open_toontown_panda3d/panda/src/event/buttonEvent.cxx

131 lines
3.6 KiB
C++

// Filename: buttonEvent.cxx
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "buttonEvent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "buttonRegistry.h"
#include "textEncoder.h"
////////////////////////////////////////////////////////////////////
// Function: ButtonEvent::output
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void ButtonEvent::
output(ostream &out) const {
switch (_type) {
case T_down:
out << "button " << _button << " down";
break;
case T_resume_down:
out << "button " << _button << " resume down";
break;
case T_up:
out << "button " << _button << " up";
break;
case T_repeat:
out << "button " << _button << " repeat";
break;
case T_keystroke:
out << "keystroke " << _keycode;
break;
case T_candidate:
out << "candidate "
<< TextEncoder::encode_wtext(_candidate_string,
TextEncoder::get_default_encoding());
break;
case T_move:
out << "move";
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: ButtonEvent::write_datagram
// Access: Public
// Description: Writes the event into a datagram.
////////////////////////////////////////////////////////////////////
void ButtonEvent::
write_datagram(Datagram &dg) const {
dg.add_uint8(_type);
switch (_type) {
case T_down:
case T_resume_down:
case T_up:
case T_repeat:
// We write the button name. This is not particularly compact, but
// presumably we don't get thousands of button events per frame, and
// it is robust as the button index may change between sessions but
// the button name will not.
dg.add_string(_button.get_name());
break;
case T_keystroke:
dg.add_int16(_keycode);
break;
case T_candidate:
// We should probably store the wtext directly in the datagram
// rather than encoding it, but I don't feel like adding
// add_wstring() to datagram right now.
dg.add_string(TextEncoder::encode_wtext(_candidate_string,
TextEncoder::get_default_encoding()));
dg.add_uint16(_highlight_start);
dg.add_uint16(_highlight_end);
dg.add_uint16(_cursor_pos);
case T_move:
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: ButtonEvent::read_datagram
// Access: Public
// Description: Restores the event from the datagram.
////////////////////////////////////////////////////////////////////
void ButtonEvent::
read_datagram(DatagramIterator &scan) {
_type = (Type)scan.get_uint8();
switch (_type) {
case T_down:
case T_resume_down:
case T_up:
case T_repeat:
_button = ButtonRegistry::ptr()->get_button(scan.get_string());
break;
case T_keystroke:
_keycode = scan.get_int16();
break;
case T_candidate:
_candidate_string = TextEncoder::decode_text(scan.get_string(),
TextEncoder::get_default_encoding());
_highlight_start = scan.get_uint16();
_highlight_end = scan.get_uint16();
_cursor_pos = scan.get_uint16();
case T_move:
break;
}
}