT(GeomList) geoms = cdata->get_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
indent(out, indent_level + 2)
|
|
<< *entry._geom.get_read_pointer() << " " << *entry._state << "\n";
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Writes a detailed description of all the Geoms in the node.
|
|
*/
|
|
void GeomNode::
|
|
write_verbose(std::ostream &out, int indent_level) const {
|
|
CDReader cdata(_cycler);
|
|
write(out, indent_level);
|
|
GeomList::const_iterator gi;
|
|
CPT(GeomList) geoms = cdata->get_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
CPT(Geom) geom = entry._geom.get_read_pointer();
|
|
indent(out, indent_level + 2)
|
|
<< *geom << " " << *entry._state << "\n";
|
|
geom->write(out, indent_level + 4);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void GeomNode::
|
|
output(std::ostream &out) const {
|
|
// Accumulate the total set of RenderAttrib types that are applied to any of
|
|
// our Geoms, so we can output them too. The result will be the list of
|
|
// attrib types that might be applied to some Geoms, but not necessarily to
|
|
// all Geoms.
|
|
|
|
CDReader cdata(_cycler);
|
|
|
|
pset<TypeHandle> attrib_types;
|
|
|
|
GeomList::const_iterator gi;
|
|
CPT(RenderState) common = RenderState::make_empty();
|
|
|
|
CPT(GeomList) geoms = cdata->get_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
common = common->compose(entry._state);
|
|
}
|
|
|
|
PandaNode::output(out);
|
|
out << " (" << geoms->size() << " geoms";
|
|
|
|
if (!common->is_empty()) {
|
|
out << ": " << *common;
|
|
}
|
|
|
|
out << ")";
|
|
}
|
|
|
|
/**
|
|
* A simple downcast check. Returns true if this kind of node happens to
|
|
* inherit from GeomNode, false otherwise.
|
|
*
|
|
* This is provided as a a faster alternative to calling
|
|
* is_of_type(GeomNode::get_class_type()), since this test is so important to
|
|
* rendering.
|
|
*/
|
|
bool GeomNode::
|
|
is_geom_node() const {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Uses the indicated GSG to premunge the Geoms in this node to optimize them
|
|
* for eventual rendering. See SceneGraphReducer::premunge().
|
|
*/
|
|
void GeomNode::
|
|
do_premunge(GraphicsStateGuardianBase *gsg,
|
|
const RenderState *node_state,
|
|
GeomTransformer &transformer) {
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
GeomList::iterator gi;
|
|
PT(GeomList) geoms = cdata->modify_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
GeomEntry &entry = (*gi);
|
|
CPT(RenderState) geom_state = node_state->compose(entry._state);
|
|
CPT(Geom) geom = entry._geom.get_read_pointer();
|
|
PT(GeomMunger) munger = gsg->get_geom_munger(geom_state, current_thread);
|
|
entry._geom = transformer.premunge_geom(geom, munger);
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
}
|
|
|
|
/**
|
|
* Recursively calls Geom::mark_bounds_stale() on every Geom at this node and
|
|
* below.
|
|
*/
|
|
void GeomNode::
|
|
r_mark_geom_bounds_stale(Thread *current_thread) {
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
GeomList::iterator gi;
|
|
PT(GeomList) geoms = cdata->modify_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
GeomEntry &entry = (*gi);
|
|
entry._geom.get_read_pointer()->mark_bounds_stale();
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
mark_internal_bounds_stale();
|
|
|
|
PandaNode::r_mark_geom_bounds_stale(current_thread);
|
|
}
|
|
|
|
/**
|
|
* Returns a newly-allocated BoundingVolume that represents the internal
|
|
* contents of the node. Should be overridden by PandaNode classes that
|
|
* contain something internally.
