48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Filename: nullAudioManager.h
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// Created by: skyler (June 6, 2001)
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// Prior system by: cary
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __NULL_AUDIO_MANAGER_H__
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#define __NULL_AUDIO_MANAGER_H__
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#include "audioManager.h"
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#include "nullAudioSound.h"
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class EXPCL_PANDA NullAudioManager : public AudioManager {
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// All of these methods are stubbed out to some degree.
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// If you're looking for a starting place for a new AudioManager,
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// please consider looking at the milesAudioManager.
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public:
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NullAudioManager();
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virtual ~NullAudioManager();
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virtual bool is_valid();
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virtual PT(AudioSound) get_sound(const string&);
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virtual void drop_sound(const string&);
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virtual void set_volume(float);
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virtual float get_volume();
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virtual void set_active(bool);
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virtual bool get_active();
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};
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#endif /* __NULL_AUDIO_MANAGER_H__ */
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