209 lines
6.0 KiB
C++
209 lines
6.0 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file modelNode.cxx
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* @author drose
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* @date 2002-03-16
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*/
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#include "modelNode.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle ModelNode::_type_handle;
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/**
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* Returns a newly-allocated Node that is a shallow copy of this one. It will
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* be a different Node pointer, but its internal data may or may not be shared
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* with that of the original Node.
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*/
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PandaNode *ModelNode::
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make_copy() const {
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return new ModelNode(*this);
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}
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/**
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* Collapses this PandaNode with the other PandaNode, if possible, and returns
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* a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot
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* safely be combined.
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*
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* The return value may be this, other, or a new PandaNode altogether.
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*
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* This function is called from GraphReducer::flatten(), and need not deal
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* with children; its job is just to decide whether to collapse the two
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* PandaNodes and what the collapsed PandaNode should look like.
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*/
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PandaNode *ModelNode::
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combine_with(PandaNode *other) {
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if (_preserve_transform == PT_drop_node) {
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// If we have PT_drop_node set, we always yield to the other node.
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return other;
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}
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return PandaNode::combine_with(other);
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}
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/**
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* Returns true if it is generally safe to flatten out this particular kind of
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* Node by duplicating instances, false otherwise (for instance, a Camera
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* cannot be safely flattened, because the Camera pointer itself is
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* meaningful).
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*/
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bool ModelNode::
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safe_to_flatten() const {
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return _preserve_transform == PT_drop_node;
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}
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/**
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* Returns true if a flatten operation may safely continue past this node, or
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* false if nodes below this node may not be molested.
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*/
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bool ModelNode::
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safe_to_flatten_below() const {
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return _preserve_transform != PT_no_touch;
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}
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/**
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* Returns true if it is generally safe to transform this particular kind of
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* Node by calling the xform() method, false otherwise. For instance, it's
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* usually a bad idea to attempt to xform a Character.
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*/
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bool ModelNode::
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safe_to_transform() const {
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return _preserve_transform == PT_none || _preserve_transform == PT_drop_node;
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}
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/**
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* Returns true if it is safe to automatically adjust the transform on this
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* kind of node. Usually, this is only a bad idea if the user expects to find
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* a particular transform on the node.
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*
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* ModelNodes with the preserve_transform flag set are presently the only
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* kinds of nodes that should not have their transform even adjusted.
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*/
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bool ModelNode::
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safe_to_modify_transform() const {
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return _preserve_transform != PT_local && _preserve_transform != PT_no_touch;
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}
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/**
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* Returns true if it is generally safe to combine this particular kind of
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* PandaNode with other kinds of PandaNodes of compatible type, adding
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* children or whatever. For instance, an LODNode should not be combined with
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* any other PandaNode, because its set of children is meaningful.
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*/
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bool ModelNode::
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safe_to_combine() const {
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return _preserve_transform == PT_drop_node;
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}
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/**
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* Returns true if the node's name has extrinsic meaning and must be preserved
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* across a flatten operation, false otherwise.
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*/
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bool ModelNode::
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preserve_name() const {
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return _preserve_transform != PT_drop_node && _preserve_transform != PT_no_touch;
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}
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/**
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* Returns the union of all attributes from SceneGraphReducer::AttribTypes
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* that may not safely be applied to the vertices of this node. If this is
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* nonzero, these attributes must be dropped at this node as a state change.
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*
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* This is a generalization of safe_to_transform().
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*/
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int ModelNode::
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get_unsafe_to_apply_attribs() const {
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return _preserve_attributes;
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}
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/**
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* Tells the BamReader how to create objects of type ModelNode.
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*/
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void ModelNode::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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/**
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* This tests the transform to make sure it's within the specified limits.
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* It's done so we can assert to see when an invalid transform is being
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* applied.
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*/
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void ModelNode::
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test_transform(const TransformState *ts) const {
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LPoint3 pos(ts->get_pos());
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nassertv(pos[0] < _transform_limit);
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nassertv(pos[0] > -_transform_limit);
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nassertv(pos[1] < _transform_limit);
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nassertv(pos[1] > -_transform_limit);
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nassertv(pos[2] < _transform_limit);
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nassertv(pos[2] > -_transform_limit);
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}
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/**
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* node hook. This function handles outside (non-physics) actions on the
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* actor and updates the internal representation of the node. i.e. copy from
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* PandaNode to PhysicsObject
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*/
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void ModelNode::
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transform_changed() {
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PandaNode::transform_changed();
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// get the transform
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CPT(TransformState) transform = get_transform();
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if (_transform_limit > 0.0) {
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test_transform(transform);
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}
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void ModelNode::
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write_datagram(BamWriter *manager, Datagram &dg) {
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PandaNode::write_datagram(manager, dg);
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dg.add_uint8((int)_preserve_transform);
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dg.add_uint16(_preserve_attributes);
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}
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/**
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* This function is called by the BamReader's factory when a new object of
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* type ModelNode is encountered in the Bam file. It should create the
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* ModelNode and extract its information from the file.
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*/
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TypedWritable *ModelNode::
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make_from_bam(const FactoryParams ¶ms) {
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ModelNode *node = new ModelNode("");
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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node->fillin(scan, manager);
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return node;
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new ModelNode.
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*/
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void ModelNode::
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fillin(DatagramIterator &scan, BamReader *manager) {
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PandaNode::fillin(scan, manager);
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_preserve_transform = (PreserveTransform)scan.get_uint8();
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_preserve_attributes = scan.get_uint16();
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}
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