open_toontown_panda3d/panda/src/pgraph/modelNode.cxx

209 lines
6.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file modelNode.cxx
* @author drose
* @date 2002-03-16
*/
#include "modelNode.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle ModelNode::_type_handle;
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *ModelNode::
make_copy() const {
return new ModelNode(*this);
}
/**
* Collapses this PandaNode with the other PandaNode, if possible, and returns
* a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot
* safely be combined.
*
* The return value may be this, other, or a new PandaNode altogether.
*
* This function is called from GraphReducer::flatten(), and need not deal
* with children; its job is just to decide whether to collapse the two
* PandaNodes and what the collapsed PandaNode should look like.
*/
PandaNode *ModelNode::
combine_with(PandaNode *other) {
if (_preserve_transform == PT_drop_node) {
// If we have PT_drop_node set, we always yield to the other node.
return other;
}
return PandaNode::combine_with(other);
}
/**
* Returns true if it is generally safe to flatten out this particular kind of
* Node by duplicating instances, false otherwise (for instance, a Camera
* cannot be safely flattened, because the Camera pointer itself is
* meaningful).
*/
bool ModelNode::
safe_to_flatten() const {
return _preserve_transform == PT_drop_node;
}
/**
* Returns true if a flatten operation may safely continue past this node, or
* false if nodes below this node may not be molested.
*/
bool ModelNode::
safe_to_flatten_below() const {
return _preserve_transform != PT_no_touch;
}
/**
* Returns true if it is generally safe to transform this particular kind of
* Node by calling the xform() method, false otherwise. For instance, it's
* usually a bad idea to attempt to xform a Character.
*/
bool ModelNode::
safe_to_transform() const {
return _preserve_transform == PT_none || _preserve_transform == PT_drop_node;
}
/**
* Returns true if it is safe to automatically adjust the transform on this
* kind of node. Usually, this is only a bad idea if the user expects to find
* a particular transform on the node.
*
* ModelNodes with the preserve_transform flag set are presently the only
* kinds of nodes that should not have their transform even adjusted.
*/
bool ModelNode::
safe_to_modify_transform() const {
return _preserve_transform != PT_local && _preserve_transform != PT_no_touch;
}
/**
* Returns true if it is generally safe to combine this particular kind of
* PandaNode with other kinds of PandaNodes of compatible type, adding
* children or whatever. For instance, an LODNode should not be combined with
* any other PandaNode, because its set of children is meaningful.
*/
bool ModelNode::
safe_to_combine() const {
return _preserve_transform == PT_drop_node;
}
/**
* Returns true if the node's name has extrinsic meaning and must be preserved
* across a flatten operation, false otherwise.
*/
bool ModelNode::
preserve_name() const {
return _preserve_transform != PT_drop_node && _preserve_transform != PT_no_touch;
}
/**
* Returns the union of all attributes from SceneGraphReducer::AttribTypes
* that may not safely be applied to the vertices of this node. If this is
* nonzero, these attributes must be dropped at this node as a state change.
*
* This is a generalization of safe_to_transform().
*/
int ModelNode::
get_unsafe_to_apply_attribs() const {
return _preserve_attributes;
}
/**
* Tells the BamReader how to create objects of type ModelNode.
*/
void ModelNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* This tests the transform to make sure it's within the specified limits.
* It's done so we can assert to see when an invalid transform is being
* applied.
*/
void ModelNode::
test_transform(const TransformState *ts) const {
LPoint3 pos(ts->get_pos());
nassertv(pos[0] < _transform_limit);
nassertv(pos[0] > -_transform_limit);
nassertv(pos[1] < _transform_limit);
nassertv(pos[1] > -_transform_limit);
nassertv(pos[2] < _transform_limit);
nassertv(pos[2] > -_transform_limit);
}
/**
* node hook. This function handles outside (non-physics) actions on the
* actor and updates the internal representation of the node. i.e. copy from
* PandaNode to PhysicsObject
*/
void ModelNode::
transform_changed() {
PandaNode::transform_changed();
// get the transform
CPT(TransformState) transform = get_transform();
if (_transform_limit > 0.0) {
test_transform(transform);
}
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void ModelNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
dg.add_uint8((int)_preserve_transform);
dg.add_uint16(_preserve_attributes);
}
/**
* This function is called by the BamReader's factory when a new object of
* type ModelNode is encountered in the Bam file. It should create the
* ModelNode and extract its information from the file.
*/
TypedWritable *ModelNode::
make_from_bam(const FactoryParams &params) {
ModelNode *node = new ModelNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ModelNode.
*/
void ModelNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
_preserve_transform = (PreserveTransform)scan.get_uint8();
_preserve_attributes = scan.get_uint16();
}