|
|
*/
|
|
void GeomNode::
|
|
compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
|
|
int &internal_vertices,
|
|
int pipeline_stage,
|
|
Thread *current_thread) const {
|
|
int num_vertices = 0;
|
|
|
|
CDLockedStageReader cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
pvector<const BoundingVolume *> child_volumes;
|
|
pvector<CPT(BoundingVolume) > child_volumes_ref;
|
|
bool all_box = true;
|
|
|
|
GeomList::const_iterator gi;
|
|
CPT(GeomList) geoms = cdata->get_geoms();
|
|
child_volumes.reserve(geoms->size());
|
|
child_volumes_ref.reserve(geoms->size());
|
|
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
CPT(Geom) geom = entry._geom.get_read_pointer();
|
|
CPT(BoundingVolume) volume = geom->get_bounds();
|
|
|
|
if (!volume->is_empty()) {
|
|
child_volumes.push_back(volume);
|
|
child_volumes_ref.push_back(volume);
|
|
if (!volume->is_exact_type(BoundingBox::get_class_type())) {
|
|
all_box = false;
|
|
}
|
|
}
|
|
num_vertices += geom->get_nested_vertices();
|
|
}
|
|
|
|
PT(GeometricBoundingVolume) gbv;
|
|
|
|
BoundingVolume::BoundsType btype = get_bounds_type();
|
|
if (btype == BoundingVolume::BT_default) {
|
|
btype = bounds_type;
|
|
}
|
|
|
|
if (btype == BoundingVolume::BT_box ||
|
|
(btype != BoundingVolume::BT_sphere && all_box)) {
|
|
// If all of the child volumes are a BoundingBox, then our volume is also
|
|
// a BoundingBox.
|
|
gbv = new BoundingBox;
|
|
} else {
|
|
// Otherwise, it's a sphere.
|
|
gbv = new BoundingSphere;
|
|
}
|
|
|
|
if (child_volumes.size() > 0) {
|
|
const BoundingVolume **child_begin = &child_volumes[0];
|
|
const BoundingVolume **child_end = child_begin + child_volumes.size();
|
|
((BoundingVolume *)gbv)->around(child_begin, child_end);
|
|
}
|
|
|
|
internal_bounds = gbv;
|
|
internal_vertices = num_vertices;
|
|
}
|
|
|
|
/**
|
|
* Tells the BamReader how to create objects of type GeomNode.
|
|
*/
|
|
void GeomNode::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
/**
|
|
* Writes the contents of this object to the datagram for shipping out to a
|
|
* Bam file.
|
|
*/
|
|
void GeomNode::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
PandaNode::write_datagram(manager, dg);
|
|
manager->write_cdata(dg, _cycler);
|
|
}
|
|
|
|
/**
|
|
* Called by the BamReader to perform any final actions needed for setting up
|
|
* the object after all objects have been read and all pointers have been
|
|
* completed.
|
|
*/
|
|
void GeomNode::
|
|
finalize(BamReader *manager) {
|
|
if (manager->get_file_minor_ver() < 14) {
|
|
// With version 6.14, we changed the default ColorAttrib behavior from
|
|
// make_vertex() to make_flat(). This means that every Geom that contains
|
|
// vertex colors now needs to have an explicit ColorAttrib::make_vertex()
|
|
// on its state.
|
|
|
|
// Since we shouldn't override a different ColorAttrib inherited from
|
|
// above, we create this new attrib with an override of -1.
|
|
|
|
CPT(InternalName) color = InternalName::get_color();
|
|
CPT(RenderAttrib) vertex_color = ColorAttrib::make_vertex();
|
|
|
|
Thread *current_thread = Thread::get_current_thread();
|
|
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
|
|
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
|
|
|
|
GeomList::iterator gi;
|
|
PT(GeomList) geoms = cdata->modify_geoms();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
GeomEntry &entry = (*gi);
|
|
CPT(Geom) geom = entry._geom.get_read_pointer();
|
|
|
|
// Force the various GeomVertexArrayFormat objects to finalize
|
|
// themselves. We have to do this before we can reliably call
|
|
// GeomVertexData::has_column().
