68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
// Filename: partBundleNode.h
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// Created by: drose (23Feb99)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PARTBUNDLENODE_H
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#define PARTBUNDLENODE_H
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#include <pandabase.h>
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#include "partBundle.h"
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#include <namedNode.h>
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////////////////////////////////////////////////////////////////////
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// Class : PartBundleNode
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// Description : This is a node that contains a pointer to an
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// PartBundle. Like AnimBundleNode, it exists solely to
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// make it easy to store PartBundles in the scene graph.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA PartBundleNode : public NamedNode {
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public:
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INLINE PartBundleNode(const string &name, PartBundle *bundle);
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protected:
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INLINE PartBundleNode();
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INLINE PartBundleNode(const PartBundleNode ©);
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public:
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virtual bool safe_to_flatten() const;
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PUBLISHED:
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INLINE PartBundle *get_bundle() const;
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private:
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PT(PartBundle) _bundle;
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public:
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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virtual int complete_pointers(vector_typedWriteable &plist,
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BamReader *manager);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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NamedNode::init_type();
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register_type(_type_handle, "PartBundleNode",
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NamedNode::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "partBundleNode.I"
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#endif
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