open_toontown_panda3d/panda/src/linmath/lpoint3_ext_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lpoint3_ext_src.I
* @author rdb
* @date 2011-01-02
*/
/**
*
*/
INLINE_LINMATH std::string Extension<FLOATNAME(LPoint3)>::
__repr__() const {
char buf[128] = "LPoint3";
char *p = buf + strlen(buf);
*(p++) = FLOATTOKEN;
*(p++) = '(';
FLOATTYPE_REPR(_this->_v(0), p);
p += strlen(p);
*(p++) = ',';
*(p++) = ' ';
FLOATTYPE_REPR(_this->_v(1), p);
p += strlen(p);
*(p++) = ',';
*(p++) = ' ';
FLOATTYPE_REPR(_this->_v(2), p);
p += strlen(p);
*(p++) = ')';
*p = '\0';
return std::string(buf, p - buf);
}
/**
* This is used to implement swizzle masks.
*/
INLINE_LINMATH PyObject *Extension<FLOATNAME(LPoint3)>::
__getattr__(PyObject *self, const std::string &attr_name) const {
#ifndef CPPPARSER
extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LPoint2);
extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LPoint3);
extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LPoint4);
#endif
// Validate the attribute name.
for (std::string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) {
if (*it < 'x' || *it > 'z') {
return Dtool_Raise_AttributeError(self, attr_name.c_str());
}
}
switch (attr_name.size()) {
case 1:
return Dtool_WrapValue(_this->_v(attr_name[0] - 'x'));
case 2: {
FLOATNAME(LPoint2) *vec = new FLOATNAME(LPoint2);
vec->_v(0) = _this->_v(attr_name[0] - 'x');
vec->_v(1) = _this->_v(attr_name[1] - 'x');
return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LPoint2), true, false);
} case 3: {
FLOATNAME(LPoint3) *vec = new FLOATNAME(LPoint3);
vec->_v(0) = _this->_v(attr_name[0] - 'x');
vec->_v(1) = _this->_v(attr_name[1] - 'x');
vec->_v(2) = _this->_v(attr_name[2] - 'x');
return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LPoint3), true, false);
} case 4: {
FLOATNAME(LPoint4) *vec = new FLOATNAME(LPoint4);
vec->_v(0) = _this->_v(attr_name[0] - 'x');
vec->_v(1) = _this->_v(attr_name[1] - 'x');
vec->_v(2) = _this->_v(attr_name[2] - 'x');
vec->_v(3) = _this->_v(attr_name[3] - 'x');
return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LPoint4), true, false);
}
}
return Dtool_Raise_AttributeError(self, attr_name.c_str());
}
/**
* This is used to implement write masks.
*/
INLINE_LINMATH int Extension<FLOATNAME(LPoint3)>::
__setattr__(PyObject *self, const std::string &attr_name, PyObject *assign) {
// Upcall to LVecBase2.
return invoke_extension<FLOATNAME(LVecBase3)>(_this).__setattr__(self, attr_name, assign);
}
/**
*
*/
INLINE_LINMATH FLOATNAME(LPoint3) Extension<FLOATNAME(LPoint3)>::
__rmul__(FLOATTYPE scalar) const {
return *_this * scalar;
}