open_toontown_panda3d/panda/src/glstuff/glImmediateModeSender_src.cxx

555 lines
13 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glImmediateModeSender_src.cxx
* @author drose
* @date 2005-08-15
*/
#ifdef SUPPORT_IMMEDIATE_MODE
/**
*
*/
CLP(ImmediateModeSender)::
~CLP(ImmediateModeSender)() {
clear();
}
/**
* Removes (and deletes) all of the senders from the object.
*/
void CLP(ImmediateModeSender)::
clear() {
ComponentSenders::iterator si;
for (si = _senders.begin(); si != _senders.end(); ++si) {
delete (*si);
}
_senders.clear();
}
/**
* Specifies the vertex index of the next vertex to send. If this is not
* called, the next consecutive vertex will be sent.
*/
void CLP(ImmediateModeSender)::
set_vertex(int vertex_index) {
ComponentSenders::iterator si;
for (si = _senders.begin(); si != _senders.end(); ++si) {
(*si)->set_vertex(vertex_index);
}
}
/**
* Sends the next vertex to the OpenGL API.
*/
void CLP(ImmediateModeSender)::
issue_vertex() {
ComponentSenders::iterator si;
for (si = _senders.begin(); si != _senders.end(); ++si) {
(*si)->issue_vertex();
}
}
/**
* Creates a new ComponentSender for the named data column, if it exists in
* the vertex data, and adds it to the list of senders for this object.
*
* The four function pointers are the four variants on the function pointer
* for the possible number of components of the data column. The appropriate
* pointer will be used, depending on the number of components the data column
* actually uses.
*
* The return value is true if the column is added, false if it is not for
* some reason (for instance, the named column doesn't exist in the vertex
* data).
*/
bool CLP(ImmediateModeSender)::
add_column(const GeomVertexDataPipelineReader *data_reader, const InternalName *name,
Func1f *func1f, Func2f *func2, Func3f *func3, Func4f *func4) {
if (data_reader->has_column(name)) {
GeomVertexReader *reader = new GeomVertexReader(data_reader, name);
ComponentSender *sender = NULL;
const GeomVertexColumn *column = reader->get_column();
switch (column->get_num_components()) {
case 1:
if (func1f != (Func1f *)NULL) {
sender = new ComponentSender1f(reader, func1f);
}
break;
case 2:
if (func2 != (Func2f *)NULL) {
sender = new ComponentSender2f(reader, func2);
}
break;
case 3:
if (func3 != (Func3f *)NULL) {
sender = new ComponentSender3f(reader, func3);
}
break;
case 4:
if (func4 != (Func4f *)NULL) {
sender = new ComponentSender4f(reader, func4);
}
break;
}
if (sender != (ComponentSender *)NULL) {
// Ok, we've got a valid sender; add it to the list.
_senders.push_back(sender);
return true;
} else {
// We didn't get a valid sender; clean up and return.
delete reader;
}
}
return false;
}
/**
* Creates a new ComponentSender for the named data column, if it exists in
* the vertex data, and adds it to the list of senders for this object.
*
* This works like add_column(), but it specifically handles a texcoord-style
* column, which requires one additional parameter to OpenGL: the texture
* stage.
*
* The return value is true if the column is added, false if it is not for
* some reason (for instance, the named column doesn't exist in the vertex
* data).
*/
bool CLP(ImmediateModeSender)::
add_texcoord_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, int stage_index,
TexcoordFunc1f *func1f, TexcoordFunc2f *func2,
TexcoordFunc3f *func3, TexcoordFunc4f *func4) {
if (data_reader->has_column(name)) {
GeomVertexReader *reader = new GeomVertexReader(data_reader, name);
ComponentSender *sender = NULL;
const GeomVertexColumn *column = reader->get_column();
switch (column->get_num_components()) {
case 1:
sender = new TexcoordSender1f(reader, func1f, stage_index);
break;
case 2:
sender = new TexcoordSender2f(reader, func2, stage_index);
break;
case 3:
sender = new TexcoordSender3f(reader, func3, stage_index);
break;
case 4:
sender = new TexcoordSender4f(reader, func4, stage_index);
break;
}
if (sender != (ComponentSender *)NULL) {
// Ok, we've got a valid sender; add it to the list.
_senders.push_back(sender);
return true;
} else {
// We didn't get a valid sender; clean up and return.
delete reader;
}
}
return false;
}
/**
* Creates a new ComponentSender for the named data column, if it exists in
* the vertex data, and adds it to the list of senders for this object.
*
* This works like add_column(), but it specifically handles a function that
* accepts as its first parameter the size (number of components) of the
* floating-point vector, followed by the address of the vector.
*
* The return value is true if the column is added, false if it is not for
* some reason (for instance, the named column doesn't exist in the vertex
* data).
*/
bool CLP(ImmediateModeSender)::
add_vector_column(const GeomVertexDataPipelineReader *data_reader, const InternalName *name,
VectorFunc *func) {
if (data_reader->has_column(name)) {
GeomVertexReader *reader = new GeomVertexReader(data_reader, name);
ComponentSender *sender = NULL;
const GeomVertexColumn *column = reader->get_column();
switch (column->get_num_components()) {
case 1:
sender = new VectorSender1f(reader, func);
break;
case 2:
sender = new VectorSender2f(reader, func);
break;
case 3:
sender = new VectorSender3f(reader, func);
break;
case 4:
sender = new VectorSender4f(reader, func);
break;
}
if (sender != (ComponentSender *)NULL) {
// Ok, we've got a valid sender; add it to the list.
