57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Filename: workingNodePath.cxx
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "workingNodePath.h"
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////////////////////////////////////////////////////////////////////
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// Function: WorkingNodePath::get_num_nodes
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// Access: Public
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// Description: Returns the number of nodes in the path from the root
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// to the current node.
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////////////////////////////////////////////////////////////////////
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int WorkingNodePath::
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get_num_nodes() const {
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if (_next == (WorkingNodePath *)NULL) {
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return _start->get_length();
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}
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return _next->get_num_nodes() + 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: WorkingNodePath::r_get_node_path
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// Access: Private
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// Description: The private, recursive implementation of
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// get_node_path(), this returns the NodePathComponent
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// representing the NodePath.
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////////////////////////////////////////////////////////////////////
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PT(qpNodePathComponent) WorkingNodePath::
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r_get_node_path() const {
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if (_next == (WorkingNodePath *)NULL) {
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return _start;
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}
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nassertr(_start == (qpNodePathComponent *)NULL, NULL);
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nassertr(_node != (PandaNode *)NULL, NULL);
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PT(qpNodePathComponent) comp = _next->r_get_node_path();
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nassertr(comp != (qpNodePathComponent *)NULL, NULL);
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return PandaNode::get_component(comp, _node);
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}
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