open_toontown_panda3d/panda/src/chan/partBundleNode.h

68 lines
1.6 KiB
C++

// Filename: partBundleNode.h
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
#ifndef PARTBUNDLENODE_H
#define PARTBUNDLENODE_H
#include <pandabase.h>
#include "partBundle.h"
#include <namedNode.h>
////////////////////////////////////////////////////////////////////
// Class : PartBundleNode
// Description : This is a node that contains a pointer to an
// PartBundle. Like AnimBundleNode, it exists solely to
// make it easy to store PartBundles in the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PartBundleNode : public NamedNode {
public:
INLINE PartBundleNode(const string &name, PartBundle *bundle);
protected:
INLINE PartBundleNode();
INLINE PartBundleNode(const PartBundleNode &copy);
public:
virtual bool safe_to_flatten() const;
PUBLISHED:
INLINE PartBundle *get_bundle() const;
private:
PT(PartBundle) _bundle;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(vector_typedWriteable &plist,
BamReader *manager);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NamedNode::init_type();
register_type(_type_handle, "PartBundleNode",
NamedNode::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "partBundleNode.I"
#endif