open_toontown_panda3d/panda/src/device/analogNode.h

115 lines
3.4 KiB
C++

// Filename: analogNode.h
// Created by: drose (26Jan01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef ANALOGNODE_H
#define ANALOGNODE_H
#include <pandabase.h>
#include "clientBase.h"
#include "clientAnalogDevice.h"
#include <dataNode.h>
#include <allTransitionsWrapper.h>
#include <vec3DataTransition.h>
#include <vec3DataTransition.h>
////////////////////////////////////////////////////////////////////
// Class : AnalogNode
// Description : This is the primary interface to analog controls like
// sliders and joysticks associated with a ClientBase.
// This creates a node that connects to the named analog
// device, if it exists, and provides hooks to the user
// to read the state of any of the sequentially numbered
// controls associated with that device.
//
// Each control can return a value ranging from -1 to 1,
// reflecting the current position of the control within
// its total range of motion.
//
// The user may choose up to three analog controls to
// place on the data graph as the three channels of an
// XYZ datagram, similarly to the way a mouse places its
// position data. In this way, an AnalogNode may be
// used in place of a mouse.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA AnalogNode : public DataNode {
PUBLISHED:
AnalogNode(ClientBase *client, const string &device_name);
virtual ~AnalogNode();
INLINE bool is_valid() const;
INLINE int get_num_controls() const;
INLINE double get_control_state(int index) const;
INLINE bool is_control_known(int index) const;
INLINE void set_output(int channel, int index, bool flip);
INLINE void clear_output(int channel);
INLINE int get_output(int channel) const;
INLINE bool is_output_flipped(int channel) const;
public:
virtual void write(ostream &out, int indent_level = 0) const;
private:
class OutputData {
public:
INLINE OutputData();
int _index;
bool _flip;
};
enum { max_outputs = 3 };
OutputData _outputs[max_outputs];
////////////////////////////////////////////////////////////////////
// From parent class DataNode
////////////////////////////////////////////////////////////////////
public:
virtual void
transmit_data(AllTransitionsWrapper &data);
AllTransitionsWrapper _attrib;
PT(Vec3DataTransition) _xyz;
static TypeHandle _xyz_type;
private:
PT(ClientAnalogDevice) _analog;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "analogNode.I"
#endif