open_toontown_panda3d/direct/src/gui/Button.py

145 lines
4.3 KiB
Python

from ShowBaseGlobal import *
from DirectObject import *
from GuiGlobals import *
import GuiButton
import Label
class Button(DirectObject):
def __init__(self, name,
label = None,
scale = 0.1,
width = None,
drawOrder = getDefaultDrawOrder(),
font = getDefaultFont(),
height = None,
left = None,
right = None,
bottom = None,
top = None):
self.name = name
self.width = width
# if no label given, use the button name
if (label == None):
label = self.name
# check to see if this is an actual guiLabel or just text
if (type(label) == type('')):
# text label, make text button
self.label = label
self.l1 = Label.textLabel(self.label, Label.ButtonUp,
scale, width, drawOrder, font)
if width == None:
width = self.l1.getWidth() / scale
self.width = width
self.l2 = Label.textLabel(self.label, Label.ButtonLit,
scale, width, drawOrder, font)
self.l3 = Label.textLabel(self.label, Label.ButtonDown,
scale, width, drawOrder, font)
elif (isinstance(label, NodePath)):
# If it's a NodePath, assume it's a little texture card.
if height != None and width != None:
self.l1 = Label.modelLabel(label, height, width,
scale = scale,
drawOrder = drawOrder)
elif left != None and right != None and \
bottom != None and top != None:
self.l1 = Label.modelLabel(label, left, right, bottom, top,
scale = scale,
drawOrder = drawOrder)
else:
self.l1 = Label.modelLabel(label, 1, 1,
scale = scale,
drawOrder = drawOrder)
if width == None:
width = self.l1.getWidth() / scale
self.width = width
self.l2 = self.l1
self.l3 = self.l1
else:
# label provided, use it for all labels
self.l1 = self.l2 = self.l3 = label
if width == None:
width = self.l1.getWidth()
self.button = GuiButton.GuiButton(self.name, self.l1, self.l2,
self.l3, self.l3, self.l1)
self.button.setDrawOrder(drawOrder)
self.managed = 0
return None
def cleanup(self):
if (self.managed):
self.button.unmanage()
self.l1 = None
self.l2 = None
self.button = None
return None
def __str__(self):
return "Button: %s" % self.name
def getName(self):
return self.name
def getLabel(self):
return self.label
def getGuiItem(self):
return self.button
def getWidth(self):
return self.width
def setWidth(self, width):
self.l1.setWidth(width)
self.l2.setWidth(width)
self.l3.setWidth(width)
def freeze(self):
self.l1.freeze()
self.l2.freeze()
self.l3.freeze()
self.button.freeze()
def thaw(self):
self.l1.thaw()
self.l2.thaw()
self.l3.thaw()
self.button.thaw()
def manage(self, nodepath = aspect2d):
if nodepath:
self.button.manage(guiMgr, base.eventMgr.eventHandler,
nodepath.node())
else:
self.button.manage(guiMgr, base.eventMgr.eventHandler)
self.managed = 1
def unmanage(self):
self.button.unmanage()
self.managed = 0
def getPos(self):
return self.button.getPos()
def setPos(self, x, y, node = None):
if node == None:
v3 = Vec3(x, 0., y)
else:
mat = node.getMat(base.render2d)
v3 = Vec3(mat.xformPoint(Point3(x, 0., y)))
self.button.setPos(v3)