open_toontown_panda3d/panda/src/putil/writable.h

100 lines
3.1 KiB
C++

// Filename: writable.h
// Created by: jason (08Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef __WRITABLE_
#define __WRITABLE_
#include "vector_writable.h"
#include "typedObject.h"
class BamWriter;
class Datagram;
class DatagramIterator;
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : Writable
// Description : This is an abstract class that all classes which
// need to write themselves in binary form to some
// media should inherit from
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Writable {
public:
static Writable* const Null;
INLINE Writable();
INLINE Writable(const Writable &copy);
INLINE void operator = (const Writable &copy);
virtual ~Writable();
//The essential virtual function interface to define
//how any writable object, writes itself to a datagram
virtual void write_datagram(BamWriter *manager, Datagram &me) = 0;
//This function is the interface through which BamReader is
//able to pass the completed object references into each
//object that requested them.
//In other words, if an object (when it is creating itself
//from a datagram) requests BamReader to generate an object
//that this object points to, this is the function that is
//eventually called by BamReader to complete those references.
//Return the number of pointers read. This is useful for when
//a parent reads in a variable number of pointers, so the child
//knows where to start reading from.
//virtual int complete_pointers(vector_typedWritable &p_list,
// BamReader *manager) {}
//When everything else is done, this is the function called
//by BamReader to perform any final actions needed for setting
//up the object
virtual void finalize(void) {}
protected:
//This interface function is written here, as a suggestion
//for a function to write in any class that will have children
//that are also Writable. To encourage code re-use
//virtual void fillin(DatagramIterator& scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Writable");
TypeRegistry::ptr()->record_alternate_name(_type_handle, "Writeable");
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type(void) {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "writable.I"
#endif