_senders.push_back(sender);
return true;
} else {
// We didn't get a valid sender; clean up and return.
delete reader;
}
}
return false;
}
/**
* Creates a new ComponentSender for the named data column, if it exists in
* the vertex data, and adds it to the list of senders for this object.
*
* This works like add_vector_column(), but handles a function that receives a
* vector of unsigned ints.
*
* The return value is true if the column is added, false if it is not for
* some reason (for instance, the named column doesn't exist in the vertex
* data).
*/
bool CLP(ImmediateModeSender)::
add_vector_uint_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, VectorUintFunc *func) {
if (data_reader->has_column(name)) {
GeomVertexReader *reader = new GeomVertexReader(data_reader, name);
ComponentSender *sender = NULL;
const GeomVertexColumn *column = reader->get_column();
switch (column->get_num_components()) {
case 1:
sender = new VectorSender1ui(reader, func);
break;
case 2:
sender = new VectorSender2fui(reader, func);
break;
case 3:
sender = new VectorSender3fui(reader, func);
break;
case 4:
sender = new VectorSender4fui(reader, func);
break;
}
if (sender != (ComponentSender *)NULL) {
// Ok, we've got a valid sender; add it to the list.
_senders.push_back(sender);
return true;
} else {
// We didn't get a valid sender; clean up and return.
delete reader;
}
}
return false;
}
/**
* Adds a new ComponentSender to the list of senders for this object. The
* GLImmediateModeSender object becomes the owner of the ComponentSender
* pointer and will delete it when it is done.
*/
void CLP(ImmediateModeSender)::
add_sender(ComponentSender *sender) {
_senders.push_back(sender);
}
/**
*
*/
CLP(ImmediateModeSender)::ComponentSender::
~ComponentSender() {
delete _reader;
}
/**
*
*/
void CLP(ImmediateModeSender)::ComponentSender1f::
issue_vertex() {
PN_stdfloat d = _reader->get_data1f();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(d);
}
/**
*
*/
void CLP(ImmediateModeSender)::ComponentSender2f::
issue_vertex() {
const LVecBase2 &d = _reader->get_data2();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(d[0], d[1]);
}
/**
*
*/
void CLP(ImmediateModeSender)::ComponentSender3f::
issue_vertex() {
const LVecBase3 &d = _reader->get_data3();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(d[0], d[1], d[2]);
}
/**
*
*/
void CLP(ImmediateModeSender)::ComponentSender4f::
issue_vertex() {
const LVecBase4 &d = _reader->get_data4();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(d[0], d[1], d[2], d[3]);
}
/**
*
*/
void CLP(ImmediateModeSender)::TexcoordSender1f::
issue_vertex() {
PN_stdfloat d = _reader->get_data1f();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ", stage " << _stage_index
<< ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(GL_TEXTURE0 + _stage_index, d);
}
/**
*
*/
void CLP(ImmediateModeSender)::TexcoordSender2f::
issue_vertex() {
const LVecBase2 &d = _reader->get_data2();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ", stage " << _stage_index
<< ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(GL_TEXTURE0 + _stage_index, d[0], d[1]);
}
/**
*
*/
void CLP(ImmediateModeSender)::TexcoordSender3f::
issue_vertex() {
const LVecBase3 &d = _reader->get_data3();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ", stage " << _stage_index
<< ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(GL_TEXTURE0 + _stage_index, d[0], d[1], d[2]);
}
/**
*
*/
void CLP(ImmediateModeSender)::TexcoordSender4f::
issue_vertex() {
const LVecBase4 &d = _reader->get_data4();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ", stage " << _stage_index
<< ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(GL_TEXTURE0 + _stage_index, d[0], d[1], d[2], d[3]);
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender1f::
issue_vertex() {
PN_stdfloat d = _reader->get_data1f();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(1, &d);
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender2f::
issue_vertex() {
const LVecBase2 &d = _reader->get_data2();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(2, d.get_data());
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender3f::
issue_vertex() {
const LVecBase3 &d = _reader->get_data3();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(3, d.get_data());
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender4f::
issue_vertex() {
const LVecBase4 &d = _reader->get_data4();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(4, d.get_data());
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender1ui::
issue_vertex() {
int d = _reader->get_data1i();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d << "\n";
}
#endif // NDEBUG
(*_func)(1, (const GLuint *)&d);
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender2fui::
issue_vertex() {
const LVecBase2i &d = _reader->get_data2i();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d[0] << " "
<< d[1] << "\n";
}
#endif // NDEBUG
(*_func)(2, (const GLuint *)d.get_data());
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender3fui::
issue_vertex() {
const LVecBase3i &d = _reader->get_data3i();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d[0] << " "
<< d[1] << " " << d[2] << "\n";
}
#endif // NDEBUG
(*_func)(3, (const GLuint *)d.get_data());
}
/**
*
*/
void CLP(ImmediateModeSender)::VectorSender4fui::
issue_vertex() {
const LVecBase4i &d = _reader->get_data4i();
#ifndef NDEBUG
if (GLCAT.is_spam()) {
GLCAT.spam()
<< *_reader->get_column()->get_name() << ": " << d[0] << " "
<< d[1] << " " << d[2] << " " << d[3] << "\n";
}
#endif // NDEBUG
(*_func)(4, (const GLuint *)d.get_data());
}
#endif // SUPPORT_IMMEDIATE_MODE