open_toontown_panda3d/panda/src/egldisplay/eglGraphicsBuffer.h

70 lines
2.0 KiB
C++

// Filename: eglGraphicsBuffer.h
// Created by: pro-rsoft (13Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGLGRAPHICSBUFFER_H
#define EGLGRAPHICSBUFFER_H
#include "pandabase.h"
#include "eglGraphicsPipe.h"
#include "graphicsBuffer.h"
////////////////////////////////////////////////////////////////////
// Class : eglGraphicsBuffer
// Description : An offscreen buffer in the EGL environment. This
// creates an EGL pbuffer.
////////////////////////////////////////////////////////////////////
class eglGraphicsBuffer : public GraphicsBuffer {
public:
eglGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~eglGraphicsBuffer();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
X11_Display *_display;
EGLSurface _pbuffer;
EGLDisplay _egl_display;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "eglGraphicsBuffer",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif