open_toontown_panda3d/panda/src/tinydisplay/tinyWinGraphicsWindow.h

86 lines
2.4 KiB
C++
Executable File

// Filename: tinyWinGraphicsWindow.h
// Created by: drose (06May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TINYWINGRAPHICSWINDOW_H
#define TINYWINGRAPHICSWINDOW_H
#include "pandabase.h"
#ifdef WIN32
#include "winGraphicsWindow.h"
#include "tinyWinGraphicsPipe.h"
////////////////////////////////////////////////////////////////////
// Class : TinyWinGraphicsWindow
// Description : Opens a window on Microsoft Windows to display the
// TinyPanda software rendering.
////////////////////////////////////////////////////////////////////
class EXPCL_TINYDISPLAY TinyWinGraphicsWindow : public WinGraphicsWindow {
public:
TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~TinyWinGraphicsWindow();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void end_flip();
virtual bool supports_pixel_zoom() const;
protected:
virtual void close_window();
virtual bool open_window();
virtual void handle_reshape();
virtual bool do_fullscreen_resize(int x_size, int y_size);
private:
void create_frame_buffer();
void setup_bitmap_info();
private:
ZBuffer *_frame_buffer;
HDC _hdc;
BITMAPINFO _bitmap_info;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsWindow::init_type();
register_type(_type_handle, "TinyWinGraphicsWindow",
WinGraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyWinGraphicsWindow.I"
#endif // WIN32
#endif