open_toontown_panda3d/dtool/src/build/Makefile.bin.rules

70 lines
1.6 KiB
Makefile

# Rules to construct a binary from .o files
ALLOFILES := $(ALLOFILES) $(OFILES)
ifeq (,$(USE_DEFERRED))
LIBS := $(WHEN_NO_DEFER_LIBS) $(LIBS)
else
LIBS := $(WHEN_DEFER_LIBS) $(LIBS)
endif
# Eliminate -lm and -ldl on NT because they don't exist
WINLIBS := $(filter-out -lm -ldl,$(SYSLIBS))
# On NT -l<library> needs to map to lib<library>.lib
WINLIBS := $(LIBS:-l%=lib%$(DEBUGNAME).lib) $(WINLIBS:-l%=lib%.lib)
ifeq (PS2,$(PENV))
LDFLAGS += -lm -nostartfiles
endif # (PS2,$(PENV))
ifneq (,$(strip $(ALLOFILES)))
$(TARGET): $(OFILES) # *not* ALLOFILES
# PS2 MODIFICATION ###################
ifeq (PS2, $(PENV))
$(LD) $(LDFLAGS) $(ALLOFILES) $(LPATH) $(LIBS) $(SYSLIBS) -T /for/program/sce/ee/lib/app.cmd -o a.out.$@
mv a.out.$@ $@.elf
else
# END PS2 MOD ########################
ifeq (WIN32_VC,$(PENV_COMPILER))
$(LD) $(LDFLAGS) $(LPATH) $(LINKFLAGS) $(ALLOFILES) $(WINLIBS) -OUT:a.out.$@
mv a.out.$@ $@
else # NON-WIN32_VC
$(LD) $(LDFLAGS) $(LPATH) $(LINKFLAGS) $(ALLOFILES) $(LIBS) $(SYSLIBS) -o a.out.$@
mv a.out.$@ $@
endif # WIN32_VC
endif # PS2
ifeq (4,$(OPTIMIZE))
strip $@
endif
endif
EXPBIN =
ILKBIN =
PDBBIN =
LIBBIN =
VCFILES =
ifeq (WIN32_VC,$(PENV_COMPILER))
EXPBIN := $(BASETARGET:%=a.out.%.exp)
ILKBIN := $(BASETARGET:%=a.out.%.ilk)
PDBBIN := $(BASETARGET:%=a.out.%.pdb)
LIBBIN := $(BASETARGET:%=a.out.%.lib)
VCFILES := vc60.idb vc60.pdb
endif # WIN32_VC
clean::
@rm -f a.out.$(TARGET) $(EXPBIN) $(ILKBIN) $(PDBBIN) $(LIBBIN) \
$(VCFILES)
cleanall: clean
rm -rf ii_files
rm -f $(TARGET) $(EXPBIN) $(ILKBIN) $(PDBBIN) $(LIBBIN) \
$(VCFILES)
list:
@echo $(TARGET)