|
|
CPT(GeomVertexData) vdata = geom->get_vertex_data(current_thread);
|
|
CPT(GeomVertexFormat) vformat = vdata->get_format();
|
|
for (size_t i = 0; i < vformat->get_num_arrays(); ++i) {
|
|
const GeomVertexArrayFormat *varray = vformat->get_array(i);
|
|
manager->finalize_now((GeomVertexArrayFormat *)varray);
|
|
}
|
|
|
|
if (vdata->has_column(color) &&
|
|
!entry._state->has_attrib(ColorAttrib::get_class_slot())) {
|
|
// We'll be reassigning the RenderState. Therefore, save it
|
|
// temporarily to increment its reference count.
|
|
PT(BamAuxData) aux_data = new BamAuxData;
|
|
aux_data->_hold_state = entry._state;
|
|
manager->set_aux_data((RenderState *)entry._state.p(), "hold_state", aux_data);
|
|
|
|
entry._state = entry._state->add_attrib(vertex_color, -1);
|
|
}
|
|
}
|
|
}
|
|
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function is called by the BamReader's factory when a new object of
|
|
* type GeomNode is encountered in the Bam file. It should create the
|
|
* GeomNode and extract its information from the file.
|
|
*/
|
|
TypedWritable *GeomNode::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
GeomNode *node = new GeomNode("");
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
node->fillin(scan, manager);
|
|
|
|
if (manager->get_file_minor_ver() < 14) {
|
|
manager->register_finalize(node);
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* This internal function is called by make_from_bam to read in all of the
|
|
* relevant data from the BamFile for the new GeomNode.
|
|
*/
|
|
void GeomNode::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
PandaNode::fillin(scan, manager);
|
|
manager->read_cdata(scan, _cycler);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
GeomNode::CData::
|
|
CData(const GeomNode::CData ©) :
|
|
_geoms(copy._geoms)
|
|
{
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
CycleData *GeomNode::CData::
|
|
make_copy() const {
|
|
return new CData(*this);
|
|
}
|
|
|
|
/**
|
|
* Writes the contents of this object to the datagram for shipping out to a
|
|
* Bam file.
|
|
*/
|
|
void GeomNode::CData::
|
|
write_datagram(BamWriter *manager, Datagram &dg) const {
|
|
CPT(GeomList) geoms = _geoms.get_read_pointer();
|
|
int num_geoms = geoms->size();
|
|
nassertv(num_geoms == (int)(uint16_t)num_geoms);
|
|
dg.add_uint16(num_geoms);
|
|
|
|
GeomList::const_iterator gi;
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
const GeomEntry &entry = (*gi);
|
|
manager->write_pointer(dg, entry._geom.get_read_pointer());
|
|
manager->write_pointer(dg, entry._state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Receives an array of pointers, one for each time manager->read_pointer()
|
|
* was called in fillin(). Returns the number of pointers processed.
|
|
*/
|
|
int GeomNode::CData::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = CycleData::complete_pointers(p_list, manager);
|
|
|
|
// Get the geom and state pointers.
|
|
GeomList::iterator gi;
|
|
PT(GeomList) geoms = _geoms.get_write_pointer();
|
|
for (gi = geoms->begin(); gi != geoms->end(); ++gi) {
|
|
GeomEntry &entry = (*gi);
|
|
entry._geom = DCAST(Geom, p_list[pi++]);
|
|
entry._state = DCAST(RenderState, p_list[pi++]);
|
|
}
|
|
|
|
return pi;
|
|
}
|
|
|
|
/**
|
|
* This internal function is called by make_from_bam to read in all of the
|
|
* relevant data from the BamFile for the new GeomNode.
|
|
*/
|
|
void GeomNode::CData::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
int num_geoms = scan.get_uint16();
|
|
// Read the list of geoms and states. Push back a NULL for each one.
|
|
PT(GeomList) geoms = new GeomList;
|
|
geoms->reserve(num_geoms);
|
|
for (int i = 0; i < num_geoms; i++) {
|
|
manager->read_pointer(scan);
|
|
manager->read_pointer(scan);
|
|
geoms->push_back(GeomEntry(nullptr, nullptr));
|
|
}
|
|
_geoms = geoms;
|
|
}
|