open_toontown_panda3d/panda/src/egg2pg/eggBinner.cxx

83 lines
2.6 KiB
C++

// Filename: eggBinner.cxx
// Created by: drose (17Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "eggBinner.h"
#include "eggSwitchCondition.h"
#include "eggGroup.h"
#include "dcast.h"
////////////////////////////////////////////////////////////////////
// Function: EggBinner::get_bin_number
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int EggBinner::
get_bin_number(const EggNode *node) {
if (node->is_of_type(EggGroup::get_class_type())) {
const EggGroup *group = DCAST(EggGroup, node);
if (group->has_lod()) {
return (int)BN_lod;
}
}
return (int)BN_none;
}
////////////////////////////////////////////////////////////////////
// Function: EggBinner::sorts_less
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
bool EggBinner::
sorts_less(int bin_number, const EggNode *a, const EggNode *b) {
assert((BinNumber)bin_number == BN_lod);
const EggGroup *ga = DCAST(EggGroup, a);
const EggGroup *gb = DCAST(EggGroup, b);
const EggSwitchCondition &swa = ga->get_lod();
const EggSwitchCondition &swb = gb->get_lod();
// For now, this is the only kind of switch condition there is.
const EggSwitchConditionDistance &swda =
*DCAST(EggSwitchConditionDistance, &swa);
const EggSwitchConditionDistance &swdb =
*DCAST(EggSwitchConditionDistance, &swb);
// Group LOD nodes in order by switching center.
return (swda._center.compare_to(swdb._center) < 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggBinner::collapse_group
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
bool EggBinner::
collapse_group(const EggGroup *group, int) {
if (group->get_dart_type() != EggGroup::DT_none) {
// A group with the <Dart> flag set means to create a character.
// We can't turn the top character node into an LOD.
return false;
}
return true;
}